Photon Fusion 2.1.1

NetworkTransform Class Referencesealed

Add to any NetworkObject Transform, or its associated child Transforms to automatically synchronize TRSP (Position/Rotation/Scale/Parent). More...

Inherits NetworkTRSP, INetworkTRSPTeleport, IBeforeAllTicks, IAfterAllTicks, IBeforeCopyPreviousState, and IAfterClientPredictionReset.

Public Types

enum  NetworkTransformFlags
 Flags used to configure NetworkTransform behaviour. More...

Public Member Functions

delegate void ApplyCorrectionDelegate (NetworkTransform networkTransform, float physicsDt, float physicsFps, AbstractPhysicsBody physicsBody, float timeSinceLastOnCollisionEnter, ref KinematicSnapshot localSnapshot, ref KinematicSnapshot remoteSnapshot, ref KinematicSnapshot extrapolatedSnapshot)
 Define a custom implementation to override the default forecast heuristics, when applying a correction to the local physics body.
delegate float CustomErrorDetectionDelegate (NetworkTransform networkTransform, float physicsDt, AbstractPhysicsBody physicsBody, Vector3 previousLocalPosition, Vector3 previousExtrapolatedPosition, ref KinematicSnapshot localSnapshot, ref KinematicSnapshot extrapolatedSnapshot)
 Define a custom implementation to override the default error detection heuristics.
delegate void CustomForecastDelegate (NetworkTransform networkTransform, float physicsDt, AbstractPhysicsBody physicsBody, float ticksToExtrapolate, ref KinematicSnapshot localSnapshot, ref KinematicSnapshot remoteSnapshot, out KinematicSnapshot extrapolatedSnapshot)
 NetworkTransform - The NetworkTransform instance.
bool IsTraceEnabled ()
override void Render ()
 Post simulation frame rendering callback. Runs after all simulations have finished. Use in place of Unity's Update when Fusion is handling Physics.
override void SetAreaOfInterestOverride (NetworkObject obj)
 Manually set the NetworkObject used as the AreaOfInterestOverride.
void SetTraceEnabled (bool enabled)
 Enables collection of trace information from the NetworkTransform system.
override void Spawned ()
 Post spawn callback.
void Teleport (Vector3? position=null, Quaternion? rotation=null)
 Teleport the object to a new position. Network the Teleport event and disable interpolation so the object snaps to the new position.
Public Member Functions inherited from NetworkBehaviour
virtual void CopyBackingFieldsToState (bool firstTime)
 Copies the backing fields to the state. This method is meant to be overridden in derived classes.
void CopyStateFrom (NetworkBehaviour source)
 Copies entire state of passed in source NetworkBehaviour.
virtual void CopyStateToBackingFields ()
 Copies the state to the backing fields. This method is meant to be overridden in derived classes.
virtual void Despawned (NetworkRunner runner, bool hasState)
 Called before the network object is despawned.
override void FixedUpdateNetwork ()
 Fixed update callback for networked behaviours.
ArrayReader< T > GetArrayReader< T > (string property)
 Gets an ArrayReader for a network array of type T.
BehaviourReader< T > GetBehaviourReader< T > (string property)
 Gets a BehaviourReader for a network behaviour of type T.
ChangeDetector GetChangeDetector (ChangeDetector.Source source, bool copyInitial=true)
 Creates a ChangeDetector for this network behaviour.
DictionaryReader< K, V > GetDictionaryReader< K, V > (string property)
 Gets a DictionaryReader for a network dictionary with keys of type K and values of type V.
T? GetInput< T > ()
bool GetInput< T > (out T input)
 Returns true if it a valid INetworkInput can be found for the current simulation tick (Typically this is used in FixedUpdateNetwork).
LinkListReader< T > GetLinkListReader< T > (string property)
 Gets a LinkListReader for a network linked list of type T.
int GetLocalAuthorityMask ()
 Gets a bitmask of AuthorityMasks flags, representing the current local authority over this NetworkObject.
PropertyReader< T > GetPropertyReader< T > (string property)
 Gets a PropertyReader for a property of type T in this network behaviour.
ref T ReinterpretState< T > (int offset=0)
 Allows read and write access to the internal state buffer.
void ReplicateTo (PlayerRef player, bool replicate)
 Controls if this network behaviours state is replicated to a player or not.
void ReplicateToAll (bool replicate)
 Sets the default replicated state for this behaviour, this by default is true so calling ReplicateToAll(true) does nothing if ReplicateToAll(false) hasn't been called before.
void ResetState ()
 Resets the state of the object to the original state.
bool TryGetSnapshotsBuffers (out NetworkBehaviourBuffer from, out NetworkBehaviourBuffer to, out float alpha)
 Tries to get the snapshot buffers for this network behaviour.
Public Member Functions inherited from Behaviour
AddBehaviour< T > ()
 Wrapper for Unity's GameObject.AddComponent().
GetBehaviour< T > ()
 Wrapper for Unity's GameObject.GetComponentInChildren().
bool TryGetBehaviour< T > (out T behaviour)
 Wrapper for Unity's GameObject.TryGetComponent().
Public Member Functions inherited from IElementReaderWriter< T >
int GetElementHashCode (T element)
 Calculate the hash code of an element.
void Write (byte *data, int index, T element)
 Writes an element to the specified index in the byte array.
Public Member Functions inherited from IAfterClientPredictionReset
void AfterClientPredictionReset ()
 Called at the very start of the resimulation loop (on clients with prediction enabled), immediately after state is set to the latest server snapshot.

