Here is a list of all class members with links to the classes they belong to:
- o -
- ObjC
: Photon.SocketServer.SdkIds
- ObjectMemberInfo()
: Photon.SocketServer.Rpc.Reflection.ObjectMemberInfo< TAttribute >
- ObjectPool()
: ExitGames.Memory.ObjectPool< T >
- Offline
: Photon.Hive.Plugin.HttpRequestQueueResult
- offset
: Photon.SocketServer.Rpc.Protocols.ReadContext
- Ok
: Photon.Common.Authentication.CustomAuthentication.CustomAuthenticationResultCode
, Photon.Common.Authentication.CustomAuthHandler.ResultCodes
, Photon.SocketServer.ErrorCodes
- OkData
: Photon.Common.Authentication.CustomAuthHandler.ResultCodes
- OnActorBanned()
: Photon.Hive.HiveHostGame
, Photon.LoadBalancing.GameServer.Game
- OnActorDeactivated()
: Photon.Hive.HiveGame
- OnActorGlobalBanned()
: Photon.Hive.HiveHostGame
, Photon.LoadBalancing.GameServer.Game
- OnActorRemoved()
: Photon.Hive.HiveGame
- OnAsyncSocketError()
: Photon.SocketServer.ServerToServer.TcpClient
, Photon.SocketServer.ServerToServer.TcpClientBase
- OnAuthenticateClient()
: Photon.Common.Authentication.CustomAuthHandler
- OnAuthTimeout()
: Photon.Common.Authentication.IAuthTimeoutCheckerClient
, Photon.LoadBalancing.GameServer.GameClientPeer
, Photon.LoadBalancing.MasterServer.MasterClientPeer
, Photon.NameServer.ClientPeer
- OnBeginReplication()
: Photon.LoadBalancing.MasterServer.GameApplication
, Photon.LoadBalancing.MasterServer.Lobby.AppLobby
, Photon.LoadBalancing.MasterServer.Lobby.LobbyFactory
- OnChangeMasterClientId()
: Photon.Hive.Plugin.PluginBase
- OnClientConnected()
: Photon.LoadBalancing.MasterServer.GameApplication
- OnClientDisconnected()
: Photon.LoadBalancing.MasterServer.GameApplication
- OnClose()
: Photon.Hive.HiveGame
, Photon.Hive.Room
, Photon.LoadBalancing.GameServer.Game
- OnCloseGame()
: Photon.Hive.Plugin.ErrorPlugin
, Photon.Hive.Plugin.IGamePlugin
, Photon.Hive.Plugin.PluginBase
, Photon.Hive.Plugin.PluginWrapper
- OnComplete()
: Photon.SocketServer.Rpc.Operation
- OnCompleted()
: Photon.SocketServer.Rpc.Operation
- OnConnectCompleted()
: Photon.SocketServer.ServerToServer.TcpClient
, Photon.SocketServer.ServerToServer.TcpClientBase
- OnConnectedToMaster()
: Photon.LoadBalancing.MasterServer.PlayerCache
- OnConnectError()
: Photon.SocketServer.ServerToServer.TcpClient
, Photon.SocketServer.ServerToServer.TcpClientBase
- OnConnectionEstablished()
: Photon.LoadBalancing.GameServer.MasterServerConnectionBase
, Photon.LoadBalancing.GameServer.OutgoingMasterServerPeer
, Photon.SocketServer.ServerToServer.OutboundS2SPeer
- OnConnectionFailed()
: Photon.LoadBalancing.GameServer.MasterServerConnectionBase
, Photon.LoadBalancing.GameServer.OutgoingMasterServerPeer
, Photon.SocketServer.ServerToServer.OutboundS2SPeer
- OnContextAttached()
: Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer
- OnContextClose()
: Photon.LoadBalancing.MasterServer.GameServer.GameServerContext
- OnContextDettached()
: Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer
- OnCreateGame()
: Photon.Hive.Plugin.ErrorPlugin
, Photon.Hive.Plugin.IGamePlugin
, Photon.Hive.Plugin.PluginBase
