Class for constants. These (byte) values define "well known" properties for an Actor / Player. More...
Public Attributes | |
const byte | PlayerName = 255 |
(255) Name of a player/actor. More... | |
const byte | IsInactive = 254 |
(254) Tells you if the player is currently in this game (getting events live). More... | |
const byte | UserId = 253 |
(253) UserId of the player. Sent when room gets created with RoomOptions.PublishUserId = true. More... | |
Class for constants. These (byte) values define "well known" properties for an Actor / Player.
Pun uses these constants internally. "Custom properties" have to use a string-type as key. They can be assigned at will.
const byte IsInactive = 254 |
(254) Tells you if the player is currently in this game (getting events live).
A server-set value for async games, where players can leave the game and return later.
const byte PlayerName = 255 |
(255) Name of a player/actor.
const byte UserId = 253 |
(253) UserId of the player. Sent when room gets created with RoomOptions.PublishUserId = true.