Pun turnBased Game manager. Provides an Interface (IPunTurnManagerCallbacks) for the typical turn flow and logic, between players Provides Extensions for Player, Room and RoomInfo to feature dedicated api for TurnBased Needs More...
Inherits MonoBehaviourPunCallbacks, and IOnEventCallback.
Public Member Functions | |
void | BeginTurn () |
Tells the TurnManager to begins a new turn. More... | |
void | SendMove (object move, bool finished) |
Call to send an action. Optionally finish the turn, too. The move object can be anything. Try to optimize though and only send the strict minimum set of information to define the turn move. More... | |
bool | GetPlayerFinishedTurn (Player player) |
Gets if the player finished the current turn. More... | |
void | OnEvent (EventData photonEvent) |
Called by PhotonNetwork.OnEventCall registration More... | |
override void | OnRoomPropertiesUpdate (Hashtable propertiesThatChanged) |
Called by PhotonNetwork More... | |
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virtual void | OnEnable () |
virtual void | OnDisable () |
virtual void | OnConnected () |
Called to signal that the raw connection got established but before the client can call operation on the server. More... | |
virtual void | OnLeftRoom () |
Called when the local user/client left a room, so the game's logic can clean up it's internal state. More... | |
virtual void | OnMasterClientSwitched (Player newMasterClient) |
Called after switching to a new MasterClient when the current one leaves. More... | |
virtual void | OnCreateRoomFailed (short returnCode, string message) |
Called when the server couldn't create a room (OpCreateRoom failed). More... | |
virtual void | OnJoinRoomFailed (short returnCode, string message) |
Called when a previous OpJoinRoom call failed on the server. More... | |
virtual void | OnCreatedRoom () |
Called when this client created a room and entered it. OnJoinedRoom() will be called as well. More... | |
virtual void | OnJoinedLobby () |
Called on entering a lobby on the Master Server. The actual room-list updates will call OnRoomListUpdate. More... | |
virtual void | OnLeftLobby () |
Called after leaving a lobby. More... | |
virtual void | OnDisconnected (DisconnectCause cause) |
Called after disconnecting from the Photon server. It could be a failure or intentional More... | |
virtual void | OnRegionListReceived (RegionHandler regionHandler) |
Called when the Name Server provided a list of regions for your title. More... | |
virtual void | OnRoomListUpdate (List< RoomInfo > roomList) |
Called for any update of the room-listing while in a lobby (InLobby) on the Master Server. More... | |
virtual void | OnJoinedRoom () |
Called when the LoadBalancingClient entered a room, no matter if this client created it or simply joined. More... | |
virtual void | OnPlayerEnteredRoom (Player newPlayer) |
Called when a remote player entered the room. This Player is already added to the playerlist. More... | |
virtual void | OnPlayerLeftRoom (Player otherPlayer) |
Called when a remote player left the room or became inactive. Check otherPlayer.IsInactive. More... | |
virtual void | OnJoinRandomFailed (short returnCode, string message) |
Called when a previous OpJoinRandom call failed on the server. More... | |
virtual void | OnConnectedToMaster () |
Called when the client is connected to the Master Server and ready for matchmaking and other tasks. More... | |
virtual void | OnPlayerPropertiesUpdate (Player targetPlayer, Hashtable changedProps) |
Called when custom player-properties are changed. Player and the changed properties are passed as object[]. More... | |
virtual void | OnFriendListUpdate (List< FriendInfo > friendList) |
Called when the server sent the response to a FindFriends request. More... | |
virtual void | OnCustomAuthenticationResponse (Dictionary< string, object > data) |
Called when your Custom Authentication service responds with additional data. More... | |
virtual void | OnCustomAuthenticationFailed (string debugMessage) |
Called when the custom authentication failed. Followed by disconnect! More... | |
virtual void | OnWebRpcResponse (OperationResponse response) |
Called when the response to a WebRPC is available. See LoadBalancingClient.OpWebRpc. More... | |
virtual void | OnLobbyStatisticsUpdate (List< TypedLobbyInfo > lobbyStatistics) |
