Photon Unity Networking 2 2.45

Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 CActorPropertiesClass for constants. These (byte) values define "well known" properties for an Actor / Player
 CAppSettingsSettings for Photon application(s) and the server to connect to
 CAttribute
 CAuthenticationValuesContainer for user authentication in Photon. Set AuthValues before you connect - all else is handled
 CAuthenticationValuesContainer for user authentication in Photon. Set AuthValues before you connect - all else is handled
 CCellTreeRepresents the tree accessible from its root node
 CCellTreeNodeRepresents a single node of the tree
 CChannelCreationOptions
 CChannelWellKnownProperties
 CChatAppSettingsSettings for Photon application(s) and the server to connect to
 CChatChannelA channel of communication in Photon Chat, updated by ChatClient and provided as READ ONLY
 CChatEventCodeWraps up internally used constants in Photon Chat events. You don't have to use them directly usually
 CChatOperationCodeWraps up codes for operations used internally in Photon Chat. You don't have to use them directly usually
 CChatParameterCodeWraps up codes for parameters (in operations and events) used internally in Photon Chat. You don't have to use them directly usually
 CChatUserStatusContains commonly used status values for SetOnlineStatus. You can define your own
 CConnectionHandler
 CEnterRoomParamsParameters for creating rooms
 CErrorCodeErrorCode defines the default codes associated with Photon client/server communication
 CErrorCodeErrorCode defines the default codes associated with Photon client/server communication
 CErrorInfoClass wrapping the received EventCode.ErrorInfo event
 CEventCodeClass for constants. These values are for events defined by Photon LoadBalancing
 CExtensionsThis static class defines some useful extension methods for several existing classes (e.g. Vector3, float and others)
 CFindFriendsOptionsOptions for OpFindFriends can be combined to filter which rooms of friends are returned
 CFriendInfoUsed to store info about a friend's online state and in which room he/she is
 CGamePropertyKeyClass for constants. These (byte) values are for "well known" room/game properties used in Photon LoadBalancing
 CIChatClientListenerCallback interface for Chat client side. Contains callback methods to notify your app about updates. Must be provided to new ChatClient in constructor
 CIComparer
 CIConnectionCallbacksCollection of "organizational" callbacks for the Realtime Api to cover: Connection and Regions
 CIDisposable
 CIErrorInfoCallbackInterface for EventCode.ErrorInfo event callback for the Realtime Api
 CIInRoomCallbacksCollection of "in room" callbacks for the Realtime Api to cover: Players entering or leaving, property updates and Master Client switching
 CILobbyCallbacksCollection of "organizational" callbacks for the Realtime Api to cover the Lobby
 CIMatchmakingCallbacksCollection of "organizational" callbacks for the Realtime Api to cover Matchmaking
 CInstantiateParameters
 CIOnEventCallbackEvent callback for the Realtime Api. Covers events from the server and those sent by clients via OpRaiseEvent
 CIPhotonPeerListener
 CIPhotonViewCallbackEmpty Base class for all PhotonView callbacks
 CIPointerClickHandler
 CIPointerDownHandler
 CIPointerEnterHandler
 CIPointerExitHandler
 CIPointerUpHandler
 CIPunInstantiateMagicCallback
 CIPunObservableDefines the OnPhotonSerializeView method to make it easy to implement correctly for observable scripts
 CIPunOwnershipCallbacksGlobal Callback interface for ownership changes. These callbacks will fire for changes to ANY PhotonView that changes. Consider using IOnPhotonViewControllerChange for callbacks from a specific PhotonView
 CIPunPrefabPoolDefines an interface for object pooling, used in PhotonNetwork.Instantiate and PhotonNetwork.Destroy
 CIPunTurnManagerCallbacks
 CIWebRpcCallbackInterface for "WebRpc" callbacks for the Realtime Api. Currently includes only responses for Web RPCs
 CList
 CMonoBehaviour
 CNestedComponentUtilities
 COperationCodeClass for constants. Contains operation codes
 COpJoinRandomRoomParamsParameters for the matchmaking of JoinRandomRoom and JoinRandomOrCreateRoom
 CParameterCodeClass for constants. Codes for parameters of Operations and Events
 CParameterCodeClass for constants. Codes for parameters of Operations and Events
 CPhotonMessageInfoContainer class for info about a particular message, RPC or update
 CPhotonNetworkThe main class to use the PhotonNetwork plugin. This class is static
 CPhotonPeer
 CPhotonPortDefinitionContainer for port definitions
 CPhotonStreamThis container is used in OnPhotonSerializeView() to either provide incoming data of a PhotonView or for you to provide it
 CPhotonStreamQueueThe PhotonStreamQueue helps you poll object states at higher frequencies than what PhotonNetwork.SendRate dictates and then sends all those states at once when Serialize() is called. On the receiving end you can call Deserialize() and then the stream will roll out the received object states in the same order and timeStep they were recorded in
 CPhotonTeam
 CPhotonTeamExtensionsExtension methods for the Player class that make use of PhotonTeamsManager
 CPhotonTransformViewPositionControl
 CPhotonTransformViewPositionModel
 CPhotonTransformViewRotationControl
 CPhotonTransformViewRotationModel
 CPhotonTransformViewScaleControl
 CPhotonTransformViewScaleModel
 CPlayerSummarizes a "player" within a room, identified (in that room) by ID (or "actorNumber")
 CPlayerNumberingExtensionsExtension used for PlayerRoomIndexing and Player class
 CPunExtensionsSmall number of extension methods that make it easier for PUN to work cross-Unity-versions
 CRaiseEventOptionsAggregates several less-often used options for operation RaiseEvent. See field descriptions for usage details
 CRegion
 CRegionHandlerProvides methods to work with Photon's regions (Photon Cloud) and can be use to find the one with best ping
 CRegionPingerWraps the ping attempts and workflow for a single region
 CRoomInfoA simplified room with just the info required to list and join, used for the room listing in the lobby. The properties are not settable (IsOpen, MaxPlayers, etc)
 CRoomOptionsWraps up common room properties needed when you create rooms. Read the individual entries for more details
 CSceneManagerHelper
 CScoreExtensions
 CScriptableObject
 CPhotonAnimatorView.SynchronizedLayer
 CPhotonAnimatorView.SynchronizedParameter
 CSystemConnectionSummaryThe SystemConnectionSummary (SBS) is useful to analyze low level connection issues in Unity. This requires a ConnectionHandler in the scene
 CTabViewManager.Tab
 CTeamExtensionsExtension used for PunTeams and Player class. Wraps access to the player's custom property
 CTurnExtensions
 CTypedLobbyRefers to a specific lobby on the server
 CUnityEvent
 CWebFlagsOptional flags to be used in Photon client SDKs with Op RaiseEvent and Op SetProperties. Introduced mainly for webhooks 1.2 to control behavior of forwarded HTTP requests
 CWebRpcResponseReads an operation response of a WebRpc and provides convenient access to most common values