Photon Unity Networking v1.101

Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 CActorPropertiesClass for constants. These (byte) values define "well known" properties for an Actor / Player
 CAttribute
 CHelpURLEmpty implementation of the upcoming HelpURL of Unity 5.1. This one is only for compatibility of attributes
 CPunRPCReplacement for RPC attribute with different name. Used to flag methods as remote-callable
 CPhoton.Chat.AuthenticationValuesContainer for user authentication in Photon. Set AuthValues before you connect - all else is handled
 CAuthenticationValuesContainer for user authentication in Photon. Set AuthValues before you connect - all else is handled
 CPhoton.Chat.ChannelCreationOptions
 CPhoton.Chat.ChannelWellKnownProperties
 CPhoton.Chat.ChatChannelA channel of communication in Photon Chat, updated by ChatClient and provided as READ ONLY
 CPhoton.Chat.ChatEventCodeWraps up internally used constants in Photon Chat events. You don't have to use them directly usually
 CPhoton.Chat.ChatOperationCodeWraps up codes for operations used internally in Photon Chat. You don't have to use them directly usually
 CPhoton.Chat.ChatParameterCodeWraps up codes for parameters (in operations and events) used internally in Photon Chat. You don't have to use them directly usually
 CPhoton.Chat.ChatUserStatusContains commonly used status values for SetOnlineStatus. You can define your own
 CEncryptionDataParameters
 CPhoton.Chat.ErrorCodeErrorCode defines the default codes associated with Photon client/server communication
 CErrorCodeErrorCode defines the default codes associated with Photon client/server communication
 CEventCodeClass for constants. These values are for events defined by Photon Loadbalancing
 CExtensionsThis static class defines some useful extension methods for several existing classes (e.g. Vector3, float and others)
 CFindFriendsOptionsOptions for OpFindFriends can be combined to filter which rooms of friends are returned
 CFriendInfoUsed to store info about a friend's online state and in which room he/she is
 CGameObjectExtensionsSmall number of extension methods that make it easier for PUN to work cross-Unity-versions
 CGamePropertyKeyClass for constants. These (byte) values are for "well known" room/game properties used in Photon Loadbalancing
 CExitGames.Client.GUI.GizmoTypeDrawer
 CPhoton.Chat.IChatClientListenerCallback interface for Chat client side. Contains callback methods to notify your app about updates. Must be provided to new ChatClient in constructor
 CIComparable
 CPhotonPlayerSummarizes a "player" within a room, identified (in that room) by actorID
 CPhotonPlayerSummarizes a "player" within a room, identified (in that room) by actorID
 CIDisposable
 CPhoton.Realtime.PhotonPing
 CPhoton.Realtime.PingMonoUses C# Socket class from System.Net.Sockets (as Unity usually does)
 CPingMonoEditorUses C# Socket class from System.Net.Sockets (as Unity usually does)
 CIEquatable
 CPhotonPlayerSummarizes a "player" within a room, identified (in that room) by actorID
 CPhotonPlayerSummarizes a "player" within a room, identified (in that room) by actorID
 CIPhotonPeerListener
 CPhoton.Chat.ChatClientCentral class of the Photon Chat API to connect, handle channels and messages
 CIPunCallbacksThis interface is used as definition of all callback methods of PUN, except OnPhotonSerializeView. Preferably, implement them individually
 CPhoton.PunBehaviourThis class provides a .photonView and all callbacks/events that PUN can call. Override the events/methods you want to use
 CIPunObservableDefines the OnPhotonSerializeView method to make it easy to implement correctly for observable scripts
 CPhotonAnimatorViewThis class helps you to synchronize Mecanim animations Simply add the component to your GameObject and make sure that the PhotonAnimatorView is added to the list of observed components
 CPhotonRigidbody2DViewThis class helps you to synchronize the velocities of a 2d physics RigidBody. Note that only the velocities are synchronized and because Unitys physics engine is not deterministic (ie. the results aren't always the same on all computers) - the actual positions of the objects may go out of sync. If you want to have the position of this object the same on all clients, you should also add a PhotonTransformView to synchronize the position. Simply add the component to your GameObject and make sure that the PhotonRigidbody2DView is added to the list of observed components
 CPhotonRigidbodyViewThis class helps you to synchronize the velocities of a physics RigidBody. Note that only the velocities are synchronized and because Unitys physics engine is not deterministic (ie. the results aren't always the same on all computers) - the actual positions of the objects may go out of sync. If you want to have the position of this object the same on all clients, you should also add a PhotonTransformView to synchronize the position. Simply add the component to your GameObject and make sure that the PhotonRigidbodyView is added to the list of observed components
