Photon Server API

Public Member Functions | Properties | List of all members
Photon.Hive.Operations.CreateGameRequest Class Reference
Inheritance diagram for Photon.Hive.Operations.CreateGameRequest:
Photon.Hive.Operations.JoinGameRequest Photon.SocketServer.Rpc.Operation Photon.SocketServer.Rpc.DataContract

Public Member Functions

 CreateGameRequest (IRpcProtocol protocol, OperationRequest operationRequest)
 
 CreateGameRequest ()
 
- Public Member Functions inherited from Photon.Hive.Operations.JoinGameRequest
 JoinGameRequest (IRpcProtocol protocol, OperationRequest operationRequest)
 Initializes a new instance of the JoinGameRequest class. More...
 
void SetupRequest ()
 
 JoinGameRequest ()
 Initializes a new instance of the JoinGameRequest class. More...
 
Dictionary< string, object > GetCreateGameSettings (HiveGame game)
 
string GetNickname ()
 
void OnJoinFailed (ErrorCode reason, string msg)
 
- Public Member Functions inherited from Photon.SocketServer.Rpc.Operation
 Operation (IRpcProtocol protocol, OperationRequest request)
 Initializes a new instance of the Operation class. This contructor is used for incoming operations. More...
 
 Operation ()
 Initializes a new instance of the Operation class. This contructor is used for outgoing operations. More...
 
void OnComplete ()
 Updates photon counters for the measure execution time. Call OnStart first. More...
 
void OnStart ()
 Starts measuring the execution time. Call OnComplete to update photon counters. More...
 
- Public Member Functions inherited from Photon.SocketServer.Rpc.DataContract
string GetErrorMessage ()
 Gets a message containing descriptive entries for each missing or invalid paramter. More...
 
Dictionary< byte, object > ToDictionary ()
 Converts all properties flagged with the DataMemberAttribute to a dictionary. More...
 

Properties

override string GameId [get, set]
 
- Properties inherited from Photon.Hive.Operations.JoinGameRequest
Hashtable ActorProperties [get, set]
 Gets or sets custom actor properties. More...
 
bool BroadcastActorProperties [get, set]
 Gets or sets a value indicating whether the actor properties should be included in the JoinEvent event which will be sent to all clients currently in the room. More...
 
virtual string GameId [get, set]
 Gets or sets the name of the game (room). More...
 
Hashtable GameProperties [get, set]
 Gets or sets custom game properties. More...
 
bool DeleteCacheOnLeave [get, set]
 Gets or sets a value indicating whether cached events are automaticly deleted for actors which are leaving a room. More...
 
bool SuppressRoomEvents [get, set]
 Gets or sets a value indicating if common room events (Join, Leave) will be suppressed. More...
 
int ActorNr [get, set]
 Actor number, which will be used for rejoin More...
 
int EmptyRoomLiveTime [get, set]
 Gets or sets a value indicating how long the room instance will be keeped alive in the room cache after all peers have left the room. More...
 
int PlayerTTL [get, set]
 The time a player the room waits to allow a player to rejoin after a disconnect. If player should be allowed to return any time set the value less than 0. More...
 
bool CheckUserOnJoin [get, set]
 Set true to restrict useres to connect only once. Default is not to check. More...
 
int? CacheSlice [get, set]
 The lowest slice of cached events the actor expects to recieve. More...
 
string LobbyName [get, set]
 
byte LobbyType [get, set]
 
string[] Plugins [get, set]
 Informs the server of the expected plugin setup. More...
 
byte WebFlags [get, set]
 
string[] AddUsers [get, set]
 
bool PublishUserId [get, set]
 
bool ForceRejoin [get, set]
 
byte JoinMode [get, set]
 
bool CreateIfNotExists [get]
 
byte OperationCode [get]
 
Dictionary< byte, object > Parameters [get]
 
bool IsRejoining [get]
 
ErrorCode FailureReason [get, protected set]
 
string FailureMessage [get, protected set]
 
- Properties inherited from Photon.SocketServer.Rpc.Operation
OperationRequest OperationRequest [get]
 Gets the OperationRequest. More...
 
- Properties inherited from Photon.SocketServer.Rpc.DataContract
bool IsValid [get]
 Gets a value indicating whether all operation parameter are initialized. Call the GetErrorMessage method to get a detailed description for all missing parameters. More...
 

Additional Inherited Members

- Public Attributes inherited from Photon.Hive.Operations.JoinGameRequest
byte? newMaxPlayer
 
bool? newIsOpen
 
bool? newIsVisible
 
object[] newLobbyProperties
 
Hashtable properties
 
- Protected Member Functions inherited from Photon.SocketServer.Rpc.DataContract
 DataContract (IRpcProtocol protocol, IDictionary< byte, object > dataMembers)
 Initializes a new instance of the DataContract class. The params dictionary is mapped to properties flagged with the DataMemberAttribute. Check the IsValid property after creation to determine if all paramters have been initialized correctly. More...
 
 DataContract ()
 Initializes a new instance of the DataContract class. More...
 
- Protected Attributes inherited from Photon.SocketServer.Rpc.DataContract
string errorMessage
 The error message. More...
 
bool isValid
 The is valid. More...
 

Constructor & Destructor Documentation

◆ CreateGameRequest() [1/2]

Photon.Hive.Operations.CreateGameRequest.CreateGameRequest ( IRpcProtocol  protocol,
OperationRequest  operationRequest 
)
inline

◆ CreateGameRequest() [2/2]

Photon.Hive.Operations.CreateGameRequest.CreateGameRequest ( )
inline

Property Documentation

◆ GameId

override string Photon.Hive.Operations.CreateGameRequest.GameId
getset