Photon Fusion 1.1.2

Static Public Attributes | List of all members
AccuracyDefaults Class Reference

Class that contains global accuracy information. Built-in named defaults can be edited, or custom named defaults can be created. These defaults allow you to change accuracy settings across an entire project. More...

Static Public Attributes

const string UNCOMPRESSED = "Uncompressed"
 The named built-in default for Uncompressed. This cannot be changed and will always have a value of 0. More...
 
const string DEFAULT = "Default"
 The named built-in general default. More...
 
const string POSITION = "Position"
 The named built-in default for Position. This value is used by built-in components like NetworkTransform and NetworkRigidbody, but may be used for your own components as well. More...
 
const string ROTATION = "Rotation"
 The named built-in default for Rotation. This value is used by built-in components like NetworkTransform and NetworkRigidbody, but may be used for your own components as well. More...
 
const string NORMALIZED_TIME = "NormalizedTime"
 The named built-in default for NormalizedTime. This value is used by built-in components like NetworkMecanimAnimator, but may be used for your own components as well. More...
 
const float DEFAULT_ACCURACY = 0.001f
 The standard default fall back value for Accuracy. More...
 
const float DEFAULT_UNCOMPRESSED_VALUE = 0
 The fixed value that represents uncompressed. More...
 

Detailed Description

Class that contains global accuracy information. Built-in named defaults can be edited, or custom named defaults can be created. These defaults allow you to change accuracy settings across an entire project.

These values can be changed in the NetworkProjectConfig.

Member Data Documentation

◆ DEFAULT

const string DEFAULT = "Default"
static

The named built-in general default.

◆ DEFAULT_ACCURACY

const float DEFAULT_ACCURACY = 0.001f
static

The standard default fall back value for Accuracy.

◆ DEFAULT_UNCOMPRESSED_VALUE

const float DEFAULT_UNCOMPRESSED_VALUE = 0
static

The fixed value that represents uncompressed.

◆ NORMALIZED_TIME

const string NORMALIZED_TIME = "NormalizedTime"
static

The named built-in default for NormalizedTime. This value is used by built-in components like NetworkMecanimAnimator, but may be used for your own components as well.

◆ POSITION

const string POSITION = "Position"
static

The named built-in default for Position. This value is used by built-in components like NetworkTransform and NetworkRigidbody, but may be used for your own components as well.

◆ ROTATION

const string ROTATION = "Rotation"
static

The named built-in default for Rotation. This value is used by built-in components like NetworkTransform and NetworkRigidbody, but may be used for your own components as well.

◆ UNCOMPRESSED

const string UNCOMPRESSED = "Uncompressed"
static

The named built-in default for Uncompressed. This cannot be changed and will always have a value of 0.