Photon Server API Documentation
v5.0RC1
- c -
- Cache
: Photon.Hive.Operations.RaiseEventRequest
, Photon.Hive.Plugin.IRaiseEventRequest
, Photon.Hive.Plugin.RaiseEventCallInfo
- CachedEventsCount
: Photon.Hive.Collections.RoomEventCacheManager
- CachedEventsCountLimit
: Photon.Hive.Caching.EventCacheDictionary
, Photon.Hive.Collections.RoomEventCacheManager
- CacheOperation
: Photon.Hive.Plugin.CacheOp
- CacheSlice
: Photon.Hive.Operations.JoinGameRequest
- CacheSliceIndex
: Photon.Hive.Operations.RaiseEventRequest
, Photon.Hive.Plugin.IRaiseEventRequest
- CallInfo
: Photon.Common.Plugins.HttpResponseImpl
, Photon.Hive.HiveHostGame.HttpResponseImpl
, Photon.Hive.Plugin.IHttpResponse
- CategoryExists
: ExitGames.Diagnostics.Counter.PerformanceCounterReader
- CategoryHelp
: Photon.SocketServer.Diagnostics.Counters.PerfCounterCategoryAttribute
- CategoryInstanceLifetime
: Photon.SocketServer.Diagnostics.Counters.PerfCounterCategoryAttribute
- CategoryName
: ExitGames.Diagnostics.Counter.PerformanceCounterReader
, Photon.SocketServer.Diagnostics.Counters.PerfCounterAttribute
, Photon.SocketServer.Diagnostics.Counters.PerfCounterCategoryAttribute
- ChangedGamesCount
: Photon.LoadBalancing.MasterServer.Lobby.GameListBase
- ChangeGroupsRate
: Photon.LoadBalancing.GameServer.GameServerSettings.GSLimitSettings.InboundLimitSettings.OperationSettings
- ChannelCount
: Photon.SocketServer.InitRequest
- ChannelId
: Photon.Hive.Plugin.SendParameters
, Photon.SocketServer.SendParameters
- CheckCount
: Photon.Hive.HivePeer
- CheckUserIdOnJoin
: Photon.LoadBalancing.MasterServer.Lobby.GameState
, Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent
- CheckUserOnJoin
: Photon.Hive.GameState
, Photon.Hive.HiveGame
, Photon.Hive.Operations.JoinGameRequest
, Photon.Hive.Plugin.SerializableGameState
- CleanUpTimer
: Photon.Hive.Actor
- ClientAuthenticationData
: Photon.Common.Authentication.IAuthenticateRequest
, Photon.LoadBalancing.Operations.AuthenticateRequest
, Photon.NameServer.Operations.AuthenticateRequest
- ClientAuthenticationParams
: Photon.Common.Authentication.IAuthenticateRequest
, Photon.LoadBalancing.Operations.AuthenticateRequest
, Photon.NameServer.Operations.AuthenticateRequest
- ClientAuthenticationType
: Photon.Common.Authentication.CustomAuthentication.ClientAuthenticationQueue
, Photon.Common.Authentication.CustomAuthentication.IClientAuthenticationQueue
, Photon.Common.Authentication.IAuthenticateRequest
, Photon.LoadBalancing.Operations.AuthenticateRequest
, Photon.NameServer.Operations.AuthenticateRequest
- ClientTime
: Photon.SocketServer.ServerToServer.PingResponse
- ClientUsingDebugLib
: Photon.SocketServer.InitRequest
, Photon.SocketServer.PeerBase
- ClientVersion
: Photon.SocketServer.InitRequest
, Photon.SocketServer.PeerBase
, Photon.SocketServer.ServerToServer.TcpClientBase
- Cloud
: Photon.Hive.Plugin.PluginBase
- Code
: Photon.Hive.Events.HiveEventBase
, Photon.SocketServer.EventData
, Photon.SocketServer.IEventData
, Photon.SocketServer.Rpc.DataMemberAttribute
, Photon.SocketServer.Rpc.Protocols.DisconnectMessage
, Photon.SocketServer.Rpc.ValueTypes.RawCustomValue
, Photon.SocketServer.SerializedEventData
- ConfigParams
: Photon.Common.Plugins.PluginInfo
- Configuration
: Photon.SocketServer.ApplicationBase
- Connected
: Photon.SocketServer.ServerToServer.TcpClientBase
- ConnectionId
: Photon.Common.Authentication.ICustomAuthPeer
, Photon.SocketServer.InitRequest
, Photon.SocketServer.InitResponse
- ConnectionState
: Photon.SocketServer.PeerBase
, Photon.SocketServer.ServerToServer.TcpClientBase
- ConnectRetryInterval
: Photon.LoadBalancing.GameServer.GameServerSettings.GSS2SSettings
- ConnectRetryIntervalSeconds
: Photon.LoadBalancing.GameServer.GameApplication
