Photon Server API
Here is a list of all class members with links to the classes they belong to:
- j -
Join() :
ExitGames.Concurrency.Fibers.ThreadFiber
,
Photon.Hive.HiveGame
,
Photon.Hive.Tests.TcpTests
JoinAndJoin() :
Photon.Hive.Tests.Disconnected.BasicUseCases
JoinAndLeave() :
Photon.Hive.Tests.Disconnected.BasicUseCases
JoinApplyGameStateChanges() :
Photon.Hive.HiveGame
JoinCheckUserIds() :
Photon.Hive.Tests.Disconnected.BasicUseCases
JoinCheckUserIds_Default_No_Check() :
Photon.Hive.Tests.Disconnected.BasicUseCases
JoinCheckUserIds_FailOnMatch() :
Photon.Hive.Tests.Disconnected.BasicUseCases
JoinClientsToRoom() :
Photon.Hive.Tests.TcpTests
JoinCreateIfNotExists() :
Photon.LoadBalancing.UnitTests.UnifiedTests.LBApiTestsImpl
JoinCreateIfNotExistsLobbyProps() :
Photon.LoadBalancing.UnitTests.UnifiedTests.LBApiTestsImpl
JoinDisconnectRejoin() :
Photon.Hive.Tests.Disconnected.BasicUseCases
,
Photon.LoadBalancing.UnitTests.UnifiedTests.LBApiTestsImpl
JoinDisconnectRejoinWithGroups() :
Photon.Hive.Tests.Disconnected.BasicUseCases
JoinDuringCloseTest() :
Photon.LoadBalancing.UnitTests.UnifiedTests.LBApiTestsImpl
JoinDuringCloseWithPersistenceTest() :
Photon.LoadBalancing.UnitTests.UnifiedTests.LBApiTestsImpl
JoinEvent() :
Photon.Hive.Events.JoinEvent
JoinFailedFoundExcludedUserId :
Photon.Hive.Operations.HiveErrorMessages
JoinFailureHandler() :
Photon.Hive.HiveGame
,
Photon.Hive.HiveHostGame
,
Photon.LoadBalancing.GameServer.Game
JoinGame() :
Photon.LoadBalancing.UnifiedClient.UnifiedTestClient
JoinGameCallInfo() :
Photon.Hive.Plugin.JoinGameCallInfo
JoinGameFailsIfGameNotExists() :
Photon.Hive.Tests.Disconnected.BasicUseCases
JoinGameNewCreateIfNoExists() :
Photon.Hive.Tests.Disconnected.BasicUseCases
JoinGameNewRejoin() :
Photon.Hive.Tests.Disconnected.BasicUseCases
JoinGameOldCreateIfNoExists() :
Photon.Hive.Tests.Disconnected.BasicUseCases
JoinGameOldRejoin() :
Photon.Hive.Tests.Disconnected.BasicUseCases
JoinGameRequest() :
Photon.Hive.Operations.JoinGameRequest
JoiningPlayerCount :
Photon.LoadBalancing.MasterServer.Lobby.GameState
JoinJoinLeaveLeaveFastRejoinTest() :
Photon.LoadBalancing.UnitTests.UnifiedTests.LBApiTestsImpl
JoinLobby() :
Photon.LoadBalancing.MasterServer.Lobby.AppLobby
,
Photon.LoadBalancing.UnifiedClient.UnifiedTestClient
JoinLobbyRequest() :
Photon.LoadBalancing.Operations.JoinLobbyRequest
JoinLogicFailTest() :
Photon.LoadBalancing.UnitTests.PluginTestsImpl
JoinMode :
Photon.Hive.Operations.JoinGameRequest
JoinNotExistingGame() :
Photon.LoadBalancing.UnitTests.UnifiedTests.LBApiTestsImpl
JoinOnGameServer() :
Photon.LoadBalancing.UnitTests.UnifiedTests.LBApiTestsImpl
JoinOnGameServerWithoutAuth() :
Photon.LoadBalancing.UnitTests.UnifiedTests.LBApiTestsImpl
JoinOnlyFailsIfGameNotExistTest() :
Photon.LoadBalancing.UnitTests.UnifiedTests.LBApiTestsImpl
JoinParams :
Photon.Hive.Plugin.JoinGameCallInfo
JoinRandomGame() :
Photon.LoadBalancing.UnifiedClient.UnifiedTestClient
JoinRandomGameRequest() :
Photon.LoadBalancing.Operations.JoinRandomGameRequest
JoinRandomNoMatchFound() :
Photon.LoadBalancing.UnitTests.UnifiedTests.LBApiTestsImpl
JoinRandomOnGameServer() :
Photon.LoadBalancing.UnitTests.UnifiedTests.LBApiTestsImpl
JoinRandomType :
Photon.LoadBalancing.Operations.JoinRandomGameRequest
JoinRequestToDictionary() :
Photon.LoadBalancing.UnifiedClient.UnifiedTestClient
JoinRoom() :
Photon.LoadBalancing.UnifiedClient.UnifiedTestClient
JoinSendResponseAndEvents() :
Photon.Hive.HiveGame
JoinTimeOut :
Photon.LoadBalancing.MasterServer.Lobby.AppLobby
JoinWithChannel() :
Photon.Hive.Tests.TcpTests
JoinWithEmptyPluginListTest() :
Photon.LoadBalancing.UnitTests.UnifiedTests.LBApiTestsImpl
JoinWithPropertiesInt() :
Photon.Hive.Tests.TcpTests
JoinWithPropertiesString() :
Photon.Hive.Tests.TcpTests
JoinWithPropertyBroadcast() :
Photon.Hive.Tests.TcpTests
Json :
Photon.SocketServer.Protocol