Public Attributes

NetworkTransformFlags ConfigFlags = NetworkTransformFlags.None
 Flags to configure the NetworkTransform.
NetworkTransformTrace CurrentTrace = null
 Read the current trace data, must first be enabled via SetTraceEnabled(bool), which is compiled out in non DEBUG builds.
ApplyCorrectionDelegate CustomApplyCorrection
 Define a custom implementation to override the default forecast heuristics, when moving the local physics body towards the extrapolated remote position.
CustomErrorDetectionDelegate CustomErrorDetection
 Provide a custom forecast error detection heuristic to override the default behaviour.
CustomForecastDelegate CustomForecast
 Define a custom implementation to override the default forecast heuristics.
PhysicsSettings PhysicsSettings = new()
 Physics settings.
bool SyncParent = false
 Enables synchronization of transform.parent. NOTE: Parent GameObjects must have a NetworkBehaviour derived component to be a valid parent, parent must belong to a different NetworkObject than this Object.
bool SyncScale = false
 Enables synchronization of LocalScale.
Public Attributes inherited from NetworkBehaviour
int offset
 Gives access to the offset (in 32 bit words) and count (in 32 bit words) of this behaviour backing data.
int * Ptr
 Internal Fusion plumbing. Do not use directly.

Properties

bool AutoUpdateAreaOfInterestOverride [get, set]
 Determines if parent changes should automatically call SetAreaOfInterestOverride(NetworkObject), and assign the parent NetworkObject as the override. Default is true, as you typically will want player interest in this object to reflect player interest in the nested parent object. For example, if a player is carrying an nested Object, players should only see that carried Object if they see the player. Additionally, AOI works in world space, and NetworkTransform operates in local space, so any AOI position values of nested Objects will ALWAYS be invalid, so nested Objects should always have their AOI Override set to a non-nested Object.
bool HasForecastEnabled [get]
 True if forecast physics is enabled globally and locally on the object. Only used to know if physics is enabled on the NetworkTransform, to know if it has a physics body use NetworkTransform.HasPhysicsBody.
NetworkPhysicsData PhysicsData [get]
 The networked physics data.
Properties inherited from NetworkTRSP
NetworkTRSPData Data [get]
 The networked data of this NetworkTRSP.
bool IsMainTRSP [get]
 The main NetworkTRSP is at the root of the NetworkObject and it will be used for area of interest operations and parenting of the NetworkObject.
ref NetworkTRSPData State [get]
 A reference to the networked data of this NetworkTRSP.
Properties inherited from NetworkBehaviour
Tick ChangedTick [get]
 The tick the data on this networked behaviour changed.
virtual ? int DynamicWordCount [get]
 Override this value for custom memory allocations. This is for advanced use cases only, and cannot be used if NetworkedAttribute is used in the derived class.
bool HasInputAuthority [get]
 Returns true if the Simulation.LocalPlayer of the associated NetworkRunner is the designated as Input Source for this network entity.
bool HasStateAuthority [get]
 Returns true if the associated NetworkRunner is the State Source for this network entity.
NetworkBehaviourId Id [get]
 The unique identifier for this network behaviour.
bool IsProxy [get]
 Returns true if the associated NetworkRunner is neither the Input nor State Authority for this network entity. It is recommended to use !HasStateAuthority or !HasInputAuthority when possible instead, as this check requires evaluating both authorities - and is therefore less performant than the individual checks.
NetworkBehaviourBuffer StateBuffer [get]
 Gets the state buffer associated with the network behaviour.
bool StateBufferIsValid [get]
 Gets a value indicating whether the state buffer is valid.
Properties inherited from SimulationBehaviour
bool CanReceiveRenderCallback [get]
 Gets a value indicating whether this instance can receive render callbacks.
bool CanReceiveSimulationCallback [get]
 Gets a value indicating whether this instance can receive simulation callbacks.
bool IsValid [get]
NetworkObject Object [get]
 The NetworkObject this component is associated with. Not applicable to SimulationBehaviours as they cannot be associated with a NetworkObject.
NetworkRunner Runner [get]
 The NetworkRunner this component is associated with.

