Photon Unity Networking 2  v2.1
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ChatClient Member List

This is the complete list of members for ChatClient, including all inherited members.

AddFriends(string[] friends)ChatClient
AppIdChatClient
AppVersionChatClient
AuthValuesChatClient
CanChatChatClient
CanChatInChannel(string channelName)ChatClient
ChatClient(IChatClientListener listener, ConnectionProtocol protocol=ConnectionProtocol.Udp)ChatClient
chatPeerChatClient
ChatRegionChatClient
Connect(string appId, string appVersion, AuthenticationValues authValues)ChatClient
ConnectAndSetStatus(string appId, string appVersion, AuthenticationValues authValues, int status=ChatUserStatus.Online, object message=null)ChatClient
DebugOutChatClient
Disconnect()ChatClient
DisconnectedCauseChatClient
FrontendAddressChatClient
GetPrivateChannelNameByUser(string userName)ChatClient
MessageLimitChatClient
NameServerAddressChatClient
PrivateChannelsChatClient
PublicChannelsChatClient
PublishMessage(string channelName, object message, bool forwardAsWebhook=false)ChatClient
RemoveFriends(string[] friends)ChatClient
SendAcksOnly()ChatClient
SendPrivateMessage(string target, object message, bool forwardAsWebhook=false)ChatClient
SendPrivateMessage(string target, object message, bool encrypt, bool forwardAsWebhook)ChatClient
Service()ChatClient
SetOnlineStatus(int status)ChatClient
SetOnlineStatus(int status, object message)ChatClient
SocketImplementationConfigChatClient
StateChatClient
StopThread()ChatClient
Subscribe(string[] channels)ChatClient
Subscribe(string[] channels, int[] lastMsgIds)ChatClient
Subscribe(string[] channels, int messagesFromHistory)ChatClient
TransportProtocolChatClient
TryGetChannel(string channelName, bool isPrivate, out ChatChannel channel)ChatClient
TryGetChannel(string channelName, out ChatChannel channel)ChatClient
Unsubscribe(string[] channels)ChatClient
UseBackgroundWorkerForSendingChatClient
UserIdChatClient