Photon Fusion 1.1.12

Public Member Functions | Public Attributes | Protected Member Functions | Properties | List of all members
Hitbox Class Reference

Represents a single lag-compensated collider. Multiple component instances can be added anywhere in the hierarchy of a NetworkObject which includes a HitboxRoot. More...

Inherits Behaviour.

Public Member Functions

void OnDrawGizmos ()
 Draws this hitbox gizmo on Unity editor. More...
 
- Public Member Functions inherited from Behaviour
AddBehaviour< T > ()
 Wrapper for Unity's GameObject.AddComponent() More...
 
GetBehaviour< T > ()
 Wrapper for Unity's GameObject.GetComponentInChildren() More...
 
bool TryGetBehaviour< T > (out T behaviour)
 Wrapper for Unity's GameObject.TryGetComponent() More...
 

Public Attributes

Vector3 BoxExtents
 When Type is set to HitboxTypes.Box, this defines the local-space geometry for narrow-phase checks. More...
 
Color GizmosColor = Color.yellow
 Color used when drawing gizmos for this hitbox. More...
 
Vector3 Offset
 This Hitbox's local-space offset from its GameObject position. More...
 
HitboxRoot Root
 Reference to the top-level HitboxRoot component for this NetworkObject. More...
 
float SphereRadius
 When Type is set to HitboxTypes.Sphere, this defines the local-space geometry for narrow-phase checks. More...
 
HitboxTypes Type
 The collision geometry type for this Hitbox. More...
 

Protected Member Functions

virtual void DrawGizmos (Color color, ref Matrix4x4 localToWorldMatrix)
 

Properties

int ColliderIndex [get]
 Index assigned to the collider of this hitbox on the lag-compensated snapshots. More...
 
bool HitboxActive [get, set]
 Get or set the state of this Hitbox. If a hitbox or its HitboxRoot are not active, it will not be hit by lag-compensated queries. More...
 
Int32 HitboxIndex [get]
 The index of this hitbox in the HitboxRoot.Hitboxes array on Root. The value is set by the root when initializing the nested hitboxes with HitboxRoot.InitHitboxes. More...
 
Vector3 Position [get]
 World-space position (includes Offset) of this Hitbox. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from Behaviour
static void DestroyBehaviour (Behaviour behaviour)
 Wrapper for Unity's GameObject.Destroy() More...
 

Detailed Description

Represents a single lag-compensated collider. Multiple component instances can be added anywhere in the hierarchy of a NetworkObject which includes a HitboxRoot.

Member Function Documentation

◆ OnDrawGizmos()

void OnDrawGizmos ( )

Draws this hitbox gizmo on Unity editor.

Member Data Documentation

◆ BoxExtents

Vector3 BoxExtents

When Type is set to HitboxTypes.Box, this defines the local-space geometry for narrow-phase checks.

◆ GizmosColor

Color GizmosColor = Color.yellow

Color used when drawing gizmos for this hitbox.

◆ Offset

Vector3 Offset

This Hitbox's local-space offset from its GameObject position.

◆ Root

HitboxRoot Root

Reference to the top-level HitboxRoot component for this NetworkObject.

◆ SphereRadius

float SphereRadius

When Type is set to HitboxTypes.Sphere, this defines the local-space geometry for narrow-phase checks.

◆ Type

The collision geometry type for this Hitbox.

Property Documentation

◆ ColliderIndex

int ColliderIndex
get

Index assigned to the collider of this hitbox on the lag-compensated snapshots.

◆ HitboxActive

bool HitboxActive
getset

Get or set the state of this Hitbox. If a hitbox or its HitboxRoot are not active, it will not be hit by lag-compensated queries.

◆ HitboxIndex

Int32 HitboxIndex
get

The index of this hitbox in the HitboxRoot.Hitboxes array on Root. The value is set by the root when initializing the nested hitboxes with HitboxRoot.InitHitboxes.

◆ Position

Vector3 Position
get

World-space position (includes Offset) of this Hitbox.