Additional Inherited Members

Static Public Member Functions inherited from NetworkBehaviour
static ArrayReader< T > GetArrayReader< T > (Type behaviourType, string property, IElementReaderWriter< T > readerWriter=null)
 Gets an ArrayReader for a network array of type T in a network behaviour of a specific type.
static BehaviourReader< T > GetBehaviourReader< T > (NetworkRunner runner, Type behaviourType, string property)
 Gets a BehaviourReader for a network behaviour of type T.
static BehaviourReader< TProperty > GetBehaviourReader< TBehaviour, TProperty > (NetworkRunner runner, string property)
 Gets a BehaviourReader for a network behaviour with a specific property of type TProperty.
static DictionaryReader< K, V > GetDictionaryReader< K, V > (Type behaviourType, string property, IElementReaderWriter< K > keyReaderWriter=null, IElementReaderWriter< V > valueReaderWriter=null)
 Gets a DictionaryReader for a network dictionary with keys of type K and values of type V in a network behaviour of a specific type.
static LinkListReader< T > GetLinkListReader< T > (Type behaviourType, string property, IElementReaderWriter< T > readerWriter=null)
 Gets a LinkListReader for a network linked list of type T in a network behaviour of a specific type.
static PropertyReader< T > GetPropertyReader< T > (Type behaviourType, string property)
 Gets a PropertyReader for a property of type T in a network behaviour of a specific type.
static PropertyReader< TProperty > GetPropertyReader< TBehaviour, TProperty > (string property)
 Gets a PropertyReader for a property of type TProperty in a network behaviour of type TBehaviour.
static NetworkBehaviourUtils.DictionaryInitializer< K, V > MakeInitializer< K, V > (Dictionary< K, V > dictionary)
 This is a special method that is meant to be used only for [Networked] properties inline initialization.
static NetworkBehaviourUtils.ArrayInitializer< T > MakeInitializer< T > (T[] array)
 This is a special method that is meant to be used only for [Networked] properties inline initialization.
static T * MakePtr< T > ()
 Creates a pointer to a value of type T. This method is meant to be used only for [Networked] properties inline initialization.
static T * MakePtr< T > (T defaultValue)
 Creates a pointer to a value of type T, initializing it with the provided default value. This method is meant to be used only for [Networked] properties inline initialization.
static ref T MakeRef< T > ()
 Creates a reference to a value of type T. This method is meant to be used only for [Networked] properties inline initialization.
static ref T MakeRef< T > (T defaultValue)
 Creates a reference to a value of type T, initializing it with the provided default value. This method is meant to be used only for [Networked] properties inline initialization.
static int NetworkDeserialize (NetworkRunner runner, byte *data, ref NetworkBehaviour result)
 Deserializes a NetworkBehaviour from a byte array.
static int NetworkSerialize (NetworkRunner runner, NetworkBehaviour obj, byte *data)