, Photon.Hive.Plugin.PluginWrapper
- OnCustomAuthenticationError()
: Photon.Common.Authentication.CustomAuthHandler
, Photon.Common.Authentication.ICustomAuthPeer
, Photon.LoadBalancing.MasterServer.MasterClientPeer
, Photon.NameServer.ClientPeer
- OnCustomAuthenticationResult()
: Photon.Common.Authentication.ICustomAuthPeer
, Photon.LoadBalancing.MasterServer.MasterClientPeer
, Photon.NameServer.ClientPeer
- OnDeserializationError()
: Photon.Hive.HivePeer
, Photon.SocketServer.PeerBase
- OnDisconnect()
: Photon.Hive.HivePeer
, Photon.LoadBalancing.Common.OperationHandlerBase
, Photon.LoadBalancing.GameServer.GameClientPeer
, Photon.LoadBalancing.GameServer.MasterServerConnectionBase
, Photon.LoadBalancing.GameServer.OutgoingMasterServerPeer
, Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer
, Photon.LoadBalancing.MasterServer.MasterClientPeer
, Photon.NameServer.ClientPeer
, Photon.SocketServer.PeerBase
, Photon.SocketServer.Rpc.IOperationHandler
, Photon.SocketServer.Rpc.Peer
, Photon.SocketServer.ServerToServer.TcpClient
, Photon.SocketServer.ServerToServer.TcpClientBase
- OnDisconnectByOtherPeer()
: Photon.LoadBalancing.Common.OperationHandlerBase
- OnDisconnectFromGameServer()
: Photon.LoadBalancing.MasterServer.PlayerCache
- OnDisconnectFromMaster()
: Photon.LoadBalancing.GameServer.GameApplication
, Photon.LoadBalancing.MasterServer.PlayerCache
- OnDisconnectMessage()
: Photon.SocketServer.ServerToServer.S2SPeerBase
- OnEncryptionQueueOverload()
: Photon.SocketServer.PeerBase
- OnEvent()
: Photon.LoadBalancing.GameServer.OutgoingMasterServerPeer
, Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer
, Photon.SocketServer.ServerToServer.TcpClient
, Photon.SocketServer.ServerToServer.TcpClientBase
- OnFail
: Photon.Hive.Plugin.CallInfo
- onFailLogCountGuard
: Photon.Hive.Plugin.TypedCallInfo< RequestType >
- OnFinishReplication()
: Photon.LoadBalancing.MasterServer.GameApplication
, Photon.LoadBalancing.MasterServer.Lobby.AppLobby
, Photon.LoadBalancing.MasterServer.Lobby.LobbyFactory
- OnGameFull()
: Photon.Hive.HiveGame
, Photon.LoadBalancing.GameServer.Game
- OnGameJoinableChanged()
: Photon.LoadBalancing.MasterServer.Lobby.GameListBase
, Photon.LoadBalancing.MasterServer.Lobby.IGameList
, Photon.LoadBalancing.MasterServer.Lobby.SqlGameList
- OnGamePropertiesChanged()
: Photon.Hive.HiveGame
, Photon.LoadBalancing.GameServer.Game
- OnGameRemoved()
: Photon.LoadBalancing.MasterServer.ChannelLobby.GameChannel
- OnGameRemovedOnGameServer()
: Photon.LoadBalancing.MasterServer.GameApplication
- OnGameServerDisconnect()
: Photon.LoadBalancing.MasterServer.GameServer.GameServerContext
, Photon.LoadBalancing.MasterServer.GameServer.GameServerContextManager
- OnGameServerLeft()
: Photon.LoadBalancing.MasterServer.GameServer.GameServerContextManager
- OnGameServerReconnected()
: Photon.LoadBalancing.MasterServer.GameServer.GameServerContext
- OnGameServerRemoved()
: Photon.LoadBalancing.MasterServer.GameApplication
, Photon.LoadBalancing.MasterServer.Lobby.LobbyFactory
- OnGameServerStateChanged()
