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| LoadbalancingOnlineTests (string schemeName) |
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| LoadbalancingOnlineTests (string schemeName, ConnectionProtocol protocol) |
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void | TestSetup () |
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void | ConnectTwice () |
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void | CreateGameTwice () |
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void | LobbyTypeTest () |
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void | InvisibleGame () |
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void | ClosedGame () |
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void | UserIdIsNotNull () |
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void | AuthResponseTest () |
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void | MaxPlayers () |
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void | LobbyGameListEvents () |
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void | JoinNotExistingGame () |
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void | JoinWithEmptyPluginListTest () |
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void | CreateWithEmptyPluginListTest () |
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void | JoinCreateIfNotExists () |
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void | JoinCreateIfNotExistsLobbyProps () |
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void | JoinOnGameServer () |
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void | JoinOnGameServerWithoutAuth () |
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void | JoinDisconnectRejoin () |
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void | JoinRandomNoMatchFound () |
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void | JoinRandomOnGameServer () |
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void | JoinJoinLeaveLeaveFastRejoinTest () |
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void | ApplicationStats () |
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void | NegativePeersCountBugTest () |
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void | BroadcastProperties () |
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void | SetPropertiesForLobby () |
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void | SuppressRoomEvents () |
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void | MatchByProperties () |
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void | MatchmakingTypes () |
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void | FiendFriends () |
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void | SqlLobbyMatchmaking () |
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void | SqlLobbyPropertiesUpdateBug () |
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void | SqlLobbyMaxPlayersNoFilter () |
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void | SqlLobbyPlayerCountChanged () |
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void | SqlLobbyMaxPlayersWithFilter () |
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void | SqlLobbyMaxPlayer () |
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void | SqlLobbyMaxPlayersWithFilterJoinTimeout () |
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void | LobbyStatistics () |
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void | LobbyCreateTest () |
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void | LobbyStatisticsPublish () |
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void | LobbyStatisticsRequest () |
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void | LobbyJoinLobbyGameCountLimitTest (AppLobbyType appLobbyType) |
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void | InActiveInGameDoNotGetThisGameAsRandom_DefaultLobbyTest () |
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void | InActiveInGameDoNotGetThisGameAsRandom_SQLLobbyTest () |
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void | InActiveInGameDoNotGetThisGameAsRandomTestBody (AppLobbyType lobbyType) |
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void | EmptyRoomLiveTime () |
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void | CheckPluginMismatch () |
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void | RandomGameMaxPlayerTest () |
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void | GameStateTest () |
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void | MasterClientIdChangeJoinRejoinTest () |
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void | MasterClientIdCASUpdate () |
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void | RaiseEventMasterClientReciverNullRefTest () |
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void | PublishUserIdTest () |
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void | NotPublishUserIdTest () |
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void | FastReJoinTest () |
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void | FastJoinOnMasterWithSameNameTest () |
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void | ReJoinFullRoomTest () |
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void | ReJoinFullRoomTestJapanVersion () |
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void | RejoinOrJoinFailsIfGameNotExistTest () |
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void | RejoinOnlyFailsIfGameNotExistTest () |
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void | JoinOnlyFailsIfGameNotExistTest () |
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void | RejoinExceedsMaxPlayerTest () |
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void | ReJoinModeTest () |
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void | ReJoinModeTest2 () |
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void | JoinDuringCloseTest (JoinMode joinMode) |
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void | JoinDuringCloseWithPersistenceTest (JoinMode joinMode) |
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void | ForceRejoinTest () |
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void | CacheClearTest () |
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void | Slots_SimpleSlotReservationTest () |
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void | Slots_CreateGameInvalidSlotsCountTest () |
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void | Slots_CreateGameAndJoinNoMaxUserLimitTest () |
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void | Slots_EmptySlotNameTest () |
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void | Slots_LobbyStatsTest () |
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void | Slots_SlotReservationOnJoinTest () |
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void | Slots_TooManySlotsOnJoinTest () |
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void | Slots_DifferentJoinModeTest () |
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void | Slots_RepeatingNamesInDifferentRequestsTest () |
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void | Slots_SetPropertiesTest () |
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void | Slots_SetPropertiesFailedCASTest () |
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void | Slots_SetPropertiesCheckFailTest () |
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void | Slots_CreateGameUsingBothTest () |
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void | Slots_JoinRandomGameWithSlotsTest () |
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void | Slots_SlotReservationForActiveUserTest () |
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void | Slots_RejoinOrJoinOnlyModeTest () |
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void | Slots_EveryTeamMateReservesSlotsTest () |
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void | PlayerTtlTimeExpiredWhileGameInStorageTest () |
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void | PlayerTtlTimeExpiredAfterReloadingTest () |
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void | PlayerTtlTimeNotExpiredTest () |
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void | PlayerTtlTimeExpiredForFistPlayerBeforeReloadingTest () |
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void | BanPlayerTest () |
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| LoadBalancingUnifiedTestsBase (ConnectPolicy policy) |
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virtual UnifiedTestClient | CreateMasterClientAndAuthenticate (string userId=null, Dictionary< byte, object > authParameter=null) |
| Creates a TestClientBase and connects to the master server. Sends an Authenticate request after connection is completed. The TestClientBase's IAuthenticationScheme determines which parameters are used for Authenticate. More...
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virtual void | ConnectAndAuthenticate (UnifiedTestClient client, string address, Dictionary< byte, object > authParameter=null) |
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virtual void | ConnectAndAuthenticate (UnifiedTestClient client, string address, string userName, Dictionary< byte, object > authParameter=null, bool reuseToken=false) |
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