Photon Fusion 2.1.1

NetworkEvents Class Reference

Companion component for NetworkRunner. Exposes INetworkRunnerCallbacks as UnityEvents, which can be wired up to other components in the inspector. More...

Inherits Behaviour, and INetworkRunnerCallbacks.

Classes

class  ConnectFailedEvent
 UnityEvent for ConnectFailed. More...
class  ConnectRequestEvent
 UnityEvent for ConnectRequest. More...
class  CustomAuthenticationResponse
 UnityEvent for Custom Authentication. More...
class  DisconnectFromServerEvent
 UnityEvent for DisconnectFromServer. More...
class  HostMigrationEvent
 UnityEvent for HostMigration. More...
class  InputEvent
 UnityEvent for NetworkInput. More...
class  InputPlayerEvent
 UnityEvent for NetworkInput with PlayerRef. More...
class  ObjectEvent
 UnityEvent for NetworkObject. More...
class  ObjectPlayerEvent
 UnityEvent for NetworkObject with PlayerRef. More...
class  PlayerEvent
 UnityEvent for PlayerRef. More...
class  ReliableDataEvent
 UnityEvent for Reliable Data. More...
class  ReliableProgressEvent
 UnityEvent for Reliable Data Progress. More...
class  RunnerEvent
 UnityEvent for NetworkRunner. More...
class  SessionListUpdateEvent
 UnityEvent for SessionInfo List. More...
class  ShutdownEvent
 UnityEvent for Shutdown. More...

Public Attributes

RunnerEvent OnConnectedToServer
ConnectFailedEvent OnConnectFailed
ConnectRequestEvent OnConnectRequest
CustomAuthenticationResponse OnCustomAuthenticationResponse
DisconnectFromServerEvent OnDisconnectedFromServer
HostMigrationEvent OnHostMigration
InputEvent OnInput
InputPlayerEvent OnInputMissing
ObjectPlayerEvent OnObjectEnterAOI
ObjectPlayerEvent OnObjectExitAOI
ReliableDataEvent OnReliableData
ReliableProgressEvent OnReliableDataProgress
RunnerEvent OnSceneLoadDone
RunnerEvent OnSceneLoadStart
SessionListUpdateEvent OnSessionListUpdate
ShutdownEvent OnShutdown
PlayerEvent PlayerJoined
PlayerEvent PlayerLeft

Additional Inherited Members

Public Member Functions inherited from Behaviour
AddBehaviour< T > ()
 Wrapper for Unity's GameObject.AddComponent().
GetBehaviour< T > ()
 Wrapper for Unity's GameObject.GetComponentInChildren().
bool TryGetBehaviour< T > (out T behaviour)
 Wrapper for Unity's GameObject.TryGetComponent().
Public Member Functions inherited from INetworkRunnerCallbacks
void OnUserSimulationMessage (NetworkRunner runner, SimulationMessagePtr message)
 This callback is invoked when a manually dispatched simulation message is received from a remote peer.
Static Public Member Functions inherited from Behaviour
static void DestroyBehaviour (Behaviour behaviour)
 Wrapper for Unity's GameObject.Destroy().

Detailed Description

Companion component for NetworkRunner. Exposes INetworkRunnerCallbacks as UnityEvents, which can be wired up to other components in the inspector.