Root Hitbox group container. Manages registering/unregistering hitboxes with the group, and defines the broadphase geometry for the group.
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void | DeRegister () |
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override void | Despawned (NetworkRunner runner, bool hasState) |
| Called before the network object is despawned.
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void | InitHitboxes () |
| Finds child Hitbox components, and adds them to the Hitboxes collection.
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bool | IsHitboxActive (Hitbox hitbox) |
| Checks the state of a Hitbox instance under this root. Both the hitbox and its root must be active in order for it to be hit by lag-compensated queries.
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void | OnDrawGizmos () |
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void | SetHitboxActive (Hitbox hitbox, bool setActive) |
| Sets the state of a Hitbox instance under this root. Both the hitbox and its root must be active in order for it to be hit by lag-compensated queries.
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void | SetMinBoundingRadius () |
| Sets BroadRadius to a rough value which encompasses all Hitboxes in their current positions.
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virtual void | CopyBackingFieldsToState (bool firstTime) |
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void | CopyStateFrom (NetworkBehaviour source) |
| Copies entire state of passed in source NetworkBehaviour
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virtual void | CopyStateToBackingFields () |
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virtual void | Despawned (NetworkRunner runner, bool hasState) |
| Called before the network object is despawned.
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override void | FixedUpdateNetwork () |
| Fusion FixedUpdate timing callback.
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T? | GetInput< T > () |
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bool | GetInput< T > (out T input) |
| Returns true if it a valid INetworkInput can be found for the current simulation tick (Typically this is used in FixedUpdateNetwork).
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bool | GetInterpolationData (out InterpolationData data, bool? predicted=null) |
| Get 'To' and 'From' states, and the Alpha (t) values needed for lerping.
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bool | GetInterpolationData (out InterpolationData data, out bool predicted) |
| Get 'To' and 'From' states, and the Alpha (t) values needed for interpolation.
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RawInterpolator | GetInterpolator (string propertyName) |
| Get a raw interpolator for a networked property. The returned RawInterpolator provides a way to calculate the "between-ticks" value of the named [Networked] property.
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Interpolator< T > | GetInterpolator< T > (string propertyName) |
| Get an interpolator for a networked property. The returned Interpolator provides a way to calculate the "between-ticks" value of the named [Networked] property with the specified type T . The value is a linear interpolation between the "from" and the "to" ticks and is available via the Value property on the Interpolator .
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int | GetLocalAuthorityMask () |
| Gets a bitmask of AuthorityMasks flags, representing the current local authority over this NetworkObject.
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delegate int[] | InterestGroupsCallback (Type type, NetworkBehaviour behaviour) |
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virtual bool | IsInterpolationDataPredicted () |
| If the behaviour data should be interpolated between latest predicted states or between snapshots.
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NetworkBehaviourCallbackReference | OnChangeAdd< T > (int wordOffset, int wordCount, ChangedDelegate< T > callback, OnChangedTargets targets=OnChangedTargets.All) |
| Adds a OnChange callback to this behaviour which is bound to a specific word offset and word count.
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NetworkBehaviourCallbackReference | OnChangeAdd< T > (string propertyName, ChangedDelegate< T > callback, OnChangedTargets targetses=OnChangedTargets.All) |
| Adds a OnChange callback to this behaviour which is bound to a specific weaved property.
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void | OnChangeClearAll () |
| Clear all dynamic OnChange callbacks from this behaviour.
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bool | OnChangeRemove (NetworkBehaviourCallbackReference reference) |
| Removes a specific OnChange callback from this behaviour.
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virtual void | Spawned () |
| Post spawn callback.
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virtual void | FixedUpdateNetwork () |
| Fusion FixedUpdate timing callback.
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virtual void | Render () |
| Post simulation frame rendering callback. Runs after all simulations have finished. Use in place of Unity's Update when Fusion is handling Physics.
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T | AddBehaviour< T > () |
| Wrapper for Unity's GameObject.AddComponent()
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T | GetBehaviour< T > () |
| Wrapper for Unity's GameObject.GetComponentInChildren()
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bool | TryGetBehaviour< T > (out T behaviour) |
| Wrapper for Unity's GameObject.TryGetComponent()
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float | BroadRadius |
| The radius of the broadphase bounding sphere for this Hitbox group. Used by HitboxManager to insert/update lag compensated NetworkObjects into its BVH (bounding volume hierarchy) data structure. Be sure this radius encompasses all children Hitbox components (including their full ranges of animation motion). We plan to offer an option to dynamically compute the bounding volume, but the performance trade of will still favor a hand-crafted radius.
