Class for constants. These (byte) values are for "well known" room/game properties used in Photon Loadbalancing.
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const byte | MaxPlayers = 255 |
| (255) Max number of players that "fit" into this room. 0 is for "unlimited". More...
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const byte | IsVisible = 254 |
| (254) Makes this room listed or not in the lobby on master. More...
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const byte | IsOpen = 253 |
| (253) Allows more players to join a room (or not). More...
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const byte | PlayerCount = 252 |
| (252) Current count of players in the room. Used only in the lobby on master. More...
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const byte | Removed = 251 |
| (251) True if the room is to be removed from room listing (used in update to room list in lobby on master) More...
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const byte | PropsListedInLobby = 250 |
| (250) A list of the room properties to pass to the RoomInfo list in a lobby. This is used in CreateRoom, which defines this list once per room. More...
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const byte | CleanupCacheOnLeave = 249 |
| (249) Equivalent of Operation Join parameter CleanupCacheOnLeave. More...
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const byte | MasterClientId = (byte)248 |
| (248) Code for MasterClientId, which is synced by server. When sent as op-parameter this is (byte)203. As room property this is (byte)248. More...
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const byte | ExpectedUsers = (byte)247 |
| (247) Code for ExpectedUsers in a room. Matchmaking keeps a slot open for the players with these userIDs. More...
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const byte | PlayerTtl = (byte)246 |
| (246) Player Time To Live. How long any player can be inactive (due to disconnect or leave) before the user gets removed from the playerlist (freeing a slot). More...
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const byte | EmptyRoomTtl = (byte)245 |
| (245) Room Time To Live. How long a room stays available (and in server-memory), after the last player becomes inactive. After this time, the room gets persisted or destroyed. More...
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Class for constants. These (byte) values are for "well known" room/game properties used in Photon Loadbalancing.
Pun uses these constants internally. "Custom properties" have to use a string-type as key. They can be assigned at will.