Base parameters needed to execute a query. More...
Public Attributes | |
float? | Alpha |
Represents the interpolation factor between the current and next simulation tick. More... | |
LayerMask | LayerMask |
Represents the layer mask to selectively ignore colliders when performing the query. More... | |
HitOptions | Options |
Represents the options for the hit detection of the query. More... | |
PlayerRef | Player |
Represents the player who initiated the query. More... | |
PreProcessingDelegate | PreProcessingDelegate |
Represents the delegate to be called for pre-processing before the query is performed. More... | |
int | Tick |
Represents the simulation tick at which the query was initiated. More... | |
int? | TickTo |
Represents the simulation tick to which the query is performed. More... | |
QueryTriggerInteraction | TriggerInteraction |
Represents the interaction type of the query with triggers. More... | |
void * | UserArgs |
Represents the user arguments for the query. More... | |
Base parameters needed to execute a query.
float? Alpha |
Represents the interpolation factor between the current and next simulation tick.
LayerMask LayerMask |
Represents the layer mask to selectively ignore colliders when performing the query.
HitOptions Options |
Represents the options for the hit detection of the query.
PlayerRef Player |
Represents the player who initiated the query.
PreProcessingDelegate PreProcessingDelegate |
Represents the delegate to be called for pre-processing before the query is performed.
int Tick |
Represents the simulation tick at which the query was initiated.
int? TickTo |
Represents the simulation tick to which the query is performed.
QueryTriggerInteraction TriggerInteraction |
Represents the interaction type of the query with triggers.
void* UserArgs |
Represents the user arguments for the query.