Settings for the NetworkRunnerUpdaterDefault. More...
Inherits IEquatable< NetworkRunnerUpdaterDefaultInvokeSettings >.
Public Member Functions | |
bool | Equals (NetworkRunnerUpdaterDefaultInvokeSettings other) |
Checks if the settings are equal. | |
override bool | Equals (object obj) |
Checks if the settings are equal. | |
override int | GetHashCode () |
Gets the hash code of the settings. | |
override string | ToString () |
Returns a string representation of the settings. | |
Static Public Member Functions | |
static bool | operator!= (NetworkRunnerUpdaterDefaultInvokeSettings left, NetworkRunnerUpdaterDefaultInvokeSettings right) |
Checks if the settings are not equal. | |
static bool | operator== (NetworkRunnerUpdaterDefaultInvokeSettings left, NetworkRunnerUpdaterDefaultInvokeSettings right) |
Checks if the settings are equal. | |
Public Attributes | |
UnityPlayerLoopSystemAddMode | AddMode |
Add mode for the PlayerLoopSystem. | |
Type | ReferencePlayerLoopSystem |
Reference to the PlayerLoopSystem to add the NetworkRunner to. | |
Settings for the NetworkRunnerUpdaterDefault.
bool Equals | ( | NetworkRunnerUpdaterDefaultInvokeSettings | other | ) |
Checks if the settings are equal.
other | Settings to check for equality. |
override bool Equals | ( | object | obj | ) |
Checks if the settings are equal.
obj | Settings to check for equality. |
override int GetHashCode | ( | ) |
Gets the hash code of the settings.
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static |
Checks if the settings are not equal.
left | Settings to check for equality. |
right | Settings to check for equality. |
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static |
Checks if the settings are equal.
left | Settings to check for equality. |
right | Settings to check for equality. |
override string ToString | ( | ) |
Returns a string representation of the settings.