Photon Fusion 2.0.0

Public Member Functions | Static Protected Member Functions | Properties | List of all members
NetworkTRSP Class Reference

Base class for spatial (Position/Rotation/Scale/Parent) synchronization component, such as NetworkTransform. Provides the base logic for render interpolation, parenting synchronization, and teleport, that can be used in components derived from this class. More...

Inherits NetworkBehaviour.

Inherited by NetworkTransform.

Public Member Functions

virtual void SetAreaOfInterestOverride (NetworkObject obj)
 Manually set the NetworkObject used as the AreaOfInterestOverride.
 
- Public Member Functions inherited from NetworkBehaviour
virtual void CopyBackingFieldsToState (bool firstTime)
 Copies the backing fields to the state. This method is meant to be overridden in derived classes.
 
void CopyStateFrom (NetworkBehaviour source)
 Copies entire state of passed in source NetworkBehaviour
 
virtual void CopyStateToBackingFields ()
 Copies the state to the backing fields. This method is meant to be overridden in derived classes.
 
virtual void Despawned (NetworkRunner runner, bool hasState)
 Called before the network object is despawned.
 
override void FixedUpdateNetwork ()
 Fixed update callback for networked behaviours.
 
ArrayReader< T > GetArrayReader< T > (string property)
 Gets an ArrayReader for a network array of type T.
 
BehaviourReader< T > GetBehaviourReader< T > (string property)
 Gets a BehaviourReader for a network behaviour of type T.
 
ChangeDetector GetChangeDetector (ChangeDetector.Source source, bool copyInitial=true)
 Creates a ChangeDetector for this network behaviour.
 
DictionaryReader< K, V > GetDictionaryReader< K, V > (string property)
 Gets a DictionaryReader for a network dictionary with keys of type K and values of type V.
 
T? GetInput< T > ()
 
bool GetInput< T > (out T input)
 Returns true if it a valid INetworkInput can be found for the current simulation tick (Typically this is used in FixedUpdateNetwork).
 
LinkListReader< T > GetLinkListReader< T > (string property)
 Gets a LinkListReader for a network linked list of type T.
 
int GetLocalAuthorityMask ()
 Gets a bitmask of AuthorityMasks flags, representing the current local authority over this NetworkObject.
 
PropertyReader< T > GetPropertyReader< T > (string property)
 Gets a PropertyReader for a property of type T in this network behaviour.
 
ref T ReinterpretState< T > (int offset=0)
 Allows read and write access to the internal state buffer.
 
void ReplicateTo (PlayerRef player, bool replicate)
 Controls if this network behaviours state is replicated to a player or not.
 
void ReplicateToAll (bool replicate)
 Sets the default replicated state for this behaviour, this by default is true so calling ReplicateToAll(true) does nothing if ReplicateToAll(false) hasn't been called before

 
void ResetState ()
 Resets the state of the object to the original state.
 
virtual void Spawned ()
 Post spawn callback.
 
bool TryGetSnapshotsBuffers (out NetworkBehaviourBuffer from, out NetworkBehaviourBuffer to, out float alpha)
 Tries to get the snapshot buffers for this network behaviour.
 
- Public Member Functions inherited from SimulationBehaviour
virtual void FixedUpdateNetwork ()
 Fusion FixedUpdate timing callback.
 
virtual void Render ()
 Post simulation frame rendering callback. Runs after all simulations have finished. Use in place of Unity's Update when Fusion is handling Physics.
 
- Public Member Functions inherited from Behaviour
AddBehaviour< T > ()
 Wrapper for Unity's GameObject.AddComponent()
 
GetBehaviour< T > ()
 Wrapper for Unity's GameObject.GetComponentInChildren()
 
bool TryGetBehaviour< T > (out T behaviour)
 Wrapper for Unity's GameObject.TryGetComponent()
 
void Spawned ()
 Method to be called when an object is spawned.
 
void Despawned (NetworkRunner runner, bool hasState)
 Called when a NetworkBehaviour is despawned.
 

