Default implementation of INetworkRunnerUpdater that uses the Unity PlayerLoop. More...
Inherits INetworkRunnerUpdater.
Classes | |
struct | NetworkRunnerRender |
Used to invoke NetworkRunner.RenderInternal in the PlayerLoop. More... | |
struct | NetworkRunnerUpdate |
Used to invoke NetworkRunner.UpdateInternal(double) in the PlayerLoop. More... | |
Static Public Member Functions | |
static bool | RegisterInPlayerLoop (NetworkRunnerUpdaterDefaultInvokeSettings updateSettings, NetworkRunnerUpdaterDefaultInvokeSettings renderSettings) |
Registers in the PlayerLoop. | |
static bool | UnregisterFromPlayerLoop () |
Unregisters from the PlayerLoop. | |
Public Attributes | |
NetworkRunnerUpdaterDefaultInvokeSettings | RenderSettings |
Default settings for the NetworkRunner Render Loop. | |
NetworkRunnerUpdaterDefaultInvokeSettings | UpdateSettings |
Default settings for the NetworkRunner Update Loop. | |
Additional Inherited Members | |
void | Initialize (NetworkRunner runner) |
Called when the NetworkRunner is started. | |
void | Shutdown (NetworkRunner runner) |
Called when the NetworkRunner is stopped. | |
Default implementation of INetworkRunnerUpdater that uses the Unity PlayerLoop.
|
static |
Registers in the PlayerLoop.
updateSettings | Update settings. |
renderSettings | Render settings. |
|
static |
Unregisters from the PlayerLoop.
NetworkRunnerUpdaterDefaultInvokeSettings RenderSettings |
Default settings for the NetworkRunner Render Loop.
NetworkRunnerUpdaterDefaultInvokeSettings UpdateSettings |
Default settings for the NetworkRunner Update Loop.