 Serializes a NetworkBehaviour into a byte array.
static NetworkBehaviour NetworkUnwrap (NetworkRunner runner, NetworkBehaviourId wrapper)
 Converts a NetworkBehaviourId to a NetworkBehaviour.
static NetworkBehaviourId NetworkWrap (NetworkBehaviour obj)
 Converts a NetworkBehaviour to a NetworkBehaviourId.
static NetworkBehaviourId NetworkWrap (NetworkRunner runner, NetworkBehaviour obj)
 Converts a NetworkBehaviour to a NetworkBehaviourId.
static implicit operator NetworkBehaviourId (NetworkBehaviour behaviour)
 Converts NetworkBehaviour to NetworkBehaviourId.
Static Public Member Functions inherited from Behaviour
static void DestroyBehaviour (Behaviour behaviour)
 Wrapper for Unity's GameObject.Destroy().
Protected Member Functions inherited from NetworkBehaviour
virtual bool ReplicateTo (PlayerRef player)
 Determines whether to replicate the network behaviour to the specified player. This method can be overridden in derived classes to implement custom replication logic.
Static Protected Member Functions inherited from NetworkTRSP
static void Render (NetworkTRSP behaviour, Transform transform, bool syncScale, bool syncParent, bool local, ref Tick initial)
 Default Render handling for NetworkTRSP derived classes.
static void ResolveAOIOverride (NetworkTRSP behaviour, Transform parent)
 Recursively attempts to find nested parent NetworkObject, and if found assigns that NetworkObject as the AreaOfInterestOverride.
static void SetParentTransform (NetworkTRSP behaviour, Transform transform, NetworkBehaviourId parentId)
 Default handling for setting a NetworkTRSP's parent using a NetworkBehaviourId value.
static void Teleport (NetworkTRSP behaviour, Transform transform, Vector3? position=null, Quaternion? rotation=null)
 The default Teleport implementation for NetworkTRSP derived classes.
Protected Attributes inherited from NetworkTRSP
Tick reenabledTick
 The tick on which this NetworkTRSP was last re-enabled (right after Spawned doesn't count).

Detailed Description

Add to any NetworkObject Transform, or its associated child Transforms to automatically synchronize TRSP (Position/Rotation/Scale/Parent).

Member Enumeration Documentation

◆ NetworkTransformFlags

Flags used to configure NetworkTransform behaviour.

Enumerator
None 

No flags.

DisableSharedModeInterpolation 

Disable interpolation on State Authority in Shared Mode. You should disable interpolation if your controller code moves an object inside of Update() rather than FixedUpdateNetwork().

Member Function Documentation

◆ ApplyCorrectionDelegate()

delegate void ApplyCorrectionDelegate ( NetworkTransform networkTransform,
float physicsDt,
float physicsFps,
AbstractPhysicsBody physicsBody,
float timeSinceLastOnCollisionEnter,
ref KinematicSnapshot localSnapshot,
ref KinematicSnapshot remoteSnapshot,
ref KinematicSnapshot extrapolatedSnapshot )

Define a custom implementation to override the default forecast heuristics, when applying a correction to the local physics body.

