Alternative base class to Unity's MonoBehaviour. This allows for components that work both in Unity, as well as the Photon relays.
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Inherits MonoBehaviour.
Inherited by Hitbox, NetworkEvents, NetworkObject, NetworkRunner, RunnerVisibilityNodes, and SimulationBehaviour.
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static void | DestroyBehaviour (Behaviour behaviour) |
| Wrapper for Unity's GameObject.Destroy()
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Alternative base class to Unity's MonoBehaviour. This allows for components that work both in Unity, as well as the Photon relays.
◆ AddBehaviour< T >()
Wrapper for Unity's GameObject.AddComponent()
◆ GetBehaviour< T >()
Wrapper for Unity's GameObject.GetComponentInChildren()
◆ TryGetBehaviour< T >()
bool TryGetBehaviour< T > |
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out T |
behaviour | ) |
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Wrapper for Unity's GameObject.TryGetComponent()