Called when the Master Server sent an update for the Lobby Statistics. More... | |
virtual void | OnErrorInfo (ErrorInfo errorInfo) |
Called when the client receives an event from the server indicating that an error happened there. More... | |
Public Attributes | |
float | TurnDuration = 20f |
The duration of the turn in seconds. More... | |
IPunTurnManagerCallbacks | TurnManagerListener |
The turn manager listener. Set this to your own script instance to catch Callbacks More... | |
Static Public Attributes | |
const byte | TurnManagerEventOffset = 0 |
The turn manager event offset event message byte. Used internaly for defining data in Room Custom Properties More... | |
const byte | EvMove = 1 + TurnManagerEventOffset |
The Move event message byte. Used internaly for saving data in Room Custom Properties More... | |
const byte | EvFinalMove = 2 + TurnManagerEventOffset |
The Final Move event message byte. Used internaly for saving data in Room Custom Properties More... | |
Properties | |
int | Turn [get] |
Wraps accessing the "turn" custom properties of a room. More... | |
float | ElapsedTimeInTurn [get] |
Gets the elapsed time in the current turn in seconds More... | |
float | RemainingSecondsInTurn [get] |
Gets the remaining seconds for the current turn. Ranges from 0 to TurnDuration More... | |
bool | IsCompletedByAll [get] |
Gets a value indicating whether the turn is completed by all. More... | |
bool | IsFinishedByMe [get] |
Gets a value indicating whether the current turn is finished by me. More... | |
bool | IsOver [get] |
Gets a value indicating whether the current turn is over. That is the ElapsedTimeinTurn is greater or equal to the TurnDuration More... | |
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PhotonView | photonView [get] |
A cached reference to a PhotonView on this GameObject. More... | |
Pun turnBased Game manager. Provides an Interface (IPunTurnManagerCallbacks) for the typical turn flow and logic, between players Provides Extensions for Player, Room and RoomInfo to feature dedicated api for TurnBased Needs
void BeginTurn | ( | ) |
Tells the TurnManager to begins a new turn.
bool GetPlayerFinishedTurn | ( | Player | player | ) |
Gets if the player finished the current turn.
true
, if player finished the current turn, false
otherwise.player | The Player to check for |
void OnEvent | ( | EventData | photonEvent | ) |
Called by PhotonNetwork.OnEventCall registration
photonEvent | Photon event. |
Implements IOnEventCallback.
|
virtual |
Called by PhotonNetwork
propertiesThatChanged | Properties that changed. |
Reimplemented from MonoBehaviourPunCallbacks.
void SendMove | ( | object | move, |
bool | finished | ||
) |
Call to send an action. Optionally finish the turn, too. The move object can be anything. Try to optimize though and only send the strict minimum set of information to define the turn move.
move | |
finished |
|
static |
The Final Move event message byte. Used internaly for saving data in Room Custom Properties
|
static |
The Move event message byte. Used internaly for saving data in Room Custom Properties
float TurnDuration = 20f |
The duration of the turn in seconds.
|
static |
The turn manager event offset event message byte. Used internaly for defining data in Room Custom Properties
IPunTurnManagerCallbacks TurnManagerListener |
The turn manager listener. Set this to your own script instance to catch Callbacks
|
get |
Gets the elapsed time in the current turn in seconds
The elapsed time in the turn.
|
get |
Gets a value indicating whether the turn is completed by all.
true
if this turn is completed by all; otherwise, false
.
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get |
Gets a value indicating whether the current turn is finished by me.
true
if the current turn is finished by me; otherwise, false
.
|
get |
Gets a value indicating whether the current turn is over. That is the ElapsedTimeinTurn is greater or equal to the TurnDuration
true
if the current turn is over; otherwise, false
.
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get |
Gets the remaining seconds for the current turn. Ranges from 0 to TurnDuration
The remaining seconds fo the current turn
|
get |
Wraps accessing the "turn" custom properties of a room.
The turn index