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ConfigFlags | Config = ConfigFlags.Legacy |
| Set of configuration options for this Hitbox Root behaviour. Check the API documentation for more details on what each flag represents.
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Color | GizmosColor = Color.gray |
| Color used when drawing gizmos for this hitbox.
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Hitbox[] | Hitboxes |
| All Hitbox instances in hierarchy. Auto-filled at Spawned.
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Vector3 | Offset |
| Local-space offset of the broadphase bounding sphere from its transform position.
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bool | InvokeRpc |
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int | ObjectIndex |
| The index of this NetworkBehaviour, in the NetworkObject.NetworkedBehaviours array.
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int | offset |
| Gives access to the offset (in 32 bit words) and count (in 32 bit words) of this behaviour backing data.
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int * | Ptr |
| Pointer to the allocated memory associated with this Object.
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NetworkObject | Object |
| The NetworkObject this component is associated with. May be null if this GameObject does not have a NetworkObject.
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NetworkRunner | Runner |
| The NetworkRunner this component is associated with.
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bool | HitboxRootActive [get, set] |
| Get or set the state of this HitboxRoot. For a hitbox to be hit by lag-compensated queries, both it and its HitboxRoot must be active.
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HitboxManager | Manager [get] |
| Reference to associated hitbox manager (from which lag compensated queries can be performed).
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virtual ? int | DynamicWordCount [get] |
| Override this value for custom memory allocations. This is for advanced use cases only, and cannot be used if NetworkedAttribute is used in the derived class.
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NetworkBehaviourId | Id [get] |
| The unique identifier for this network behaviour.
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InterpolationDataSources | InterpolationDataSource [get, set] |
| Get/Set the time frame this object is rendered in.
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virtual bool | InvokeOnChangedForInitialNonZeroValues [get] |
| Override this property to change whether initial non-zero values assigned to [Networked] properties invoke OnChanged callbacks. For clients the initial value comes from the simulation snapshot, not from what has been set locally in the inspector.
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int int count | WordInfo [get] |
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bool | CanReceiveCallback [get] |
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virtual bool | HasInputAuthority [get] |
| Returns true if the Simulation.LocalPlayer of the associated NetworkRunner is the designated as Input Authority for this network entity.
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virtual bool | HasStateAuthority [get] |
| Returns true if the associated NetworkRunner is the State Authority for this network entity.
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virtual bool | IsProxy [get] |
| Returns true if the associated NetworkRunner is neither the Input nor State Authority for this network entity. It is recommended to use !HasStateAuthority or !HasInputAuthority when possible instead, as this check requires evaluating both authorities - and is therefore less performant than the individual checks.
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static NetworkBehaviourUtils.DictionaryInitializer< K, V > | MakeInitializer< K, V > (Dictionary< K, V > dictionary) |
| This is a special method that is meant to be used only for [Networked] properties inline initialization.
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static NetworkBehaviourUtils.ArrayInitializer< T > | MakeInitializer< T > (T[] array) |
| This is a special method that is meant to be used only for [Networked] properties inline initialization.
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static T * | MakePtr< T > () |
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static T * | MakePtr< T > (T defaultValue) |
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static ref T | MakeRef< T > () |
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static ref T | MakeRef< T > (T defaultValue) |
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static int | NetworkDeserialize (NetworkRunner runner, byte *data, ref NetworkBehaviour result) |
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static int | NetworkSerialize (NetworkRunner runner, NetworkBehaviour obj, byte *data) |
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static NetworkBehaviour | NetworkUnwrap (NetworkRunner runner, NetworkBehaviourId wrapper) |
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static NetworkBehaviourId | NetworkWrap (NetworkRunner runner, NetworkBehaviour obj) |
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static implicit | operator NetworkBehaviourId (NetworkBehaviour behaviour) |
| Converts NetworkBehaviour to NetworkBehaviourId.
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static void | DestroyBehaviour (Behaviour behaviour) |
| Wrapper for Unity's GameObject.Destroy()
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Root Hitbox group container. Manages registering/unregistering hitboxes with the group, and defines the broadphase geometry for the group.
Broadphase is the initial rough query used by raycasts/overlaps/etc to find potential hit candidates, which are then used in the final narrowphase query.