Photon Fusion 2.1.1

NetworkTransform Member List

This is the complete list of members for NetworkTransform, including all inherited members.

AddBehaviour< T >()Behaviour
AfterClientPredictionReset()IAfterClientPredictionReset
ApplyCorrectionDelegate(NetworkTransform networkTransform, float physicsDt, float physicsFps, AbstractPhysicsBody physicsBody, float timeSinceLastOnCollisionEnter, ref KinematicSnapshot localSnapshot, ref KinematicSnapshot remoteSnapshot, ref KinematicSnapshot extrapolatedSnapshot)NetworkTransform
AutoUpdateAreaOfInterestOverrideNetworkTransform
CanReceiveRenderCallbackSimulationBehaviour
CanReceiveSimulationCallbackSimulationBehaviour
ChangedTickNetworkBehaviour
ConfigFlagsNetworkTransform
CopyBackingFieldsToState(bool firstTime)NetworkBehaviourvirtual
CopyStateFrom(NetworkBehaviour source)NetworkBehaviour
CopyStateToBackingFields()NetworkBehaviourvirtual
CurrentTraceNetworkTransform
CustomApplyCorrectionNetworkTransform
CustomErrorDetectionNetworkTransform
CustomErrorDetectionDelegate(NetworkTransform networkTransform, float physicsDt, AbstractPhysicsBody physicsBody, Vector3 previousLocalPosition, Vector3 previousExtrapolatedPosition, ref KinematicSnapshot localSnapshot, ref KinematicSnapshot extrapolatedSnapshot)NetworkTransform
CustomForecastNetworkTransform
CustomForecastDelegate(NetworkTransform networkTransform, float physicsDt, AbstractPhysicsBody physicsBody, float ticksToExtrapolate, ref KinematicSnapshot localSnapshot, ref KinematicSnapshot remoteSnapshot, out KinematicSnapshot extrapolatedSnapshot)NetworkTransform
DataNetworkTRSP
Despawned(NetworkRunner runner, bool hasState)NetworkBehaviourvirtual
DestroyBehaviour(Behaviour behaviour)Behaviourstatic
DynamicWordCountNetworkBehaviour
FixedUpdateNetwork()NetworkBehaviourvirtual
GetArrayReader< T >(string property)NetworkBehaviour
GetArrayReader< T >(Type behaviourType, string property, IElementReaderWriter< T > readerWriter=null)NetworkBehaviourstatic
GetBehaviour< T >()Behaviour
GetBehaviourReader< T >(string property)NetworkBehaviour
GetBehaviourReader< T >(NetworkRunner runner, Type behaviourType, string property)NetworkBehaviourstatic
GetBehaviourReader< TBehaviour, TProperty >(NetworkRunner runner, string property)NetworkBehaviourstatic
GetChangeDetector(ChangeDetector.Source source, bool copyInitial=true)NetworkBehaviour
GetDictionaryReader< K, V >(string property)NetworkBehaviour
GetDictionaryReader< K, V >(Type behaviourType, string property, IElementReaderWriter< K > keyReaderWriter=null, IElementReaderWriter< V > valueReaderWriter=null)NetworkBehaviourstatic
Fusion::NetworkBehaviour.Fusion::IElementReaderWriter-1-g.GetElementHashCode(T element)IElementReaderWriter< T >
GetInput< T >()NetworkBehaviour
GetInput< T >(out T input)NetworkBehaviour
GetLinkListReader< T >(string property)NetworkBehaviour
GetLinkListReader< T >(Type behaviourType, string property, IElementReaderWriter< T > readerWriter=null)NetworkBehaviourstatic
GetLocalAuthorityMask()NetworkBehaviour
GetPropertyReader< T >(string property)NetworkBehaviour
GetPropertyReader< T >(Type behaviourType, string property)NetworkBehaviourstatic
GetPropertyReader< TBehaviour, TProperty >(string property)NetworkBehaviourstatic
HasForecastEnabledNetworkTransform
HasInputAuthorityNetworkBehaviour
HasStateAuthorityNetworkBehaviour
IdNetworkBehaviour
IsMainTRSPNetworkTRSP
IsProxyNetworkBehaviour
IsTraceEnabled()NetworkTransform
IsValidSimulationBehaviour
MakeInitializer< K, V >(Dictionary< K, V > dictionary)NetworkBehaviourstatic
MakeInitializer< T >(T[] array)NetworkBehaviourstatic
MakePtr< T >()NetworkBehaviourstatic
MakePtr< T >(T defaultValue)NetworkBehaviourstatic
MakeRef< T >()NetworkBehaviourstatic
MakeRef< T >(T defaultValue)NetworkBehaviourstatic
NetworkDeserialize(NetworkRunner runner, byte *data, ref NetworkBehaviour result)NetworkBehaviourstatic
NetworkSerialize(NetworkRunner runner, NetworkBehaviour obj, byte *data)NetworkBehaviourstatic
NetworkTransformFlags enum nameNetworkTransform
NetworkUnwrap(NetworkRunner runner, NetworkBehaviourId wrapper)NetworkBehaviourstatic
NetworkWrap(NetworkRunner runner, NetworkBehaviour obj)NetworkBehaviourstatic
NetworkWrap(NetworkBehaviour obj)NetworkBehaviourstatic
ObjectSimulationBehaviour
offsetNetworkBehaviour
operator NetworkBehaviourId(NetworkBehaviour behaviour)NetworkBehaviourstatic
PhysicsDataNetworkTransform
PhysicsSettingsNetworkTransform
PtrNetworkBehaviour
reenabledTickNetworkTRSPprotected
ReinterpretState< T >(int offset=0)NetworkBehaviour
Render()NetworkTransformvirtual
Fusion::NetworkTRSP.Render(NetworkTRSP behaviour, Transform transform, bool syncScale, bool syncParent, bool local, ref Tick initial)NetworkTRSPprotectedstatic
ReplicateTo(PlayerRef player, bool replicate)NetworkBehaviour
ReplicateTo(PlayerRef player)NetworkBehaviourprotectedvirtual
ReplicateToAll(bool replicate)NetworkBehaviour
ResetState()NetworkBehaviour
ResolveAOIOverride(NetworkTRSP behaviour, Transform parent)NetworkTRSPprotectedstatic
RunnerSimulationBehaviour
SetAreaOfInterestOverride(NetworkObject obj)NetworkTransformvirtual
SetParentTransform(NetworkTRSP behaviour, Transform transform, NetworkBehaviourId parentId)NetworkTRSPprotectedstatic
SetTraceEnabled(bool enabled)NetworkTransform
Spawned()NetworkTransformvirtual
StateNetworkTRSPprotected
StateBufferNetworkBehaviour
StateBufferIsValidNetworkBehaviour
SyncParentNetworkTransform
SyncScaleNetworkTransform
Teleport(Vector3? position=null, Quaternion? rotation=null)NetworkTransform
Fusion::NetworkTRSP.Teleport(NetworkTRSP behaviour, Transform transform, Vector3? position=null, Quaternion? rotation=null)NetworkTRSPprotectedstatic
TryGetBehaviour< T >(out T behaviour)Behaviour
TryGetSnapshotsBuffers(out NetworkBehaviourBuffer from, out NetworkBehaviourBuffer to, out float alpha)NetworkBehaviour
Fusion::NetworkBehaviour.Fusion::IElementReaderWriter-1-g.Write(byte *data, int index, T element)IElementReaderWriter< T >