Refers to a specific lobby (and type) on the server.
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Inherited by TypedLobbyInfo.
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string | Name |
| Name of the lobby this game gets added to. Default: null, attached to default lobby. Lobbies are unique per lobbyName plus lobbyType, so the same name can be used when several types are existing. More...
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LobbyType | Type |
| Type of the (named)lobby this game gets added to More...
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Refers to a specific lobby (and type) on the server.
The name and type are the unique identifier for a lobby.
Join a lobby via PhotonNetwork.JoinLobby(TypedLobby lobby).
The current lobby is stored in PhotonNetwork.lobby.
◆ TypedLobby() [1/2]
TypedLobby.TypedLobby |
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◆ TypedLobby() [2/2]
TypedLobby.TypedLobby |
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string |
name, |
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LobbyType |
type |
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◆ ToString()
override string TypedLobby.ToString |
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◆ Default
◆ Name
Name of the lobby this game gets added to. Default: null, attached to default lobby. Lobbies are unique per lobbyName plus lobbyType, so the same name can be used when several types are existing.
◆ Type
Type of the (named)lobby this game gets added to
◆ IsDefault
bool TypedLobby.IsDefault |
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get |