Interface that can be implemented on Bolt.GlobalEventListener, Bolt.EntityEventListener and Bolt.EntityEventListener<T> to modify its invoke condition settings More...
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bool | InvokeIfDisabled [get] |
Signal to Bolt if this EventListener must receive events even if it's disabled. Return true to receive events. More... | |
bool | InvokeIfGameObjectIsInactive [get] |
Signal to Bolt if this EventListener must receive events even if the GameObject is disabled. Return true to receive events. More... | |
Interface that can be implemented on Bolt.GlobalEventListener, Bolt.EntityEventListener and Bolt.EntityEventListener<T> to modify its invoke condition settings
Example: A custom server callback class that invokes events even when disabled.
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Signal to Bolt if this EventListener must receive events even if it's disabled. Return true to receive events.
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Signal to Bolt if this EventListener must receive events even if the GameObject is disabled. Return true to receive events.