 Photon Unity Networking 2
        
        
            2.50
        
            Photon Unity Networking 2
        
        
            2.50
        
    | Static Public Member Functions | |
| static T | EnsureRootComponentExists< T, NestedT > (this Transform transform) | 
| static T | GetParentComponent< T > (this Transform t) | 
| Find T on supplied transform or any parent. Unlike GetComponentInParent, GameObjects do not need to be active to be found.  More... | |
| static void | GetNestedComponentsInParents< T > (this Transform t, List< T > list) | 
| Returns all T found between the child transform and its root. Order in List from child to parent, with the root/parent most being last.  More... | |
| static T | GetNestedComponentInChildren< T, NestedT > (this Transform t, bool includeInactive) | 
| static T | GetNestedComponentInParent< T, NestedT > (this Transform t) | 
| Same as GetComponentInParent, but will always include inactive objects in search.  More... | |
| static T | GetNestedComponentInParents< T, NestedT > (this Transform t) | 
| UNTESTED  More... | |
| static void | GetNestedComponentsInParents< T, NestedT > (this Transform t, List< T > list) | 
| Finds components of type T on supplied transform, and every parent above that node, inclusively stopping on node StopSearchOnT component.  More... | |
| static List< T > | GetNestedComponentsInChildren< T, NestedT > (this Transform t, List< T > list, bool includeInactive=true) | 
| Same as GetComponentsInChildren, but will not recurse into children with component of the DontRecurseOnT type. This allows nesting of PhotonViews/NetObjects to be respected.  More... | |
| static List< T > | GetNestedComponentsInChildren< T > (this Transform t, List< T > list, bool includeInactive=true, params System.Type[] stopOn) | 
| Same as GetComponentsInChildren, but will not recurse into children with component of the DontRecurseOnT type. This allows nesting of PhotonViews/NetObjects to be respected.  More... | |
| static void | GetNestedComponentsInChildren< T, SearchT, NestedT > (this Transform t, bool includeInactive, List< T > list) | 
| Same as GetComponentsInChildren, but will not recurse into children with component of the NestedT type. This allows nesting of PhotonViews/NetObjects to be respected.  More... | |
| Static Public Attributes | |
| static Dictionary< System.Type, ICollection > | searchLists = new Dictionary<System.Type, ICollection>() | 
| 
 | static | 
Same as GetComponentInParent, but will always include inactive objects in search.
| T | |
| DontRecurseOnT | 
| t | 
| T | : | class | |
| NestedT | : | class | 
| 
 | static | 
UNTESTED
| T | |
| StopSearchOnT | 
| t | 
| T | : | class | |
| NestedT | : | class | 
| 
 | static | 
Same as GetComponentsInChildren, but will not recurse into children with component of the DontRecurseOnT type. This allows nesting of PhotonViews/NetObjects to be respected.
| T | 
| t | |
| list | Pass null and a reused list will be used. Consume immediately. | 
| T | : | class | 
| 
 | static | 
Same as GetComponentsInChildren, but will not recurse into children with component of the DontRecurseOnT type. This allows nesting of PhotonViews/NetObjects to be respected.
| T | 
| t | |
| list | Pass null and a reused list will be used. Consume immediately. | 
| T | : | class | |
| NestedT | : | class | 
| 
 | static | 
Same as GetComponentsInChildren, but will not recurse into children with component of the NestedT type. This allows nesting of PhotonViews/NetObjects to be respected.
| T | Cast found components to this type. Typically Component, but any other class/interface will work as long as they are assignable from SearchT. | 
| SearchT | Find components of this class or interface type. | 
| DontRecurseOnT | 
| t | |
| includeInactive | |
| list | 
| T | : | class | |
| SearchT | : | class | 
| 
 | static | 
Returns all T found between the child transform and its root. Order in List from child to parent, with the root/parent most being last.
| t | 
| T | : | Component | 
| 
 | static | 
Finds components of type T on supplied transform, and every parent above that node, inclusively stopping on node StopSearchOnT component.
| T | |
| StopSearchOnT | 
| t | |
| list | 
| T | : | class | |
| NestedT | : | class | 
| 
 | static | 
Find T on supplied transform or any parent. Unlike GetComponentInParent, GameObjects do not need to be active to be found.
| T | : | Component |