Class that represents a sphere overlap query. Used to query against the NetworkRunner.LagCompensation API.
More...
Inherits Query.
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Vector3 | Center |
| Represents the center of the sphere for the overlap query. More...
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float | Radius |
| Represents the radius of the sphere for the overlap query. More...
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float? | Alpha |
| Represents the interpolation factor between the current and next simulation tick. More...
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LayerMask | LayerMask |
| Represents the layer mask to selectively ignore colliders when performing the query. More...
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HitOptions | Options |
| Represents the options for the hit detection of the query. More...
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PlayerRef | Player |
| Represents the player who initiated the query. More...
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PreProcessingDelegate | PreProcessingDelegate |
| Represents the delegate to be called for pre-processing before the query is performed. More...
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int? | Tick |
| Represents the simulation tick at which the query was initiated. More...
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int? | TickTo |
| Represents the simulation tick to which the query is performed. More...
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QueryTriggerInteraction | TriggerInteraction |
| Represents the interaction type of the query with triggers. More...
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void * | UserArgs |
| Represents the user arguments for the query. More...
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Class that represents a sphere overlap query. Used to query against the NetworkRunner.LagCompensation API.
◆ SphereOverlapQuery() [1/2]
◆ SphereOverlapQuery() [2/2]
Create a new SphereOverlapQuery with the given SphereOverlapQueryParams.
- Parameters
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sphereOverlapParams | The parameters to be used when creating the query. |
physXOverlapHitsCache | Array to write the results of the PhysX query if used. |
box2DOverlapHitsCache | Array to write the results of the Box2D query if used. |
◆ Check()
override bool Check |
( |
ref AABB |
bounds | ) |
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protectedvirtual |
Check if the given AABB intersects with the sphere overlap query.
- Parameters
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bounds | The bounds to check against. |
- Returns
- True if the bounds intersects with the sphere overlap query, false otherwise.
Implements Query.
◆ Center
Represents the center of the sphere for the overlap query.
◆ Radius
Represents the radius of the sphere for the overlap query.