- Context
: Photon.LoadBalancing.MasterServer.GameServer.GameServerContextManager.ContextKeeper
, Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer
- CoreVersion
: Photon.SocketServer.ApplicationBase
- Count
: ExitGames.Threading.SynchronizedDictionary< TKey, TValue >
, ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue >
, ExitGames.Threading.UnsynchronizedSingletonFactory< TKey, TValue >
, Photon.Hive.Caching.RoomEventCache
, Photon.Hive.Collections.ActorsManager
, Photon.Hive.Collections.GroupManager
, Photon.Hive.Collections.RoomEventCacheManager
, Photon.LoadBalancing.MasterServer.GameServer.GameServerContextManager
, Photon.LoadBalancing.MasterServer.Lobby.GameListBase
, Photon.LoadBalancing.MasterServer.Lobby.IGameList
, Photon.LoadBalancing.MasterServer.Lobby.LinkedListDictionary< TKey, TValue >
- CounterDequeue
: ExitGames.Concurrency.Fibers.PoolFiber
- CounterEnqueue
: ExitGames.Concurrency.Fibers.PoolFiber
- CounterExists
: ExitGames.Diagnostics.Counter.PerformanceCounterReader
- CounterItemsInExecution
: ExitGames.Concurrency.Fibers.PoolFiber
- CounterItemsInQueue
: ExitGames.Concurrency.Fibers.PoolFiber
- CounterLifetime
: Photon.SocketServer.Diagnostics.Counters.PerfCounterAttribute
- CounterType
: ExitGames.Concurrency.Fibers.EmptyCounter
, ExitGames.Diagnostics.Counter.AverageCounter
, ExitGames.Diagnostics.Counter.CounterBase
, ExitGames.Diagnostics.Counter.CountsPerSecondCounter
, ExitGames.Diagnostics.Counter.DummyCounter
, ExitGames.Diagnostics.Counter.ICounter
, ExitGames.Diagnostics.Counter.NumericCounter
, ExitGames.Diagnostics.Counter.PerformanceCounterReader
, ExitGames.Diagnostics.Counter.WindowsPerformanceCounter
, Photon.SocketServer.Diagnostics.Counters.Wrappers.PerformanceCounterWrapper
- CreateDateUtc
: Photon.LoadBalancing.MasterServer.Lobby.GameState
- CreateGameRate
: Photon.LoadBalancing.GameServer.GameServerSettings.GSLimitSettings.InboundLimitSettings.OperationSettings
- CreateIfNotExists
: Photon.Hive.Plugin.CreateGameCallInfo
, Photon.Hive.Plugin.ICreateGameCallInfo
, Photon.Hive.Plugin.IJoinGameRequest
, Photon.LoadBalancing.Operations.JoinRandomGameRequest
- CreateMethod
: ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue >
, ExitGames.Threading.UnsynchronizedSingletonFactory< TKey, TValue >
- CreateOptions
: Photon.Hive.Plugin.CreateGameCallInfo
, Photon.Hive.Plugin.ICreateGameCallInfo
- CreateRequest
: Photon.LoadBalancing.MasterServer.Lobby.GameState
- CreationTime
: Photon.SocketServer.PeerBase
- CryptoProvider
: Photon.SocketServer.ServerToServer.TcpClientBase
- CurrentActorProperties
: Photon.Hive.Operations.JoinResponse
- CurrentGameProperties
: Photon.Hive.Operations.JoinResponse
- CurrentOperationHandler
: Photon.SocketServer.Rpc.Peer
- CurrentRequests
: Photon.Common.Authentication.CustomAuthentication.ClientAuthenticationQueue
- CustomAttributes
: Photon.Common.Authentication.Configuration.Auth.AuthProvider
, Photon.Common.Plugins.Configuration.PluginElement
, Photon.Hive.Configuration.PluginElement
- CustomAuthHandler
: Photon.LoadBalancing.MasterServer.MasterApplication
, Photon.NameServer.PhotonApp
- CustomAuthProvider
: Photon.Common.Authentication.AuthenticationToken
- CustomAuthUserIdUsed
: Photon.Common.Authentication.AuthenticationToken
, Photon.LoadBalancing.MasterServer.Lobby.ILobbyPeer
- CustomData
: Photon.Common.Authentication.CustomAuthentication.ClientAuthenticationQueue
, Photon.Common.Authentication.CustomAuthentication.IClientAuthenticationQueue
- CustomGameProperties
: Photon.Hive.Plugin.IPluginHost
- CustomProperties
: Photon.Hive.Plugin.SerializableGameState
- CustomTypeId
: Photon.SocketServer.Rpc.Protocols.ReadContext
- CustomTypeInfo
: Photon.SocketServer.Rpc.Protocols.WriteContext