Static Protected Member Functions

static void Render (NetworkTRSP behaviour, Transform transform, bool syncScale, bool syncParent, bool local, ref Tick initial)
 Default Render handling for NetworkTRSP derived classes.
 
static void ResolveAOIOverride (NetworkTRSP behaviour, Transform parent)
 Recursively attempts to find nested parent NetworkObject, and if found assigns that NetworkObject as the AreaOfInterestOverride.
 
static void SetParentTransform (NetworkTRSP behaviour, Transform transform, NetworkBehaviourId parentId)
 Default handling for setting a NetworkTRSP's parent using a NetworkBehaviourId value.
 
static void Teleport (NetworkTRSP behaviour, Transform transform, Vector3? position=null, Quaternion? rotation=null)
 The default Teleport implementation for NetworkTRSP derived classes.
 

Properties

NetworkTRSPData Data [get]
 The networked data of this NetworkTRSP.
 
bool IsMainTRSP [get]
 The main NetworkTRSP is at the root of the NetworkObject and it will be used for area of interest operations and parenting of the NetworkObject.
 
ref NetworkTRSPData State [get]
 A reference to the networked data of this NetworkTRSP.
 
- Properties inherited from NetworkBehaviour
Tick ChangedTick [get]
 The tick the data on this networked behaviour changed.
 
virtual ? int DynamicWordCount [get]
 Override this value for custom memory allocations. This is for advanced use cases only, and cannot be used if NetworkedAttribute is used in the derived class.

 
bool HasInputAuthority [get]
 Returns true if the Simulation.LocalPlayer of the associated NetworkRunner is the designated as Input Source for this network entity.
 
bool HasStateAuthority [get]
 Returns true if the associated NetworkRunner is the State Source for this network entity.
 
NetworkBehaviourId Id [get]
 The unique identifier for this network behaviour.
 
bool IsProxy [get]
 Returns true if the associated NetworkRunner is neither the Input nor State Authority for this network entity. It is recommended to use !HasStateAuthority or !HasInputAuthority when possible instead, as this check requires evaluating both authorities - and is therefore less performant than the individual checks.
 
NetworkBehaviourBuffer StateBuffer [get]
 Gets the state buffer associated with the network behaviour.
 
bool StateBufferIsValid [get]
 Gets a value indicating whether the state buffer is valid.
 
int int count WordInfo [get]
 
- Properties inherited from SimulationBehaviour
bool CanReceiveRenderCallback [get]
 Gets a value indicating whether this instance can receive render callbacks.
 
bool CanReceiveSimulationCallback [get]
 Gets a value indicating whether this instance can receive simulation callbacks.
 
NetworkObject Object [get]
 The NetworkObject this component is associated with.
 
NetworkRunner Runner [get]
 The NetworkRunner this component is associated with.
 

Additional Inherited Members

- Static Public Member Functions inherited from NetworkBehaviour
static ArrayReader< T > GetArrayReader< T > (Type behaviourType, string property, IElementReaderWriter< T > readerWriter=null)
 Gets an ArrayReader for a network array of type T in a network behaviour of a specific type.
 
static BehaviourReader< T > GetBehaviourReader< T > (NetworkRunner runner, Type behaviourType, string property)
 Gets a BehaviourReader for a network behaviour of type T.
 
static BehaviourReader< TProperty > GetBehaviourReader< TBehaviour, TProperty > (NetworkRunner runner, string property)
 Gets a BehaviourReader for a network behaviour with a specific property of type TProperty.
 
static DictionaryReader< K, V > GetDictionaryReader< K, V > (Type behaviourType, string property, IElementReaderWriter< K > keyReaderWriter=null, IElementReaderWriter< V > valueReaderWriter=null)
 Gets a DictionaryReader for a network dictionary with keys of type K and values of type V in a network behaviour of a specific type.
 
static LinkListReader< T > GetLinkListReader< T > (Type behaviourType, string property, IElementReaderWriter< T > readerWriter=null)
 Gets a LinkListReader for a network linked list of type T in a network behaviour of a specific type.
 
