Interface for unity behaviours that want to control for each connection an Entity can be replicated to. More...
Public Member Functions | |
bool | AllowReplicationTo (BoltConnection connection) |
Based on the BoltConnection, signal if this particular Entity must be replicated to it or not. By default, all entities are replicated to all connections. More... | |
Interface for unity behaviours that want to control for each connection an Entity can be replicated to.
bool Photon.Bolt.IEntityReplicationFilter.AllowReplicationTo | ( | BoltConnection | connection | ) |
Based on the BoltConnection, signal if this particular Entity must be replicated to it or not. By default, all entities are replicated to all connections.
connection | Target BoltConnection to where the entity will be replicated |