Photon Bolt Engine API 1.3

Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12345]
 NPhoton
 NBolt
 NExceptions
 CBoltAssertFailedExceptionThrown if a debug assert fails somewhere in the code
 CBoltExceptionGeneric Bolt exception
 CBoltPackageOverflowExceptionBolt package overflow exception
 NInternal
 CBoltSend
 CEntityEventListenerBase
 CGlobalEventListenerBase
 NLagCompensation
 CBoltHitboxDefines one hitbox on a BoltHitboxBody
 CBoltHitboxBodyDefines a body of hitboxes to be tracked
 CBoltPhysicsHitDescribes a hit to a BoltHitbox on a BoltHitboxBody
 CBoltPhysicsHitsContainer for a group of BoltPhysicsHits
 NMatchmaking
 CBoltMatchmaking
 NUtils
 CBoltConsoleThe in-game console window
 CBoltLogProvides logging capabilities to a variety of outputs
 CIWriterThe interface providing log writing capabilities to an output
 CBoltConfigBolt configuration settings object
 CBoltConnectionThe connection to a remote endpoint
 CBoltEntityA Game Entity within the Bolt simulation
 CBoltEntitySettingsModifierModifier for bolt entity settings before it's attached
 CBoltExecutionOrderAttributeSets the Unity script execution order
 CBoltGlobalBehaviourAttributeSets the network mode and scenes that a Bolt.GlobalEventListener should be run on
 CBoltLauncherUtility class used to start Bolt as Server or Client
 CBoltNetworkGlobal methods and properties to control Photon Bolt
 CBoltObjectUtility base class for some common functionality inside of Bolt
 CBoltRuntimeSettingsThe Runtime Settings and Confugration for the current Bolt simulation
 CBoltSingletonPrefabBase class for monobehaviours that can be accessed as a singleton. The singleton is instantiated from the resources folder and should have the same name as the class type
 CCommandBase class that all commands inherit from
 CDefaultEventFilterDefault implementation of Bolt.IEventFilter that lets everything through
 CDefaultPrefabPoolDeault implementation of Bolt.IPrefabPool which uses GameObject.Instantiate and GameObject.Destroy
 CEntityBehaviourBase class for unity behaviours that want to access Bolt methods
 CEventBase class that all events inherit from
 CGlobalEventListenerBase class for all BoltCallbacks objects
 CIEntityBehaviourInterface for unity behaviours that want to access Bolt methods
 CIEntityReplicationFilterInterface for unity behaviours that want to control for each connection an Entity can be replicated to
 CIEventFilterInterface that can be implemented to create custom event filtering rules
 CIEventListenerInterface that can be implemented on Bolt.GlobalEventListener, Bolt.EntityEventListener and Bolt.EntityEventListener<T> to modify its invoke condition settings
 CIPrefabPool
 CIPriorityCalculatorInterface which can be implemented on a behaviour attached to an entity which lets you provide custom priority calculations for state and events
 CIProtocolTokenDescribe a Protocol Token that can be used to transfer data between peers when running certain process on Bolt. Read more at here Utility methods to work with IProtocolTokens can be found on ProtocolTokenUtils
 CIStateBase interface for all states
 CPhotonRoomProperties
 CPooledProtocolToken
 CProtocolTokenUtilsUtility methods to manage IProtocolToken's content
 CUnitySettings
 NUdpKit
 CUdpPacket
 CUdpSessionBase class for a UDPKit session. This class represents a session that can be used as starting point for a connection when Direct IP connection is not available
 CUdpSessionFilterUsed to filter only specific sessions that agree with the desired parameters when joining a session in a random fashion