Photon Server API Documentation
v5.0RC1
- s -
- S2SPeerBase()
: Photon.SocketServer.ServerToServer.S2SPeerBase
- SaveToFile()
: Photon.Common.LoadBalancer.Prediction.LoadStatsCollector
- Schedule()
: ExitGames.Concurrency.Core.IScheduler
, ExitGames.Concurrency.Fibers.GuiFiber
, ExitGames.Concurrency.Fibers.PoolFiber
, ExitGames.Concurrency.Fibers.StubFiber
, ExitGames.Concurrency.Fibers.ThreadFiber
- ScheduleAction()
: Photon.SocketServer.Concurrency.ActionQueue
- ScheduleActionOnInterval()
: Photon.SocketServer.Concurrency.ActionQueue
- ScheduleDisconnect()
: Photon.SocketServer.PeerBase
- ScheduleMessage()
: Photon.Hive.Room
- ScheduleOnInterval()
: ExitGames.Concurrency.Core.IScheduler
, ExitGames.Concurrency.Fibers.GuiFiber
, ExitGames.Concurrency.Fibers.PoolFiber
, ExitGames.Concurrency.Fibers.StubFiber
, ExitGames.Concurrency.Fibers.ThreadFiber
- ScheduleReplicationFinishCheck()
: Photon.LoadBalancing.MasterServer.GameServer.GameServerContext
- ScheduleRoomRemoval()
: Photon.Hive.Room
- SdkId()
: Photon.SocketServer.Diagnostics.ValueToString
- Send()
: Photon.SocketServer.ServerToServer.TcpClientBase
- SendData()
: Photon.SocketServer.PeerBase
- SendDisconnectMessage()
: Photon.SocketServer.PeerBase
- SendErrorResponse()
: Photon.Hive.HiveGame
, Photon.SocketServer.REST.IRestRequestContext
- SendErrorResponseAndDisconnect()
: Photon.Hive.HiveGame
- SendEvent()
: Photon.LoadBalancing.GameServer.MasterServerConnectionBase
, Photon.SocketServer.PeerBase
- SendEventAndDisconnect()
: Photon.SocketServer.PeerBase
- SendEventIfRegistered()
: Photon.LoadBalancing.GameServer.MasterServerConnectionBase
- SendGameUpdate()
: Photon.LoadBalancing.GameServer.GameUpdatesBatcher
- SendInternalErrorResponse()
: Photon.NameServer.ClientPeer
- SendLeaveEventAndWaitForResponse()
: Photon.LoadBalancing.GameServer.MasterServerConnection
- SendMessage()
: Photon.SocketServer.PeerBase
- SendMessageAndDisconnect()
: Photon.SocketServer.PeerBase
- SendOperationRequest()
: Photon.SocketServer.ServerToServer.S2SPeerBase
, Photon.SocketServer.ServerToServer.TcpClientBase
- SendOperationRequestAndDisconnect()
: Photon.SocketServer.ServerToServer.S2SPeerBase
- SendOperationResponse()
: Photon.SocketServer.PeerBase
- SendOperationResponseAndDisconnect()
: Photon.SocketServer.PeerBase
- SendPing()
: Photon.SocketServer.ServerToServer.TcpClientBase
- SendReplicationHelperEvent()
: Photon.LoadBalancing.GameServer.MasterServerConnection
- SendReply()
: ExitGames.Concurrency.Channels.IRequest< R, M >
- SendRequest()
: ExitGames.Concurrency.Channels.IRequestPublisher< R, M >
, ExitGames.Concurrency.Channels.RequestReplyChannel< R, M >
- SendResponse()
: Photon.SocketServer.REST.IRestRequestContext
- SendTo< TPeer >()
: Photon.SocketServer.EventData
- Serialize()
: Photon.Common.Authentication.AuthenticationToken
, Photon.Hive.Actor
, Photon.Hive.Serialization.Serializer
, Photon.SocketServer.EventData
, Photon.SocketServer.IEventData
, Photon.SocketServer.IRpcProtocol
, Photon.SocketServer.SerializedEventData
- Serialize< T >()
: ExitGames.IO.BinaryConverter
- SerializeActors()
: Photon.Hive.Collections.ActorsManager
- SerializeBase64()
: Photon.Hive.Serialization.Serializer
- SerializedEventData()
: Photon.SocketServer.SerializedEventData
- SerializeDisconnectMessage()
: Photon.SocketServer.IRpcProtocol
- SerializeDisconnectMessageEncrypted()
: Photon.SocketServer.IRpcProtocol
- SerializeEventData()
: Photon.SocketServer.IRpcProtocol
- SerializeEventDataEncrypted()
: Photon.SocketServer.IRpcProtocol
- SerializeInitRequest()
: Photon.SocketServer.IRpcProtocol
- SerializeInitRequestV2()
: Photon.SocketServer.IRpcProtocol
- SerializeInitRequestV3()
: Photon.SocketServer.IRpcProtocol
- SerializeInitResponse()