: Photon.LoadBalancing.MasterServer.GameServer.GameServerContext
- OnGameStateChanged()
: Photon.LoadBalancing.MasterServer.Lobby.AppLobby
- OnGameUpdated()
: Photon.LoadBalancing.MasterServer.ChannelLobby.GameChannel
- OnGameUpdateEventHandled()
: Photon.LoadBalancing.MasterServer.GameServer.ReplicationAssistantBase
- OnGameUpdateOnGameServer()
: Photon.LoadBalancing.MasterServer.GameApplication
- OnInitializeEcryptionCompleted()
: Photon.SocketServer.ServerToServer.S2SPeerBase
, Photon.SocketServer.ServerToServer.TcpClient
, Photon.SocketServer.ServerToServer.TcpClientBase
- OnJoin()
: Photon.Hive.Plugin.ErrorPlugin
, Photon.Hive.Plugin.IGamePlugin
, Photon.Hive.Plugin.PluginBase
, Photon.Hive.Plugin.PluginWrapper
- OnJoinedGame()
: Photon.LoadBalancing.MasterServer.PlayerCache
- OnJoinFailed()
: Photon.Hive.HivePeer
, Photon.Hive.Operations.JoinGameRequest
- OnJoiningGame()
: Photon.LoadBalancing.MasterServer.PlayerCache
- OnLeave()
: Photon.Hive.Plugin.ErrorPlugin
, Photon.Hive.Plugin.IGamePlugin
, Photon.Hive.Plugin.PluginBase
, Photon.Hive.Plugin.PluginWrapper
- OnlyLogLimitsViolations
: Photon.SocketServer.Rpc.Protocols.InboundController
- OnlyLogQueryDataErrors
: Photon.LoadBalancing.MasterServer.MasterServerSettings
- OnlyLogViolations
: Photon.SocketServer.Configuration.PhotonSettings.LimitSettings
- OnMasterConnectionEstablished()
: Photon.LoadBalancing.GameServer.GameApplication
- OnMasterConnectionFailed()
: Photon.LoadBalancing.GameServer.GameApplication
- OnMessageInternal()
: Photon.SocketServer.PeerBase
- OnMessageOnProducerThread()
: ExitGames.Concurrency.Channels.BaseSubscription< T >
, ExitGames.Concurrency.Channels.BatchSubscriber< T >
, ExitGames.Concurrency.Channels.ChannelSubscription< T >
, ExitGames.Concurrency.Channels.KeyedBatchSubscriber< TKey, T >
, ExitGames.Concurrency.Channels.LastSubscriber< T >
- OnNewServerState
: Photon.Common.LoadBalancer.ServerStateManager
, Photon.LoadBalancing.GameServer.GameApplication
- OnOperationRequest()
: Photon.Hive.HivePeer
, Photon.LoadBalancing.Common.OperationHandlerBase
, Photon.LoadBalancing.GameServer.GameClientPeer
, Photon.LoadBalancing.GameServer.OutgoingMasterServerPeer
, Photon.LoadBalancing.Master.OperationHandler.OperationHandlerAuthenticating
, Photon.LoadBalancing.Master.OperationHandler.OperationHandlerInitial
, Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer
, Photon.LoadBalancing.MasterServer.OperationHandler.OperationHandlerDefault
, Photon.NameServer.ClientPeer
, Photon.SocketServer.Rpc.IOperationHandler
- OnOperationRequestInternal()
: Photon.SocketServer.PeerBase
- OnOperationResponse()
: Photon.LoadBalancing.GameServer.OutgoingMasterServerPeer
, Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer
, Photon.SocketServer.ServerToServer.TcpClient
, Photon.SocketServer.ServerToServer.TcpClientBase
- OnOutboundWebRTCConnectionEstablished()
: Photon.SocketServer.ApplicationBase
- OnOutboundWebRTCConnectionFailed()
: Photon.SocketServer.ApplicationBase
- OnPeerAttached()
: Photon.LoadBalancing.MasterServer.GameServer.GameServerContext
