Photon Server API Documentation
v5.0RC1
- u -
- UnknownCategoryInPerfomanceCounterSpecifiedException()
: Photon.SocketServer.Diagnostics.Counters.UnknownCategoryInPerfomanceCounterSpecifiedException
- UnsafeRegisterWait()
: ExitGames.Threading.RegisterWaitHandleSafe
- Unsubscribe()
: Photon.LoadBalancing.MasterServer.Lobby.LobbyStatsPublisher
- UnsynchronizedSingletonFactory()
: ExitGames.Threading.UnsynchronizedSingletonFactory< TKey, TValue >
- Update()
: Photon.LoadBalancing.MasterServer.Lobby.GameState
, Photon.LoadBalancing.MasterServer.Lobby.GameTable
- UpdateAllGameStates()
: Photon.LoadBalancing.GameServer.MasterServerConnection
, Photon.LoadBalancing.GameServer.MasterServerConnectionBase
- UpdateAppStatsEvent()
: Photon.LoadBalancing.ServerToServer.Events.UpdateAppStatsEvent
- UpdateCacheSlice()
: Photon.Hive.HiveGame
- UpdateConfiguration()
: Photon.Common.Plugins.PluginManagerBase< IPluginFactory, IPlugin, IHost >
, Photon.Hive.Plugin.PluginManager
- UpdateEventCache()
: Photon.Hive.HiveGame
- UpdateGameEvent()
: Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent
- UpdateGameServerStats()
: Photon.LoadBalancing.MasterServer.ApplicationStats
- UpdateGameState()
: Photon.LoadBalancing.MasterServer.Lobby.AppLobby
, Photon.LoadBalancing.MasterServer.Lobby.GameListBase
, Photon.LoadBalancing.MasterServer.Lobby.IGameList
, Photon.LoadBalancing.MasterServer.Lobby.SqlGameList
- UpdateGameStateOnMaster()
: Photon.LoadBalancing.GameServer.Game
- UpdateGameStateOnMasterOnCreate()
: Photon.LoadBalancing.GameServer.Game
- UpdateLobbyLimits()
: Photon.LoadBalancing.MasterServer.Lobby.AppLobby
, Photon.LoadBalancing.MasterServer.Lobby.GameListBase
, Photon.LoadBalancing.MasterServer.Lobby.IGameList
, Photon.LoadBalancing.MasterServer.Lobby.LimitedGameList
, Photon.LoadBalancing.MasterServer.Lobby.SqlFilterGameList
, Photon.LoadBalancing.MasterServer.Lobby.SqlGameList
- UpdateMatchmakingStoredProcedure()
: Photon.LoadBalancing.MasterServer.Lobby.AppLobby
, Photon.LoadBalancing.MasterServer.Lobby.SqlGameList
- UpdatePrediction()
: Photon.Common.LoadBalancer.Prediction.LoadStatsCollector
- UpdatePredictionLevels()
: Photon.Common.LoadBalancer.Prediction.LoadPrediction
- UpdateSecure()
: Photon.Hive.Actor
, Photon.Hive.HivePeer
, Photon.Hive.Plugin.IActor
, Photon.LoadBalancing.GameServer.GameClientPeer
- UpdateServerEvent()
: Photon.LoadBalancing.ServerToServer.Events.UpdateServerEvent