Photon Server API Documentation
v5.0RC1
- s -
- S2S
: Photon.LoadBalancing.GameServer.GameServerSettings
, Photon.LoadBalancing.MasterServer.MasterServerSettings
, Photon.SocketServer.Configuration.PhotonSettings
- S2SCacheMan
: Photon.LoadBalancing.GameServer.GameApplication
- Scheduled
: ExitGames.Concurrency.Fibers.StubFiber
- SdkId
: Photon.SocketServer.InitRequest
, Photon.SocketServer.PeerBase
- SdkVersion
: Photon.SocketServer.ApplicationBase
- SecondaryCounterType
: Photon.SocketServer.Diagnostics.ExtPerfCounterAttribute
- Secret
: Photon.Common.Authentication.Configuration.Auth.AuthProvider
- Secure
: Photon.Common.Authentication.CustomAuthentication.CustomAuthenticationResult
, Photon.Hive.Actor
, Photon.Hive.Plugin.IActor
- SecureWebSocketEndPoint
: Photon.NameServer.PhotonEndpointInfo
- SecureWebSocketHostname
: Photon.LoadBalancing.MasterServer.GameServer.GameServerAddressInfo
- SecureWebSocketIPv6EndPoint
: Photon.NameServer.PhotonEndpointInfo
- SecureWebSocketPort
: Photon.LoadBalancing.ServerToServer.Operations.IRegisterGameServer
, Photon.LoadBalancing.ServerToServer.Operations.RegisterGameServer
, Photon.LoadBalancing.ServerToServer.Operations.RegisterGameServerDataContract
- SecurityProtocol
: Photon.SocketServer.Configuration.PhotonSettings
- SendParameters
: Photon.SocketServer.ServerToServer.EventDataEventArgs
, Photon.SocketServer.ServerToServer.OperationResponseEventArgs
- SendParams
: Photon.Hive.Plugin.CallInfo
- Server
: Photon.Common.LoadBalancer.Common.ServerStateData< TServer >
- ServerCache
: Photon.NameServer.PhotonApp
- ServerId
: Photon.LoadBalancing.GameServer.GameApplication
, Photon.LoadBalancing.MasterServer.GameServer.GameServerContext
, Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer
, Photon.LoadBalancing.ServerToServer.Operations.IRegisterGameServer
, Photon.LoadBalancing.ServerToServer.Operations.RegisterGameServer
, Photon.LoadBalancing.ServerToServer.Operations.RegisterGameServerDataContract
- ServersInUseWeight
: Photon.Common.LoadBalancer.LoadBalancer< TServer >
- ServerState
: Photon.Common.LoadBalancer.Common.ServerStateData< TServer >
, Photon.Common.LoadBalancer.LoadShedding.WorkloadController
, Photon.LoadBalancing.GameServer.GameApplication
, Photon.LoadBalancing.ServerToServer.Operations.IRegisterGameServer
, Photon.LoadBalancing.ServerToServer.Operations.RegisterGameServer
, Photon.LoadBalancing.ServerToServer.Operations.RegisterGameServerDataContract
- ServerStateFile
: Photon.LoadBalancing.GameServer.GameServerSettings
- ServerTime
: Photon.SocketServer.ServerToServer.PingResponse
- SessionId
: Photon.Common.Authentication.AuthenticationToken
, Photon.LoadBalancing.MasterServer.Lobby.ILobbyPeer
, Photon.LoadBalancing.MasterServer.PlayerState.SessionInfo
- SetPropertiesRate
: Photon.LoadBalancing.GameServer.GameServerSettings.GSLimitSettings.InboundLimitSettings.OperationSettings
- SettingsRate
: Photon.LoadBalancing.GameServer.GameServerSettings.GSLimitSettings.InboundLimitSettings.OperationSettings
- SharedKey
: Photon.SocketServer.Security.DiffieHellmanKeyExchange
- SharedKeyHash
: Photon.SocketServer.Security.NativeCryptoPlugin
- SimulatesPhotonEvent
: Photon.Hive.Operations.RaiseEventRequest
- SizeInBytes
: Photon.SocketServer.Rpc.Protocols.RtsMessageHeader
- Slice
: Photon.Hive.Collections.RoomEventCacheManager
, Photon.Hive.Events.CacheSliceChanged
, Photon.Hive.Plugin.SerializableGameState
- SliceIndex
: Photon.Hive.Plugin.CacheOp
- Slices
: Photon.Hive.Collections.RoomEventCacheManager
- SlicesCount
: Photon.LoadBalancing.GameServer.GameServerSettings.GSLimitSettings.InboundLimitSettings.EventCacheSettings
- SlicesCountLimit
: Photon.Hive.Collections.RoomEventCacheManager
- SmartLoadLevel
: Photon.LoadBalancing.MasterServer.GameServer.GameServerContext
- SocketError
: Photon.SocketServer.ServerToServer.SocketErrorEventArgs
- SourceUsingIPv6
: Photon.SocketServer.InitRequest
, Photon.SocketServer.PeerBase
- SqlQueryBlockList
: Photon.LoadBalancing.MasterServer.MasterServerSettings
- State
: Photon.Common.Authentication.CustomAuthentication.AsyncHttpResponse
, Photon.LoadBalancing.MasterServer.GameServer.GameServerContext
, Photon.LoadBalancing.ServerToServer.Events.UpdateServerEvent
, Photon.SocketServer.Net.AsyncHttpRequest
- Status
: Photon.Common.Authentication.CustomAuthentication.AsyncHttpResponse
, Photon.Common.Plugins.HttpResponseImpl
, Photon.Hive.Plugin.CallInfo
, Photon.Hive.Plugin.ICallInfo
, Photon.Hive.Plugin.IHttpResponse
, Photon.SocketServer.Net.AsyncHttpRequest
- StopNotificationTimeout
: Photon.LoadBalancing.GameServer.GameServerSettings.GSS2SSettings
- Stream
: ExitGames.IO.BigEndianBinaryWriter
, ExitGames.IO.IBinaryWriter
- Subscriptions
: ExitGames.Concurrency.Channels.BaseSubscription< T >
, ExitGames.Concurrency.Channels.BatchSubscriber< T >
, ExitGames.Concurrency.Channels.ChannelSubscription< T >
, ExitGames.Concurrency.Channels.IProducerThreadSubscriber< T >
, ExitGames.Concurrency.Channels.KeyedBatchSubscriber< TKey, T >
, ExitGames.Concurrency.Channels.LastSubscriber< T >
, ExitGames.Concurrency.Fibers.StubFiber
- Sum
: Photon.Common.Authentication.CustomAuthentication.ClientAuthenticationQueue.RoundRobinCounter
- SupportedProtocols
: Photon.LoadBalancing.GameServer.GameServerSettings.GSMasterSettings
, Photon.LoadBalancing.MasterServer.GameServer.GameServerContext
, Photon.LoadBalancing.ServerToServer.Operations.IRegisterGameServer
, Photon.LoadBalancing.ServerToServer.Operations.RegisterGameServer
, Photon.LoadBalancing.ServerToServer.Operations.RegisterGameServerDataContract
- SuppressPlayerInfo
: Photon.Hive.GameState
, Photon.Hive.HiveGame
- SuppressRoomEvents
: Photon.Hive.GameState
, Photon.Hive.HiveGame
, Photon.Hive.Operations.JoinGameRequest
, Photon.Hive.Plugin.IJoinGameRequest
, Photon.Hive.Plugin.SerializableGameState