- OnPeerDettached()
: Photon.LoadBalancing.MasterServer.GameServer.GameServerContext
- OnPingResponse()
: Photon.SocketServer.ServerToServer.TcpClient
, Photon.SocketServer.ServerToServer.TcpClientBase
- OnPlayerCountChanged()
: Photon.LoadBalancing.MasterServer.GameServer.GameServerContext
, Photon.LoadBalancing.MasterServer.Lobby.GameListBase
, Photon.LoadBalancing.MasterServer.Lobby.IGameList
- OnRaiseEvent()
: Photon.Hive.Plugin.ErrorPlugin
, Photon.Hive.Plugin.IGamePlugin
, Photon.Hive.Plugin.PluginBase
, Photon.Hive.Plugin.PluginWrapper
- OnReceive()
: Photon.SocketServer.PeerBase
, Photon.SocketServer.REST.RestRequestHandler
, Photon.SocketServer.ServerToServer.S2SPeerBase
- OnReceived()
: Photon.SocketServer.ServerToServer.TcpClientBase
- OnRegisteredAtMaster()
: Photon.LoadBalancing.GameServer.GameApplication
, Photon.LoadBalancing.GameServer.MasterServerConnectionBase
- OnRemoved()
: Photon.LoadBalancing.MasterServer.Lobby.GameState
- OnRemoveGame()
: Photon.LoadBalancing.GameServer.GameUpdatesBatcher
- OnRemovePeer()
: Photon.LoadBalancing.MasterServer.Lobby.AppLobby
- OnReplicationFinished()
: Photon.LoadBalancing.MasterServer.GameServer.ReplicationAssistant
, Photon.LoadBalancing.MasterServer.GameServer.ReplicationAssistantBase
- OnRoomNotFound()
: Photon.Hive.HivePeer
, Photon.LoadBalancing.GameServer.GameClientPeer
- OnRoomRemoved()
: Photon.Hive.Caching.RoomCacheBase
- OnSendBufferEmpty()
: Photon.Hive.HivePeer
, Photon.SocketServer.PeerBase
- OnSendBufferFull()
: Photon.Hive.HivePeer
, Photon.LoadBalancing.GameServer.OutgoingMasterServerPeer
, Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer
- OnSendChangedGameList()
: Photon.LoadBalancing.MasterServer.GameApplication
, Photon.LoadBalancing.MasterServer.Lobby.AppLobby
- OnSendGameList()
: Photon.LoadBalancing.MasterServer.GameApplication
- OnServerConnectionFailed()
: Photon.SocketServer.ApplicationBase
- OnServerDisconnectLogGuard
: Photon.LoadBalancing.MasterServer.GameServer.GameServerContext
- OnServerWentOffline()
: Photon.LoadBalancing.MasterServer.MasterApplication
- OnSetProperties()
: Photon.Hive.Plugin.ErrorPlugin
, Photon.Hive.Plugin.IGamePlugin
, Photon.Hive.Plugin.PluginBase
, Photon.Hive.Plugin.PluginWrapper
- OnSetPropertiesFailed()
: Photon.Hive.Plugin.PluginBase
- OnStart()
: Photon.SocketServer.ApplicationBase
, Photon.SocketServer.Rpc.Operation
- OnStarted()
: Photon.SocketServer.Rpc.Operation
- OnStopReplication()
: Photon.LoadBalancing.MasterServer.GameApplication
, Photon.LoadBalancing.MasterServer.GameServer.ReplicationAssistant
, Photon.LoadBalancing.MasterServer.GameServer.ReplicationAssistantBase
, Photon.LoadBalancing.MasterServer.Lobby.AppLobby
, Photon.LoadBalancing.MasterServer.Lobby.LobbyFactory
- OnStopRequested()
: Photon.LoadBalancing.GameServer.GameApplication
, Photon.LoadBalancing.MasterServer.MasterApplication
, Photon.SocketServer.ApplicationBase
- OnUnknownType()
: Photon.Common.Misc.UnknownTypeMapper
, Photon.Hive.HiveHostGame
, Photon.Hive.Plugin.ErrorPlugin
, Photon.Hive.Plugin.IGamePlugin
, Photon.Hive.Plugin.PluginBase
