The FrameBase class the hub for all of the Quantum game data. More...
Classes | |
class | Quantum.Frame |
The user implementation of FrameBase that resides in the project quantum_state and has access to all user relevant classes. More... | |
class | Quantum.Core.FrameBase |
The Frame class is the container for all the transient and static game state data, including the API for entities, physics, assets and others. More... | |
struct | Quantum.Core.FrameBase.FrameBaseUnsafe |
Frame API to give access to C# unsafe pointers and advanced immediate operations. More... | |
Variables | |
Physics2D.PhysicsEngine2D.Api | Quantum.Core.FrameBase.Physics2D |
Access to the Physics2D API. More... | |
Physics3D.PhysicsEngine3D.Api | Quantum.Core.FrameBase.Physics3D |
Access to the Physics3D API. More... | |
Properties | |
Navigation | Quantum.Core.FrameBase.Navigation [get] |
Access to the Navigation API. More... | |
The FrameBase class the hub for all of the Quantum game data.
Physics2D.PhysicsEngine2D.Api Quantum.Core.FrameBase.Physics2D |
Access to the Physics2D API.
Physics3D.PhysicsEngine3D.Api Quantum.Core.FrameBase.Physics3D |
Access to the Physics3D API.
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get |
Access to the Navigation API.