Project configuration settings specific to how the Simulation class behaves.
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bool | HostMigration |
| If, in host mode, we should allow host migration if the current host leaves.
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int | InputDataWordCount |
| Input Data Word Count.
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InputTransferModes | InputTransferMode |
| The way which input is transferred.
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DataConsistency | ObjectDataConsistency |
| How the server chooses to send NetworkObject updates to balance consistency and bandwidth consumption.
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int | PlayerCount = 10 |
| The default number of players allowed to join a game instance. Can also be changed in code when starting Fusion.
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NetworkProjectConfig.ReplicationFeatures | ReplicationFeatures = NetworkProjectConfig.ReplicationFeatures.Scheduling |
| Features to enabled to replication such as area of interest, etc.
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TickRate.Selection | TickRateSelection = TickRate.Default |
| The default tick rate to use. Can also be changed in code when starting Fusion.
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Topologies | Topology |
| The topology used.
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Project configuration settings specific to how the Simulation class behaves.