, Photon.Hive.Plugin.PluginWrapper
, Photon.SocketServer.IUnknownTypeMapper
- OnWebRTCChannelConnected()
: Photon.SocketServer.ApplicationBase
- OnWebRTCChannelDestroyed()
: Photon.SocketServer.ApplicationBase
- OnWebRTCConnectionEstablished()
: Photon.SocketServer.ApplicationBase
- Open
: Photon.LoadBalancing.Operations.FindFriendsOptions
- Operation()
: Photon.SocketServer.Rpc.Operation
- OperationBlocked
: Photon.SocketServer.ErrorCodes
- OperationCode
: Photon.Hive.Operations.CloseRequest
, Photon.Hive.Operations.JoinGameRequest
, Photon.Hive.Operations.LeaveRequest
, Photon.Hive.Operations.RaiseEventRequest
, Photon.Hive.Operations.SetPropertiesRequest
, Photon.Hive.Plugin.IOperationRequest
, Photon.SocketServer.OperationRequest
, Photon.SocketServer.OperationResponse
, Photon.SocketServer.PeerBase.EncryptionQueueFailureParams
, Photon.SocketServer.Rpc.Reflection.OperationAttribute
- OperationDataRateExceeded
: Photon.SocketServer.ErrorCodes
- OperationDenied
: Photon.Hive.Plugin.LeaveReason
, Photon.SocketServer.ErrorCodes
- OperationDispatcher()
: Photon.SocketServer.Rpc.Reflection.OperationDispatcher
- OperationInvalid
: Photon.Hive.Plugin.LeaveReason
, Photon.SocketServer.ErrorCodes
- OperationIsNotAllowedOnThisJoinStage
: Photon.Hive.Operations.HiveErrorMessages
- OperationLimitReached
: Photon.Hive.Plugin.LeaveReason
- OperationLimits()
: Photon.SocketServer.Rpc.Protocols.OperationLimits
- OperationOptions
: Photon.LoadBalancing.Operations.FindFriendsRequest
- OperationRateExceeded
: Photon.SocketServer.ErrorCodes
- OperationRequest
: Photon.Hive.Plugin.CallInfo
, Photon.Hive.Plugin.ICallInfo
, Photon.SocketServer.OperationRequest
, Photon.SocketServer.Rpc.Operation
- OperationRequestToJSON()
: Photon.SocketServer.Misc.JsonUtils
- OperationResponse()
: Photon.SocketServer.OperationResponse
, Photon.SocketServer.ServerToServer.OperationResponseEventArgs
, Photon.SocketServer.ServerToServer.TcpClient
- OperationResponseEventArgs()
: Photon.SocketServer.ServerToServer.OperationResponseEventArgs
- OperationResponseToJSON()
: Photon.SocketServer.Misc.JsonUtils
- Operations
: Photon.LoadBalancing.GameServer.GameServerSettings.GSLimitSettings.InboundLimitSettings
, Photon.SocketServer.Rpc.Protocols.InboundController
- OperationSizeLimitExceeded
: Photon.SocketServer.ErrorCodes
- OperationToString()
: Photon.SocketServer.Diagnostics.ValueToString
- OpsRangeLen
: Photon.SocketServer.Rpc.Protocols.InboundController
- OpsStart
: Photon.SocketServer.Rpc.Protocols.InboundController
- OSx
: Photon.SocketServer.Platforms
- Others
: Photon.Hive.Plugin.ReciverGroup
- OutboundS2SPeer()
: Photon.SocketServer.ServerToServer.OutboundS2SPeer
- OutgoingMasterServerPeer()
: Photon.LoadBalancing.GameServer.OutgoingMasterServerPeer
- OutgoingMasterServerPeerPort
: Photon.LoadBalancing.GameServer.GameServerSettings.GSS2SSettings
- Output
: Photon.Common.LoadBalancer.Prediction.LoadPrediction
- Overload
: Photon.SocketServer.ErrorCodes
- Owner
: Photon.SocketServer.Concurrency.ActionQueue
- OwnerPeer
: Photon.Hive.Caching.RoomReference