 CPhotonTransformViewThis class helps you to synchronize position, rotation and scale of a GameObject. It also gives you many different options to make the synchronized values appear smooth, even when the data is only send a couple of times per second. Simply add the component to your GameObject and make sure that the PhotonTransformView is added to the list of observed components
 CIPunPrefabPoolDefines all the methods that a Object Pool must implement, so that PUN can use it
 CMonoBehaviour
 CPhotonAnimatorViewThis class helps you to synchronize Mecanim animations Simply add the component to your GameObject and make sure that the PhotonAnimatorView is added to the list of observed components
 CPhotonLagSimulationGuiThis MonoBehaviour is a basic GUI for the Photon client's network-simulation feature. It can modify lag (fixed delay), jitter (random lag) and packet loss
 CPhotonRigidbody2DViewThis class helps you to synchronize the velocities of a 2d physics RigidBody. Note that only the velocities are synchronized and because Unitys physics engine is not deterministic (ie. the results aren't always the same on all computers) - the actual positions of the objects may go out of sync. If you want to have the position of this object the same on all clients, you should also add a PhotonTransformView to synchronize the position. Simply add the component to your GameObject and make sure that the PhotonRigidbody2DView is added to the list of observed components
 CPhotonRigidbodyViewThis class helps you to synchronize the velocities of a physics RigidBody. Note that only the velocities are synchronized and because Unitys physics engine is not deterministic (ie. the results aren't always the same on all computers) - the actual positions of the objects may go out of sync. If you want to have the position of this object the same on all clients, you should also add a PhotonTransformView to synchronize the position. Simply add the component to your GameObject and make sure that the PhotonRigidbodyView is added to the list of observed components
 CPhotonStatsGuiBasic GUI to show traffic and health statistics of the connection to Photon, toggled by shift+tab
 CPhotonTransformViewThis class helps you to synchronize position, rotation and scale of a GameObject. It also gives you many different options to make the synchronized values appear smooth, even when the data is only send a couple of times per second. Simply add the component to your GameObject and make sure that the PhotonTransformView is added to the list of observed components
 CMonoBehaviour
 CPhoton.MonoBehaviourThis class adds the property photonView, while logging a warning when your game still uses the networkView
 CPhoton.PunBehaviourThis class provides a .photonView and all callbacks/events that PUN can call. Override the events/methods you want to use
 CPhotonViewPUN's NetworkView replacement class for networking. Use it like a NetworkView
 COperationCodeClass for constants. Contains operation codes. Pun uses these constants internally
 CPhoton.Chat.ParameterCodeClass for constants. Codes for parameters of Operations and Events
 CParameterCodeClass for constants. Codes for parameters of Operations and Events
 CPhotonMessageInfoContainer class for info about a particular message, RPC or update
 CPhotonNetworkThe main class to use the PhotonNetwork plugin. This class is static
 CPhotonPeer
 CPhoton.Chat.ChatPeerProvides basic operations of the Photon Chat server. This internal class is used by public ChatClient
 CPhotonPingManager
 CPhotonStreamThis container is used in OnPhotonSerializeView() to either provide incoming data of a PhotonView or for you to provide it
 CPhotonStreamQueueThe PhotonStreamQueue helps you poll object states at higher frequencies then what PhotonNetwork.sendRate dictates and then sends all those states at once when Serialize() is called. On the receiving end you can call Deserialize() and then the stream will roll out the received object states in the same order and timeStep they were recorded in
 CPhotonTransformViewPositionControl
 CPhotonTransformViewPositionModel
 CPhotonTransformViewRotationControl
 CPhotonTransformViewRotationModel
 CPhotonTransformViewScaleControl
 CPhotonTransformViewScaleModel
 CRaiseEventOptionsAggregates several less-often used options for operation RaiseEvent. See field descriptions for usage details
 CRegion
 CRoomInfoA simplified room with just the info required to list and join, used for the room listing in the lobby. The properties are not settable (open, MaxPlayers, etc)
 CRoomThis class resembles a room that PUN joins (or joined). The properties are settable as opposed to those of a RoomInfo and you can close or hide "your" room
 CRoomOptionsWraps up common room properties needed when you create rooms. Read the individual entries for more details
 CUnityEngine.SceneManagement.SceneManagerMinimal implementation of the SceneManager for older Unity, up to v5.2
 CSceneManagerHelper
 CScriptableObject
 CServerSettingsCollection of connection-relevant settings, used internally by PhotonNetwork.ConnectUsingSettings
 CPhotonAnimatorView.SynchronizedLayer
 CPhotonAnimatorView.SynchronizedParameter
 CTypedLobbyRefers to a specific lobby (and type) on the server
 CTypedLobbyInfo
 CWebRpcResponseReads an operation response of a WebRpc and provides convenient access to most common values