Photon Unity Networking
v1.101
Public Member Functions | |
| IEnumerator | PingSocket (Region region) |
Static Public Member Functions | |
| static string | ResolveHost (string hostName) |
| Attempts to resolve a hostname into an IP string or returns empty string if that fails. More... | |
Public Attributes | |
| bool | UseNative |
Static Public Attributes | |
| static int | Attempts = 5 |
| static bool | IgnoreInitialAttempt = true |
| static int | MaxMilliseconsPerPing = 800 |
Properties | |
| Region | BestRegion [get] |
| bool | Done [get] |
| IEnumerator PhotonPingManager.PingSocket | ( | Region | region | ) |
Affected by frame-rate of app, as this Coroutine checks the socket for a result once per frame.
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Attempts to resolve a hostname into an IP string or returns empty string if that fails.
To be compatible with most platforms, the address family is checked like this: if (ipAddress.AddressFamily.ToString().Contains("6")) // ipv6...
| hostName | Hostname to resolve. |
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| bool PhotonPingManager.UseNative |
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