Photon Fusion
2.0.8
Base parameters needed to execute a query. More...
Public Attributes | |
| float? | Alpha |
| Represents the interpolation factor between the current and next simulation tick. More... | |
| LayerMask | LayerMask |
| Represents the layer mask to selectively ignore colliders when performing the query. More... | |
| HitOptions | Options |
| Represents the options for the hit detection of the query. More... | |
| PlayerRef | Player |
| Represents the player who initiated the query. More... | |
| PreProcessingDelegate | PreProcessingDelegate |
| Represents the delegate to be called for pre-processing before the query is performed. More... | |
| int | Tick |
| Represents the simulation tick at which the query was initiated. More... | |
| int? | TickTo |
| Represents the simulation tick to which the query is performed. More... | |
| QueryTriggerInteraction | TriggerInteraction |
| Represents the interaction type of the query with triggers. More... | |
| void * | UserArgs |
| Represents the user arguments for the query. More... | |
Base parameters needed to execute a query.
| float? Alpha |
Represents the interpolation factor between the current and next simulation tick.
| LayerMask LayerMask |
Represents the layer mask to selectively ignore colliders when performing the query.
| HitOptions Options |
Represents the options for the hit detection of the query.
| PlayerRef Player |
Represents the player who initiated the query.
| PreProcessingDelegate PreProcessingDelegate |
Represents the delegate to be called for pre-processing before the query is performed.
| int Tick |
Represents the simulation tick at which the query was initiated.
| int? TickTo |
Represents the simulation tick to which the query is performed.
| QueryTriggerInteraction TriggerInteraction |
Represents the interaction type of the query with triggers.
| void* UserArgs |
Represents the user arguments for the query.