Photon Unity Networking 2  v2.1
English | 日本語 | 한국
Network Simulation GUI

Simple GUI element to control the built-in network condition simulation.

The Photon client library can simulate network conditions for lag (message delay) and loss, which can be a good tool for developer when testing with a local server or on near perfect network conditions.

To use it, add the component Photon.Pun.UtilityScripts.PhotonLagSimulationGui to an enabled GameObject in your scene. At runtime, the top left of the screen shows the current roundtrip time (RTT) and the controls for network simulation: