Quantum 3
3.0.9
Classes | |
| class | AddPlayer |
| This messages is send from the client to reserve a player slot. More... | |
| class | AddPlayerFailed |
| This message is sent from the server when the AddPlayer request failed. More... | |
| class | ClockCorrect |
| Obsolete protocol message. More... | |
| class | Command |
| Creates a Quantum command. More... | |
| class | Disconnect |
| Is sent from the server to gracefully disconnect a client. More... | |
| class | FrameSnapshot |
| The client sends a snapshot of the game state to the server. The message is send multiple times if the snapshot is too large. More... | |
| class | FrameSnapshotRequest |
| The server request a frame snapshot from the client. More... | |
| class | GameResult |
| The client sends this message to report the game result. More... | |
| class | Message |
| The base class for Quantum network messages. More... | |
| class | RemovePlayer |
| The client requests to remove a player from the simulation. More... | |
| class | RemovePlayerFailed |
| The server reponds to RemovePlayer with this message if the player could not be removed. More... | |
| class | RttUpdate |
| This message is sent frequently from the client to the server to synchronize the distributed systems. More... | |
| class | Serializer |
| The Quantum online protocol serializer. More... | |
| class | SimulationStart |
| The server sends the start signal. More... | |
| class | SimulationStop |
| The simulation stopped message. Is not used yet. More... | |
| class | StartRequest |
| The client request to start a online simulation session. More... | |
| class | TickChecksum |
| This message contains the client game state checksum for a specific tick. More... | |
| class | TickChecksumError |
| The message is sent from the server to the client when a checksum error is detected. More... | |
| class | TickChecksumErrorFrameDump |
| The message is sent from the client to the server to distribute the game state to compare on other clients. More... | |