Flags a method as being a networked Remote Procedure Call. Only usable in a NetworkBehaviour. Calls to this method (from the indicated allowed RpcSources) will generate a network message, which will execute the method remotely on the indicated RpcTargets. The RPC method can include an empty RpcInfo argument, that will include meta information about the RPC on the receiving peer. More...
Inherits Attribute.
Public Member Functions | |
RpcAttribute () | |
Constructor for RpcAttributes. More... | |
RpcAttribute (RpcSources sources, RpcTargets targets) | |
Constructor for RpcAttributes. More... | |
Static Public Attributes | |
const int | MaxPayloadSize = SimulationMessage.MAX_PAYLOAD_SIZE |
Maximum allowed size for the payload of the RPC message. More... | |
Properties | |
RpcChannel | Channel = RpcChannel.Reliable [get, set] |
Specifies which RpcChannel to use. Default value is RpcChannel.Reliable More... | |
RpcHostMode | HostMode = RpcHostMode.SourceIsServer [get, set] |
Options for when the game is run in SimulationModes.Host mode and RPC is invoked by the host. More... | |
bool | InvokeLocal = true [get, set] |
Indicates if the method should be called locally (on the RPC caller). This happens immediately. Default value is true. More... | |
int | Sources [get] |
The legal RpcSources types that can trigger this Rpc. Cast to int. Default value is (int)RpcSources.All. More... | |
int | Targets [get] |
The RpcTargets types that will receive and invoke this method. Cast to int. Default value is (int)RpcTargets.All. More... | |
bool | TickAligned = true [get, set] |
Indicates if this RPC's execution will be postponed until the local simulation catches up with the sender's Tick number. Even if set to false, the order of Rpcs is always preserved. Rpcs are deferred until all preceding Rpcs have executed. Default value is true. More... | |
Flags a method as being a networked Remote Procedure Call. Only usable in a NetworkBehaviour. Calls to this method (from the indicated allowed RpcSources) will generate a network message, which will execute the method remotely on the indicated RpcTargets. The RPC method can include an empty RpcInfo argument, that will include meta information about the RPC on the receiving peer.
Example:
| [Rpc(RpcSources.All, RpcTargets.All, InvokeLocal = false, InvokeResim = false, Channel = RpcChannel.Reliable, TickAligned = true)]
To target a specific Player, use the RpcTargetAttribute:
| public void RPC_Configure(NetworkObject no, string name, Color color, RpcInfo info = default) { } | [Rpc] | public void RpcFoo([RpcTarget] PlayerRef targetPlayer) {}
Use RpcInvokeInfo as a return value to access meta information about the RPC send attempt, such as failure to send reasons, message size, etc.
Non-static RPCs are only valid on a NetworkBehaviour. Static RPCs can be implemented on SimulationBehaviours, and do not require a NetworkObject instance. Static RPC require the first argument to be NetworkRunner.
Static RPC Example: | [Rpc] | public static void RPC_Configure(NetworkRunner runner) { }
RpcAttribute | ( | ) |
Constructor for RpcAttributes.
RpcAttribute | ( | RpcSources | sources, |
RpcTargets | targets | ||
) |
Constructor for RpcAttributes.
sources | The legal RpcSources types that can trigger this Rpc. Default is RpcSources.All |
targets | The RpcTargets types that will receive and invoke this method. Default is RpcTargets.All |
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static |
Maximum allowed size for the payload of the RPC message.
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getset |
Specifies which RpcChannel to use. Default value is RpcChannel.Reliable
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getset |
Options for when the game is run in SimulationModes.Host mode and RPC is invoked by the host.
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getset |
Indicates if the method should be called locally (on the RPC caller). This happens immediately. Default value is true.
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get |
The legal RpcSources types that can trigger this Rpc. Cast to int. Default value is (int)RpcSources.All.
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get |
The RpcTargets types that will receive and invoke this method. Cast to int. Default value is (int)RpcTargets.All.
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getset |
Indicates if this RPC's execution will be postponed until the local simulation catches up with the sender's Tick number. Even if set to false, the order of Rpcs is always preserved. Rpcs are deferred until all preceding Rpcs have executed. Default value is true.