Photon Unity Networking v1.101

Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234]
 NExitGames
 NClient
 NGUI
 CGizmoTypeDrawer
 NPhoton
 NChat
 CAuthenticationValuesContainer for user authentication in Photon. Set AuthValues before you connect - all else is handled
 CChannelCreationOptions
 CChannelWellKnownProperties
 CChatChannelA channel of communication in Photon Chat, updated by ChatClient and provided as READ ONLY
 CChatClientCentral class of the Photon Chat API to connect, handle channels and messages
 CChatEventCodeWraps up internally used constants in Photon Chat events. You don't have to use them directly usually
 CChatOperationCodeWraps up codes for operations used internally in Photon Chat. You don't have to use them directly usually
 CChatParameterCodeWraps up codes for parameters (in operations and events) used internally in Photon Chat. You don't have to use them directly usually
 CChatPeerProvides basic operations of the Photon Chat server. This internal class is used by public ChatClient
 CChatUserStatusContains commonly used status values for SetOnlineStatus. You can define your own
 CErrorCodeErrorCode defines the default codes associated with Photon client/server communication
 CIChatClientListenerCallback interface for Chat client side. Contains callback methods to notify your app about updates. Must be provided to new ChatClient in constructor
 CParameterCodeClass for constants. Codes for parameters of Operations and Events
 NRealtime
 CPhotonPing
 CPingMonoUses C# Socket class from System.Net.Sockets (as Unity usually does)
 CMonoBehaviourThis class adds the property photonView, while logging a warning when your game still uses the networkView
 CPunBehaviourThis class provides a .photonView and all callbacks/events that PUN can call. Override the events/methods you want to use
 NUnityEngine
 NSceneManagement
 CSceneManagerMinimal implementation of the SceneManager for older Unity, up to v5.2
 CActorPropertiesClass for constants. These (byte) values define "well known" properties for an Actor / Player
 CAuthenticationValuesContainer for user authentication in Photon. Set AuthValues before you connect - all else is handled
 CEncryptionDataParameters
 CErrorCodeErrorCode defines the default codes associated with Photon client/server communication
 CEventCodeClass for constants. These values are for events defined by Photon Loadbalancing
 CExtensionsThis static class defines some useful extension methods for several existing classes (e.g. Vector3, float and others)
 CFindFriendsOptionsOptions for OpFindFriends can be combined to filter which rooms of friends are returned
 CFriendInfoUsed to store info about a friend's online state and in which room he/she is
 CGameObjectExtensionsSmall number of extension methods that make it easier for PUN to work cross-Unity-versions
 CGamePropertyKeyClass for constants. These (byte) values are for "well known" room/game properties used in Photon Loadbalancing
 CHelpURLEmpty implementation of the upcoming HelpURL of Unity 5.1. This one is only for compatibility of attributes
 CIPunCallbacksThis interface is used as definition of all callback methods of PUN, except OnPhotonSerializeView. Preferably, implement them individually
 CIPunObservableDefines the OnPhotonSerializeView method to make it easy to implement correctly for observable scripts
 CIPunPrefabPoolDefines all the methods that a Object Pool must implement, so that PUN can use it
 COperationCodeClass for constants. Contains operation codes. Pun uses these constants internally
 CParameterCodeClass for constants. Codes for parameters of Operations and Events
 CPhotonAnimatorViewThis class helps you to synchronize Mecanim animations Simply add the component to your GameObject and make sure that the PhotonAnimatorView is added to the list of observed components
 CSynchronizedLayer
 CSynchronizedParameter
 CPhotonLagSimulationGuiThis MonoBehaviour is a basic GUI for the Photon client's network-simulation feature. It can modify lag (fixed delay), jitter (random lag) and packet loss
 CPhotonMessageInfoContainer class for info about a particular message, RPC or update
 CPhotonNetworkThe main class to use the PhotonNetwork plugin. This class is static
 CPhotonPingManager
 CPhotonPlayerSummarizes a "player" within a room, identified (in that room) by actorID
 CPhotonRigidbody2DViewThis class helps you to synchronize the velocities of a 2d physics RigidBody. Note that only the velocities are synchronized and because Unitys physics engine is not deterministic (ie. the results aren't always the same on all computers) - the actual positions of the objects may go out of sync. If you want to have the position of this object the same on all clients, you should also add a PhotonTransformView to synchronize the position. Simply add the component to your GameObject and make sure that the PhotonRigidbody2DView is added to the list of observed components
 CPhotonRigidbodyViewThis class helps you to synchronize the velocities of a physics RigidBody. Note that only the velocities are synchronized and because Unitys physics engine is not deterministic (ie. the results aren't always the same on all computers) - the actual positions of the objects may go out of sync. If you want to have the position of this object the same on all clients, you should also add a PhotonTransformView to synchronize the position. Simply add the component to your GameObject and make sure that the PhotonRigidbodyView is added to the list of observed components
 CPhotonStatsGuiBasic GUI to show traffic and health statistics of the connection to Photon, toggled by shift+tab
 CPhotonStreamThis container is used in OnPhotonSerializeView() to either provide incoming data of a PhotonView or for you to provide it
 CPhotonStreamQueueThe PhotonStreamQueue helps you poll object states at higher frequencies then what PhotonNetwork.sendRate dictates and then sends all those states at once when Serialize() is called. On the receiving end you can call Deserialize() and then the stream will roll out the received object states in the same order and timeStep they were recorded in
 CPhotonTransformViewThis class helps you to synchronize position, rotation and scale of a GameObject. It also gives you many different options to make the synchronized values appear smooth, even when the data is only send a couple of times per second. Simply add the component to your GameObject and make sure that the PhotonTransformView is added to the list of observed components
 CPhotonTransformViewPositionControl
 CPhotonTransformViewPositionModel
 CPhotonTransformViewRotationControl
 CPhotonTransformViewRotationModel
 CPhotonTransformViewScaleControl
 CPhotonTransformViewScaleModel
 CPhotonViewPUN's NetworkView replacement class for networking. Use it like a NetworkView
 CPingMonoEditorUses C# Socket class from System.Net.Sockets (as Unity usually does)
 CPunRPCReplacement for RPC attribute with different name. Used to flag methods as remote-callable
 CRaiseEventOptionsAggregates several less-often used options for operation RaiseEvent. See field descriptions for usage details
 CRegion
 CRoomThis class resembles a room that PUN joins (or joined). The properties are settable as opposed to those of a RoomInfo and you can close or hide "your" room
 CRoomInfoA simplified room with just the info required to list and join, used for the room listing in the lobby. The properties are not settable (open, MaxPlayers, etc)
 CRoomOptionsWraps up common room properties needed when you create rooms. Read the individual entries for more details
 CSceneManagerHelper
 CServerSettingsCollection of connection-relevant settings, used internally by PhotonNetwork.ConnectUsingSettings
 CTypedLobbyRefers to a specific lobby (and type) on the server
 CTypedLobbyInfo
 CWebRpcResponseReads an operation response of a WebRpc and provides convenient access to most common values