: Photon.SocketServer.IRpcProtocol
- SerializeInitV3Response()
: Photon.SocketServer.IRpcProtocol
- SerializeInternalOperationRequest()
: Photon.SocketServer.IRpcProtocol
- SerializeInternalOperationResponse()
: Photon.SocketServer.IRpcProtocol
- SerializeMessage()
: Photon.SocketServer.IRpcProtocol
- SerializeMessageEncrypted()
: Photon.SocketServer.IRpcProtocol
- SerializeOperationRequest()
: Photon.SocketServer.IRpcProtocol
- SerializeOperationRequestEncrypted()
: Photon.SocketServer.IRpcProtocol
- SerializeOperationResponse()
: Photon.SocketServer.IRpcProtocol
- SerializeOperationResponseEncrypted()
: Photon.SocketServer.IRpcProtocol
- SerializeRawMessage()
: Photon.SocketServer.IRpcProtocol
- SerializeRawMessageEncrypted()
: Photon.SocketServer.IRpcProtocol
- SerializeSetup()
: Photon.SocketServer.Rpc.SerializeSetup
- ServerStateData()
: Photon.Common.LoadBalancer.Common.ServerStateData< TServer >
- ServerStateManager()
: Photon.Common.LoadBalancer.ServerStateManager
- Set()
: Photon.Hive.Plugin.PropertyBag< TKey >
- SetAction()
: ExitGames.Concurrency.Core.DelegateAction
- SetClientVersion()
: Photon.SocketServer.ServerToServer.OutboundS2SPeer
- SetCounters()
: Photon.SocketServer.Net.HttpRequestQueue
- SetCurrentOperationHandler()
: Photon.SocketServer.Rpc.Peer
- SetCustomPath()
: Photon.Common.Plugins.PluginInfo
- SetDebugString()
: Photon.SocketServer.PeerBase
- SetDeserializedData()
: Photon.Hive.Collections.RoomEventCacheManager
- SetExpectReplicationFlag()
: Photon.LoadBalancing.MasterServer.Lobby.GameListBase
, Photon.LoadBalancing.MasterServer.Lobby.IGameList
- SetFactoryHost()
: Photon.Hive.Plugin.IPluginFactory2
, Photon.Hive.Plugin.PluginFactoryBase
- SetGameAppCounters()
: Photon.Hive.Collections.RoomEventCacheManager
- SetGameState()
: Photon.Hive.HiveHostGame
, Photon.Hive.Plugin.IPluginHost
- SetHttpRequestQueueCounters()
: Photon.Common.Authentication.CustomAuthentication.ClientAuthenticationQueue
- SetInboundController()
: Photon.SocketServer.PeerBase
- SetLoggerFactory()
: ExitGames.Logging.LogManager
- SetNewPropertyValues()
: Photon.Hive.HiveGame
- SetParameters()
: Photon.SocketServer.EventData
, Photon.SocketServer.OperationRequest
, Photon.SocketServer.OperationResponse
- SetPeerCount()
: Photon.Common.LoadBalancer.Prediction.LoadPrediction
- SetPrivateCustomTypeCache()
: Photon.SocketServer.PeerBase
- SetProperties()
: Photon.Hive.HiveGame
, Photon.Hive.Plugin.IPluginHost
, Photon.Hive.Plugin.PropertyBag< TKey >
- SetPropertiesCallInfo()
: Photon.Hive.Plugin.SetPropertiesCallInfo
- SetPropertiesCAS()
: Photon.Hive.Plugin.PropertyBag< TKey >
- SetPropertiesFailedCallInfo()
: Photon.Hive.Plugin.SetPropertiesFailedCallInfo
- SetPropertiesRequest()
: Photon.Hive.Operations.SetPropertiesRequest
- SetProperty()
: Photon.Hive.Plugin.PropertyBag< TKey >
- SetState()
: Photon.Hive.GameState
- SettingsMarker()
: Photon.SocketServer.Annotations.SettingsMarker
- SettingsRequest()
: Photon.LoadBalancing.Operations.SettingsRequest
- Setup()
: Photon.Hive.HiveApplication
, Photon.LoadBalancing.GameServer.GameApplication
, Photon.LoadBalancing.MasterServer.MasterApplication
, Photon.NameServer.PhotonApp
, Photon.SocketServer.ApplicationBase
- SetupEncryption()
: Photon.SocketServer.PeerBase
- SetupInstance()
: Photon.Hive.Plugin.ErrorPlugin
, Photon.Hive.Plugin.IGamePlugin
, Photon.Hive.Plugin.PluginBase
, Photon.Hive.Plugin.PluginWrapper
- SetupLog4net()
: Photon.NameServer.PhotonApp
- SetupMasterConnection()
: Photon.LoadBalancing.GameServer.GameApplication
- SetupMessagesLimits()
: Photon.SocketServer.Rpc.Protocols.InboundController
- SetupOperationLimits()
: Photon.SocketServer.Rpc.Protocols.InboundController
- SetupOperationParameter()
