Photon Unity Networking 2
2.45
Here is a list of all documented class members with links to the class documentation for each member:
- r -
RaiseEvent() :
PhotonNetwork
,
OperationCode
RealtimeFallbackThread() :
ConnectionHandler
ReceiveNext() :
PhotonStream
,
PhotonStreamQueue
ReceiverGroup :
ParameterCode
Receivers :
RaiseEventOptions
Reconnect() :
PhotonNetwork
ReconnectAndRejoin() :
PhotonNetwork
,
LoadBalancingClient
ReconnectToMaster() :
LoadBalancingClient
RefreshData() :
PlayerNumbering
RefreshRpcMonoBehaviourCache() :
PhotonView
Region :
ParameterCode
RegionHandler :
LoadBalancingClient
,
RegionHandler
RegionPinger() :
RegionPinger
RejoinRoom() :
PhotonNetwork
RemainingSecondsInTurn :
PunTurnManager
Remove :
ParameterCode
RemoveBufferedRPCs() :
PhotonNetwork
RemoveCallback< T >() :
PhotonView
RemoveCallbackTarget() :
PhotonNetwork
,
PhotonView
,
LoadBalancingClient
Removed :
GamePropertyKey
RemovedFromList :
RoomInfo
RemoveFriends() :
ChatClient
,
ChatOperationCode
RemovePlayerCustomProperties() :
PhotonNetwork
RemoveRPCs() :
PhotonNetwork
RemoveRPCsInGroup() :
PhotonNetwork
RequestOwnership() :
PhotonView
ResentReliableCommands :
PhotonNetwork
Reset() :
PhotonStreamQueue
ResetBestRegionCodeInPreferences() :
ServerSettings
ResolveHost() :
RegionPinger
ResourceCache :
DefaultPool
ResultCode :
WebRpcResponse
Room() :
Room
RoomCount :
TypedLobbyInfo
RoomName :
EnterRoomParams
,
ParameterCode
RoomOptionFlags :
ParameterCode
RoomOptions :
EnterRoomParams
RoomPlayerIndexedProp :
PlayerNumbering
RoomsCount :
LoadBalancingClient
RootNode :
CellTree
RPC() :
PhotonView
RpcSecure() :
PhotonView
RunRpcCoroutines :
PhotonNetwork