Photon Server API
- m -
- MagicByte
: Photon.SocketServer.Rpc.Protocols.RtsMessageHeader
- MainCamera
: Photon.MmoDemo.Client.WinGrid.GameTabPage
- MasterAddress
: Photon.LoadBalancing.UnitTests.UnifiedServer.LoadBalancingUnifiedTestsBase
- MasterClientId
: Photon.Hive.Events.LeaveEvent
, Photon.Hive.HiveGame
- MasterEndPoint
: Photon.LoadBalancing.GameServer.GameApplication
- MasterIPAddress
: Photon.LoadBalancing.GameServer.GameServerSettings
- MasterNodeId
: Photon.LoadBalancing.MasterServer.MasterApplication
- MasterPeerCount
: Photon.LoadBalancing.Events.AppStatsEvent
- MasterRelayPortTcp
: Photon.LoadBalancing.MasterServer.MasterServerSettings
- MasterRelayPortUdp
: Photon.LoadBalancing.MasterServer.MasterServerSettings
- MasterRelayPortWebSocket
: Photon.LoadBalancing.MasterServer.MasterServerSettings
- MasterServer
: Photon.LoadBalancing.UnitTests.UnifiedServer.Policy.OfflineConnectPolicy
- MasterServerAddress
: Photon.LoadBalancing.UnitTests.UnifiedServer.Policy.LBConnectPolicyBase
- MasterServerConnection
: Photon.LoadBalancing.GameServer.GameApplication
- Max
: Photon.MmoDemo.Common.BoundingBox
- MaxBackoffInMilliseconds
: Photon.SocketServer.Net.HttpRequestQueue
- MaxBackoffTimeInMiliseconds
: Photon.Common.Authentication.CustomAuthentication.ClientAuthenticationQueue
, Photon.Common.Authentication.Settings
- MaxConcurrentRequests
: Photon.Common.Authentication.CustomAuthentication.ClientAuthenticationQueue
, Photon.Common.Authentication.Settings
, Photon.SocketServer.Net.HttpRequestQueue
- MaxDepth
: ExitGames.Concurrency.Core.BoundedQueue
- MaxDispatchCountPerInterval
: ExitGames.Messaging.ThrottledMessageQueueReader
- MaxDispatchTimeoutCount
: ExitGames.Messaging.ThrottledMessageQueueReader
- MaxDispatchTimeouts
: ExitGames.Messaging.MessageQueueReader
, ExitGames.Messaging.MessageQueueReaderSingleThreaded
- MaxEmptyRoomTTL
: Photon.Hive.Room
, Photon.LoadBalancing.GameServer.GameServerSettings
- MaxEnqueueWaitTime
: ExitGames.Concurrency.Core.BoundedQueue
- MaxErrorRequests
: Photon.Common.Authentication.CustomAuthentication.ClientAuthenticationQueue
, Photon.Common.Authentication.Settings
, Photon.SocketServer.Net.HttpRequestQueue
- MaxHttpReceiveMessageSize
: Photon.SocketServer.Diagnostics.Configuration.PhotonSettings
- MaxLockWaitTimeMilliseconds
: Photon.MmoDemo.Server.Settings
- MaxPayloadSize
: ExitGames.Diagnostics.Configuration.PacketWriterSettings
- MaxPlayer
: Photon.LoadBalancing.MasterServer.Lobby.GameState
- MaxPlayers
: Photon.Hive.GameState
, Photon.Hive.HiveGame
, Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent
- MaxQueuedRequests
: Photon.Common.Authentication.CustomAuthentication.ClientAuthenticationQueue
, Photon.Common.Authentication.Settings
, Photon.SocketServer.Net.HttpRequestQueue
- MaxQueueLength
: ExitGames.Diagnostics.Configuration.CounterSampleSenderSettings
- MaxRetryCount
: ExitGames.Diagnostics.Configuration.CounterSampleSenderSettings
- MaxSize
: ExitGames.Threading.BlockingQueue< T >
- MaxThreads
: ExitGames.Messaging.MessageQueueReader
, ExitGames.Messaging.MessageQueueReaderSingleThreaded
- MaxTimedOutRequests
: Photon.Common.Authentication.CustomAuthentication.ClientAuthenticationQueue
, Photon.Common.Authentication.Settings
, Photon.SocketServer.Net.HttpRequestQueue
- MemberAttribute
: Photon.SocketServer.Rpc.Reflection.ObjectMemberInfo< TAttribute >
- MemberInfo
: Photon.SocketServer.Rpc.Reflection.ObjectMemberInfo< TAttribute >
- MemoryUsed
: Photon.LoadBalancing.MasterServer.Lobby.GameTable
- Message
: Photon.Common.Authentication.CustomAuthentication.CustomAuthenticationResult
, Photon.Hive.Diagnostics.OperationLogging.LogEntry
, Photon.Hive.Messages.IMessage
, Photon.Hive.Messages.RoomMessage
- MessageContentType
: Photon.SocketServer.IRpcProtocol
- MessageCount
: ExitGames.Net.Sockets.BinaryBuffer
- MessageFormatter
: ExitGames.Messaging.ThrottledMessageQueueReader
- MessageQueues
: ExitGames.Messaging.ThrottledMessageQueueReader
- MessageRemoveBehavior
: ExitGames.Messaging.ThrottledMessageQueue
- Messages
: ExitGames.Messaging.Channels.MessageQueue< T >
- MessageSerializer
: ExitGames.Messaging.Channels.TopicChannelFactory< T >
, ExitGames.Messaging.Channels.TopicPublisher< T >
- MessageType
: Photon.SocketServer.Rpc.Protocols.RtsMessageHeader
- Min
: Photon.MmoDemo.Common.BoundingBox
- MinPayloadSize
: ExitGames.Diagnostics.Configuration.PacketWriterSettings