Base class for all Lag Compensation queries.
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Inherited by BoxOverlapQuery, RaycastQuery, and SphereOverlapQuery.
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float? | Alpha |
| | Represents the interpolation factor between the current and next simulation tick.
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LayerMask | LayerMask |
| | Represents the layer mask to selectively ignore colliders when performing the query.
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HitOptions | Options |
| | Represents the options for the hit detection of the query.
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PlayerRef | Player |
| | Represents the player who initiated the query.
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PreProcessingDelegate | PreProcessingDelegate |
| | Represents the delegate to be called for pre-processing before the query is performed.
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int? | Tick |
| | Represents the simulation tick at which the query was initiated.
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int? | TickTo |
| | Represents the simulation tick to which the query is performed.
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QueryTriggerInteraction | TriggerInteraction |
| | Represents the interaction type of the query with triggers.
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void * | UserArgs |
| | Represents the user arguments for the query.
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Base class for all Lag Compensation queries.
◆ Query()
Initializes a new instance of the Query class using the provided QueryParams.
- Parameters
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◆ Check()
| bool Check |
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ref AABB | bounds | ) |
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abstractprotected |
Checks if the provided bounds should be included in the query.
- Parameters
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| bounds | The bounds to check. |
- Returns
- True if the bounds should be included in the query, false otherwise.