: Photon.SocketServer.Rpc.Protocols.InboundController
- SetupPeer()
: Photon.LoadBalancing.GameServer.GameClientPeer
- SetupPluginManager()
: Photon.Common.Plugins.PluginManagerBase< IPluginFactory, IPlugin, IHost >
- SetupRequest()
: Photon.Hive.Operations.JoinGameRequest
- SetupToken()
: Photon.Common.Authentication.AuthTokenFactory
- ShouldHttpForward()
: Photon.Hive.Plugin.WebFlags
- ShouldSendAuthCookie()
: Photon.Hive.Plugin.WebFlags
- ShouldSendState()
: Photon.Hive.Plugin.WebFlags
- ShouldSendSync()
: Photon.Hive.Plugin.WebFlags
- SimulateDisconnect()
: Photon.SocketServer.PeerHelper
- SimulateOnInit()
: Photon.SocketServer.PeerHelper
- SimulateReceive()
: Photon.SocketServer.PeerHelper
- SocketErrorEventArgs()
: Photon.SocketServer.ServerToServer.SocketErrorEventArgs
- SqlFilterGameList()
: Photon.LoadBalancing.MasterServer.Lobby.SqlFilterGameList
- SqlGameList()
: Photon.LoadBalancing.MasterServer.Lobby.SqlGameList
- Start()
: ExitGames.Concurrency.Fibers.GuiFiber
, ExitGames.Concurrency.Fibers.IFiber
, ExitGames.Concurrency.Fibers.PoolFiber
, ExitGames.Concurrency.Fibers.StubFiber
, Photon.Common.LoadBalancer.LoadShedding.WorkloadController
, Photon.Common.LoadBalancer.ServerStateManager
, Photon.Hive.Diagnostics.CounterLogger
- StartListenPipe()
: Photon.Common.LoadBalancer.ServerStateManager
- StartWaitForAuthRequest()
: Photon.Common.Authentication.AuthTimeoutChecker
- Stop()
: ExitGames.Concurrency.Core.BoundedQueue
, ExitGames.Concurrency.Core.BusyWaitQueue
, ExitGames.Concurrency.Core.DefaultQueue
, ExitGames.Concurrency.Core.IQueue
, ExitGames.Concurrency.Fibers.GuiFiber
, ExitGames.Concurrency.Fibers.PoolFiber
, Photon.Common.LoadBalancer.LoadShedding.WorkloadController
, Photon.LoadBalancing.MasterServer.GameServer.ReplicationAssistantBase
- StopListenPipe()
: Photon.Common.LoadBalancer.ServerStateManager
- StopTimer()
: Photon.Hive.Plugin.IPluginFiber
, Photon.Hive.Plugin.IPluginHost
, Photon.Hive.Plugin.PluginFiber
- StopWaitForAuthRequest()
: Photon.Common.Authentication.AuthTimeoutChecker
- StrictModeCheck()
: Photon.Hive.Plugin.BeforeSetPropertiesCallInfo
, Photon.Hive.Plugin.CallInfo
, Photon.Hive.Plugin.CloseGameCallInfo
, Photon.Hive.Plugin.CreateGameCallInfo
, Photon.Hive.Plugin.ICallInfo
, Photon.Hive.Plugin.PluginBase
, Photon.Hive.Plugin.RaiseEventCallInfo
- StrictModeCheckWithDefer()
: Photon.Hive.Plugin.CallInfo
- Subscribe()
: ExitGames.Concurrency.Channels.Channel< T >
, ExitGames.Concurrency.Channels.IQueueChannel< T >
, ExitGames.Concurrency.Channels.IReplySubscriber< R, M >
, ExitGames.Concurrency.Channels.ISubscriber< T >
, ExitGames.Concurrency.Channels.QueueChannel< T >
, ExitGames.Concurrency.Channels.RequestReplyChannel< R, M >
, Photon.LoadBalancing.MasterServer.Lobby.LobbyStatsPublisher
- SubscribeOnProducerThreads()
: ExitGames.Concurrency.Channels.Channel< T >
, ExitGames.Concurrency.Channels.IChannel< T >
- SubscribeToBatch()
: ExitGames.Concurrency.Channels.Channel< T >
, ExitGames.Concurrency.Channels.ISubscriber< T >
- SubscribeToKeyedBatch< TOutput >()
: ExitGames.Concurrency.Channels.Channel< T >
, ExitGames.Concurrency.Channels.ISubscriber< T >
- SubscribeToLast()
: ExitGames.Concurrency.Channels.Channel< T >
, ExitGames.Concurrency.Channels.ISubscriber< T >
- Subscription()
: Photon.LoadBalancing.MasterServer.ChannelLobby.GameChannel.Subscription
- SupportedPause()
: Photon.Hive.Plugin.CallInfo
- SupportsProtocol()
: Photon.LoadBalancing.MasterServer.Lobby.GameState
- SuspendClient()
: Photon.Common.Plugins.IPluginHttpUtilClient
- SuspendGame()
: Photon.Hive.HiveHostGame
- SynchronizedDictionary()
: ExitGames.Threading.SynchronizedDictionary< TKey, TValue >
- SynchronizedSingletonFactory()
: ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue >