Classes | |
class | ApplicationStatsPublisher |
class | Game |
class | GameApplication |
class | GameCache |
class | GameClientPeer |
class | GameServerSettings |
class | Global |
class | MasterServerConnection |
class | MasterServerConnectionBase |
class | OutgoingMasterServerPeer |
Enumerations | |
enum | GameMessageCodes { GameMessageCodes.Operation = 0, GameMessageCodes.RemovePeerFromGame = 1, GameMessageCodes.ReinitializeGameStateOnMaster = 2, GameMessageCodes.CheckGame = 3, GameMessageCodes.RaiseOfflineEvent = 4 } |
GameMessagCodes define the type of a "Game" Message, the meaning and its content. Contains the enum values of the Lite GameMessageCode enum and extended Loadbalancing GameMessageCodes. Messages are used to communicate async with rooms and games. More... | |
using Photon.LoadBalancing.GameServer.AuthSettings = typedef Photon.Common.Authentication.Configuration.Auth.AuthSettings |
using Photon.LoadBalancing.GameServer.ConfigurationException = typedef ExitGames.Configuration.ConfigurationException |
using Photon.LoadBalancing.GameServer.ErrorCode = typedef Photon.Common.ErrorCode |
typedef Photon LoadBalancing ServerToServer Operations OperationCode Photon.LoadBalancing.GameServer.OperationCode |
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strong |
GameMessagCodes define the type of a "Game" Message, the meaning and its content. Contains the enum values of the Lite GameMessageCode enum and extended Loadbalancing GameMessageCodes. Messages are used to communicate async with rooms and games.
Enumerator | |
---|---|
Operation | Message is an operatzion. |
RemovePeerFromGame | Message to remove peer from game. |
ReinitializeGameStateOnMaster | Message to signal the state of the game to the Master Server. |
CheckGame | Message to validate the game state |
RaiseOfflineEvent | Send to rooms to inform the peers that the server will go offline |