static PropertyReader< T > GetPropertyReader< T > (Type behaviourType, string property)
 Gets a PropertyReader for a property of type T in a network behaviour of a specific type.
 
static PropertyReader< TProperty > GetPropertyReader< TBehaviour, TProperty > (string property)
 Gets a PropertyReader for a property of type TProperty in a network behaviour of type TBehaviour.
 
static NetworkBehaviourUtils.DictionaryInitializer< K, V > MakeInitializer< K, V > (Dictionary< K, V > dictionary)
 This is a special method that is meant to be used only for [Networked] properties inline initialization.
 
static NetworkBehaviourUtils.ArrayInitializer< T > MakeInitializer< T > (T[] array)
 This is a special method that is meant to be used only for [Networked] properties inline initialization.
 
static T * MakePtr< T > ()
 Creates a pointer to a value of type T. This method is meant to be used only for [Networked] properties inline initialization.
 
static T * MakePtr< T > (T defaultValue)
 Creates a pointer to a value of type T, initializing it with the provided default value. This method is meant to be used only for [Networked] properties inline initialization.
 
static ref T MakeRef< T > ()
 Creates a reference to a value of type T. This method is meant to be used only for [Networked] properties inline initialization.
 
static ref T MakeRef< T > (T defaultValue)
 Creates a reference to a value of type T, initializing it with the provided default value. This method is meant to be used only for [Networked] properties inline initialization.
 
static int NetworkDeserialize (NetworkRunner runner, byte *data, ref NetworkBehaviour result)
 Deserializes a NetworkBehaviour from a byte array.
 
static int NetworkSerialize (NetworkBehaviour obj, byte *data)
 Serializes a NetworkBehaviour into a byte array.
 
static int NetworkSerialize (NetworkRunner runner, NetworkBehaviour obj, byte *data)
 Serializes a NetworkBehaviour into a byte array.
 
static NetworkBehaviour NetworkUnwrap (NetworkRunner runner, NetworkBehaviourId wrapper)
 Converts a NetworkBehaviourId to a NetworkBehaviour.
 
static NetworkBehaviourId NetworkWrap (NetworkRunner runner, NetworkBehaviour obj)
 Converts a NetworkBehaviour to a NetworkBehaviourId.
 
static implicit operator NetworkBehaviourId (NetworkBehaviour behaviour)
 Converts NetworkBehaviour to NetworkBehaviourId.
 
- Static Public Member Functions inherited from Behaviour
static void DestroyBehaviour (Behaviour behaviour)
 Wrapper for Unity's GameObject.Destroy()
 
- Public Attributes inherited from NetworkBehaviour
int offset
 Gives access to the offset (in 32 bit words) and count (in 32 bit words) of this behaviour backing data.
 
- Protected Member Functions inherited from NetworkBehaviour
virtual bool ReplicateTo (PlayerRef player)
 Determines whether to replicate the network behaviour to the specified player. This method can be overridden in derived classes to implement custom replication logic.
 

Detailed Description

Base class for spatial (Position/Rotation/Scale/Parent) synchronization component, such as NetworkTransform. Provides the base logic for render interpolation, parenting synchronization, and teleport, that can be used in components derived from this class.

Member Function Documentation

◆ ResolveAOIOverride()

static void ResolveAOIOverride ( NetworkTRSP  behaviour,
Transform  parent 
)
staticprotected

Recursively attempts to find nested parent NetworkObject, and if found assigns that NetworkObject as the AreaOfInterestOverride.

Parameters
behaviourOnly pass a NetworkTRSP derived class that is on the same Transform as its associated NetworkObject, as AreaOfInterestOverride is only applicable when IsMainTRSP is true.

.

Parameters
parentThe direct parent of the

◆ SetAreaOfInterestOverride()

virtual void SetAreaOfInterestOverride ( NetworkObject  obj)
virtual

Manually set the NetworkObject used as the AreaOfInterestOverride.

Parameters
objNetworkObject to use as the AreaOfInterestOverride.

Reimplemented in NetworkTransform.