Photon Fusion
2.1.1
Companion component for NetworkRunner. Exposes INetworkRunnerCallbacks as UnityEvents, which can be wired up to other components in the inspector. More...
Inherits Behaviour, and INetworkRunnerCallbacks.
Classes | |
| class | ConnectFailedEvent |
| UnityEvent for ConnectFailed. More... | |
| class | ConnectRequestEvent |
| UnityEvent for ConnectRequest. More... | |
| class | CustomAuthenticationResponse |
| UnityEvent for Custom Authentication. More... | |
| class | DisconnectFromServerEvent |
| UnityEvent for DisconnectFromServer. More... | |
| class | HostMigrationEvent |
| UnityEvent for HostMigration. More... | |
| class | InputEvent |
| UnityEvent for NetworkInput. More... | |
| class | InputPlayerEvent |
| UnityEvent for NetworkInput with PlayerRef. More... | |
| class | ObjectEvent |
| UnityEvent for NetworkObject. More... | |
| class | ObjectPlayerEvent |
| UnityEvent for NetworkObject with PlayerRef. More... | |
| class | PlayerEvent |
| UnityEvent for PlayerRef. More... | |
| class | ReliableDataEvent |
| UnityEvent for Reliable Data. More... | |
| class | ReliableProgressEvent |
| UnityEvent for Reliable Data Progress. More... | |
| class | RunnerEvent |
| UnityEvent for NetworkRunner. More... | |
| class | SessionListUpdateEvent |
| UnityEvent for SessionInfo List. More... | |
| class | ShutdownEvent |
| UnityEvent for Shutdown. More... | |
Public Attributes | |
| RunnerEvent | OnConnectedToServer |
| ConnectFailedEvent | OnConnectFailed |
| ConnectRequestEvent | OnConnectRequest |
| CustomAuthenticationResponse | OnCustomAuthenticationResponse |
| DisconnectFromServerEvent | OnDisconnectedFromServer |
| HostMigrationEvent | OnHostMigration |
| InputEvent | OnInput |
| InputPlayerEvent | OnInputMissing |
| ObjectPlayerEvent | OnObjectEnterAOI |
| ObjectPlayerEvent | OnObjectExitAOI |
| ReliableDataEvent | OnReliableData |
| ReliableProgressEvent | OnReliableDataProgress |
| RunnerEvent | OnSceneLoadDone |
| RunnerEvent | OnSceneLoadStart |
| SessionListUpdateEvent | OnSessionListUpdate |
| ShutdownEvent | OnShutdown |
| PlayerEvent | PlayerJoined |
| PlayerEvent | PlayerLeft |
Additional Inherited Members | |
| Public Member Functions inherited from Behaviour | |
| T | AddBehaviour< T > () |
| Wrapper for Unity's GameObject.AddComponent(). | |
| T | GetBehaviour< T > () |
| Wrapper for Unity's GameObject.GetComponentInChildren(). | |
| bool | TryGetBehaviour< T > (out T behaviour) |
| Wrapper for Unity's GameObject.TryGetComponent(). | |
| Public Member Functions inherited from INetworkRunnerCallbacks | |
| void | OnUserSimulationMessage (NetworkRunner runner, SimulationMessagePtr message) |
| This callback is invoked when a manually dispatched simulation message is received from a remote peer. | |
| Static Public Member Functions inherited from Behaviour | |
| static void | DestroyBehaviour (Behaviour behaviour) |
| Wrapper for Unity's GameObject.Destroy(). | |
Companion component for NetworkRunner. Exposes INetworkRunnerCallbacks as UnityEvents, which can be wired up to other components in the inspector.