Holds information about the Game Session More...
Public Member Functions | |
override string | ToString () |
String representation of a SessionInfo More... | |
bool | UpdateCustomProperties (Dictionary< string, SessionProperty > customProperties) |
Update or change the Custom Properties of the current joined Room More... | |
Static Public Member Functions | |
static implicit | operator bool (SessionInfo sessionInfo) |
Check if the SessionInfo reference is not Null and is Valid. More... | |
Properties | |
bool?? | IsOpen [get, set] |
Signal if the current connected Room is open More... | |
bool | IsValid [get] |
Flag to signal if the SessionInfo is ready for use More... | |
bool?? | IsVisible [get, set] |
Signal if the current connected Room is visible More... | |
int | MaxPlayers [get] |
Max number of peer that can join this Session, this value always include an extra slot for the Server/Host More... | |
string | Name [get] |
Stores the current Room Name More... | |
int | PlayerCount [get] |
Current number of peers inside this Session, this includes the Server/Host and Clients More... | |
ReadOnlyDictionary< string, SessionProperty > | Properties [get] |
Room Custom Properties More... | |
string | Region [get] |
Stores the current connected Region More... | |
Holds information about the Game Session
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static |
Check if the SessionInfo reference is not Null and is Valid.
sessionInfo |
override string ToString | ( | ) |
String representation of a SessionInfo
bool UpdateCustomProperties | ( | Dictionary< string, SessionProperty > | customProperties | ) |
Update or change the Custom Properties of the current joined Room
customProperties | New custom properties |
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getset |
Signal if the current connected Room is open
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get |
Flag to signal if the SessionInfo is ready for use
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getset |
Signal if the current connected Room is visible
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get |
Max number of peer that can join this Session, this value always include an extra slot for the Server/Host
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get |
Stores the current Room Name
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get |
Current number of peers inside this Session, this includes the Server/Host and Clients
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get |
Room Custom Properties
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get |
Stores the current connected Region