Parameters
networkTransformThe network transform we are appplying a correction to
physicsDtThe rate physics in running at in seconds
physicsFps1 / physicsDt or the number of physics frames per second
physicsBodyThe physics body
timeSinceLastOnCollisionEnterHow long since a collision last started?
localSnapshotState of the local physics body
remoteSnapshotState of the remote physics body
extrapolatedSnapshotState of the extrapolation

◆ CustomErrorDetectionDelegate()

delegate float CustomErrorDetectionDelegate ( NetworkTransform networkTransform,
float physicsDt,
AbstractPhysicsBody physicsBody,
Vector3 previousLocalPosition,
Vector3 previousExtrapolatedPosition,
ref KinematicSnapshot localSnapshot,
ref KinematicSnapshot extrapolatedSnapshot )

Define a custom implementation to override the default error detection heuristics.

Parameters
networkTransformThe network transform we are evaluating
physicsDtThe rate physics is running at in seconds
physicsBodyThe physics body
previousLocalPositionLocal position from the previous physics tick
previousExtrapolatedPositionExtrapolated position from the previous physics tick
localSnapshotCurrent state of the local physics body
extrapolatedSnapshotCurrent extrapolated state
Returns

Score: Positive = error detected, Negative = healthy correction, Zero = neutral.

Score*physicsDt will accumalated each frame until it crosses the PhysicsSettings.MaxErrorTotalTime at which point an immediate move will be triggered

◆ CustomForecastDelegate()

delegate void CustomForecastDelegate ( NetworkTransform networkTransform,
float physicsDt,
AbstractPhysicsBody physicsBody,
float ticksToExtrapolate,
ref KinematicSnapshot localSnapshot,
ref KinematicSnapshot remoteSnapshot,
out KinematicSnapshot extrapolatedSnapshot )

NetworkTransform - The NetworkTransform instance.

AbstractPhysicsBody - Abstraction to work with the rigidbody attached.

First KinematicSnapshot - Remote kinematic data, represent the latest kinematic/physics data confirmed from the authority.

Second KinematicSnapshot - Local kinematic data, represent the local kinematic/physics data of the physics body.

Float - Time since the last forecast iteration, normally equals to Time.FixedDeltaTime.

Define a custom implementation to override the default forecast heuristics, when extrapolating the remote position.

Parameters
networkTransformThe network transform we are appplying a correction to
physicsDtThe rate physics in running at in seconds
physicsBodyThe physics body
ticksToExtrapolateHow many ticks forward to extrapolate. The time to extrapolate forward should be calculated by ticksToExtrapolate * networkTransform.Runner.DeltaTime. Note this is clamped by PhysicsSettings.MaxExtrapolationTime, in ticks
localSnapshotState of the local physics body
remoteSnapshotState of the remote physics body
extrapolatedSnapshotThis delegate should create the extrapolation here

◆ IsTraceEnabled()

bool IsTraceEnabled ( )
Returns
true if trace data is being collected on this NetworkTransform

◆ SetAreaOfInterestOverride()

override void SetAreaOfInterestOverride ( NetworkObject obj)
virtual

Manually set the NetworkObject used as the AreaOfInterestOverride.

Parameters
objNetworkObject to use as the AreaOfInterestOverride.

Reimplemented from NetworkTRSP.

◆ SetTraceEnabled()

void SetTraceEnabled ( bool enabled)

Enables collection of trace information from the NetworkTransform system.

Data is only collected if DEBUG dll's are being used

Parameters
enabled
Returns

◆ Teleport()

void Teleport ( Vector3? position = null,
Quaternion? rotation = null )

Teleport the object to a new position. Network the Teleport event and disable interpolation so the object snaps to the new position.

When HasPhysicsBody and HasForecastEnabled are true the RigidBody.position is adjusted in addition to Transform.position. Otherwise just the Transform.position is changed suspending interpolation between the previous tick state and the current tick state in Render(), on this peer and all remote peers.

Implements INetworkTRSPTeleport.

Member Data Documentation

◆ CustomErrorDetection

CustomErrorDetectionDelegate CustomErrorDetection

Provide a custom forecast error detection heuristic to override the default behaviour.

This heuristic is used to detect stalls in the forecasting logic and can be used to trigger a hard reset of the forecast system.

When null, the default heuristic is used which detects persistent error states where the error direction is consistent but correction progress is insufficient.