Photon Fusion
2.0.8
A unique identifier for a scene object. More...
Inherits IEquatable< NetworkSceneObjectId >.
Public Member Functions | |
| bool | Equals (NetworkSceneObjectId other) |
| Check if two NetworkSceneObjectId are equal. More... | |
| override bool | Equals (object obj) |
| Check if two NetworkSceneObjectId are equal. More... | |
| override int | GetHashCode () |
| Get the hash code of the NetworkSceneObjectId. More... | |
| NetworkSceneObjectId (SceneRef scene, int objectId, NetworkSceneLoadId loadId=default) | |
| TODO More... | |
| override string | ToString () |
| String representation of the NetworkSceneObjectId. More... | |
Public Attributes | |
| NetworkSceneLoadId | LoadId |
| Unique identifier of a specific scene load. Needs to be used when loading multiple scenes with the same SceneRef or reloading a scene. For example, NetworkSceneInfo increments its internal LoadId every time a new scene is added. More... | |
| int | ObjectId |
| Index of the object in the scene or any other form of unique identifier. More... | |
| SceneRef | Scene |
| Identifies the scene in which the object is located. More... | |
Properties | |
| bool | IsValid [get] |
| Signal if the NetworkSceneObjectId is valid. More... | |
| int | SceneLoadId [get] |
| Use LoadId More... | |
A unique identifier for a scene object.
| NetworkSceneObjectId | ( | SceneRef | scene, |
| int | objectId, | ||
| NetworkSceneLoadId | loadId = default |
||
| ) |
TODO
| scene | |
| objectId | |
| loadId |
| bool Equals | ( | NetworkSceneObjectId | other | ) |
Check if two NetworkSceneObjectId are equal.
| other | Another NetworkSceneObjectId to check for equality |
| override bool Equals | ( | object | obj | ) |
Check if two NetworkSceneObjectId are equal.
| obj | Another NetworkSceneObjectId to check for equality |
| override int GetHashCode | ( | ) |
Get the hash code of the NetworkSceneObjectId.
| override string ToString | ( | ) |
String representation of the NetworkSceneObjectId.
| NetworkSceneLoadId LoadId |
Unique identifier of a specific scene load. Needs to be used when loading multiple scenes with the same SceneRef or reloading a scene. For example, NetworkSceneInfo increments its internal LoadId every time a new scene is added.
| int ObjectId |
Index of the object in the scene or any other form of unique identifier.
| SceneRef Scene |
Identifies the scene in which the object is located.
|
get |
Signal if the NetworkSceneObjectId is valid.
|
get |
Use LoadId