Photon Server API Documentation
v5.0RC1
- a -
- AbortConnection()
: Photon.SocketServer.PeerBase
- ActionQueue()
: Photon.SocketServer.Concurrency.ActionQueue
- Actor()
: Photon.Hive.Actor
- ActorGroup()
: Photon.Hive.ActorGroup
- ActorsGetActorByNumber()
: Photon.Hive.Collections.ActorsManager
- ActorsGetActorByPeer()
: Photon.Hive.Collections.ActorsManager
- ActorsGetActorByUserId()
: Photon.Hive.Collections.ActorsManager
- ActorsGetActorNumbers()
: Photon.Hive.Collections.ActorsManager
- ActorsGetActorsByNumbers()
: Photon.Hive.Collections.ActorsManager
- ActorsGetExcludedList()
: Photon.Hive.Collections.ActorsManager
- ActorsManager()
: Photon.Hive.Collections.ActorsManager
- Add()
: ExitGames.Threading.SimpleBaseFactory< TKey, TValue >
, ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue >
, ExitGames.Threading.UnsynchronizedSingletonFactory< TKey, TValue >
, Photon.Hive.Diagnostics.OperationLogging.LogQueue
, Photon.LoadBalancing.MasterServer.Lobby.LinkedListDictionary< TKey, TValue >
- AddActorToGroup()
: Photon.Hive.Collections.GroupManager
- AddColumn()
: Photon.LoadBalancing.MasterServer.Lobby.GameTable
- AddEvent()
: Photon.Hive.Caching.RoomEventCache
, Photon.Hive.Collections.RoomEventCacheManager
- AddEvents()
: Photon.Hive.Caching.RoomEventCache
- AddEventToCurrentSlice()
: Photon.Hive.Collections.RoomEventCacheManager
- AddExitGamesLibs()
: Photon.Common.Plugins.AssemblyResolver
- AddExpectedUsers()
: Photon.Hive.HiveGame
- AddGameState()
: Photon.LoadBalancing.MasterServer.Lobby.GameListBase
, Photon.LoadBalancing.MasterServer.Lobby.IGameList
, Photon.LoadBalancing.MasterServer.Lobby.SqlGameList
- AddGroup()
: Photon.Hive.Actor
- AddNewAuthProvider()
: Photon.Common.Authentication.CustomAuthHandler
- AddOrUpdate()
: ExitGames.Threading.SynchronizedDictionary< TKey, TValue >
- AddPeer()
: Photon.LoadBalancing.MasterServer.Lobby.GameState
- AddPlayerToWaitList()
: Photon.LoadBalancing.MasterServer.Lobby.GameState
- AddReference()
: Photon.Hive.Caching.RoomCacheBase.RoomInstance
- AddRestRequestHandler()
: Photon.SocketServer.ApplicationBase
- AddSkippedMessagesInfo()
: Photon.SocketServer.Diagnostics.LogExtensions
- AddSlice()
: Photon.Hive.Collections.RoomEventCacheManager
- AddSlots()
: Photon.LoadBalancing.MasterServer.Lobby.GameState
- AddSubscriber()
: Photon.LoadBalancing.MasterServer.ApplicationStats
- AddSubscription()
: Photon.LoadBalancing.MasterServer.ChannelLobby.GameChannel
, Photon.LoadBalancing.MasterServer.ChannelLobby.GameChannelList
, Photon.LoadBalancing.MasterServer.Lobby.AsyncRandomGameList
, Photon.LoadBalancing.MasterServer.Lobby.GameListBase
, Photon.LoadBalancing.MasterServer.Lobby.IGameList
, Photon.LoadBalancing.MasterServer.Lobby.LimitedGameList
, Photon.LoadBalancing.MasterServer.Lobby.SqlFilterGameList
- AddToAllGroups()
: Photon.Hive.Collections.GroupManager
- AddToExcludedActors()
: Photon.LoadBalancing.MasterServer.GameApplication
- AddToExcludeList()
: Photon.Hive.Collections.ActorsManager
- AddUserSessionInfo()
: Photon.LoadBalancing.MasterServer.PlayerState
- AddValue()
: Photon.Common.Authentication.CustomAuthentication.ClientAuthenticationQueue.RoundRobinCounter
- AllActorsGetActorByNumber()
: Photon.Hive.Collections.ActorsManager
- ApplicationBase()
: Photon.SocketServer.ApplicationBase
- ApplicationStats()
: Photon.LoadBalancing.MasterServer.ApplicationStats
- ApplicationStatsPublisher()
: Photon.LoadBalancing.GameServer.ApplicationStatsPublisher
- AppLobby()
: Photon.LoadBalancing.MasterServer.Lobby.AppLobby
- AreEqual()
: Photon.Common.Authentication.AuthenticationToken
- AsDictionary()
: Photon.Hive.Plugin.PropertyBag< TKey >
- AsyncHttpRequest()
: Photon.SocketServer.Net.AsyncHttpRequest
- AsyncHttpResponse()
: Photon.Common.Authentication.CustomAuthentication.AsyncHttpResponse
- AsyncRandomGameList()
: Photon.LoadBalancing.MasterServer.Lobby.AsyncRandomGameList
- AsyncRequestHttpException()
: Photon.SocketServer.Net.AsyncRequestHttpException
- AttachPeerAndHandleRegisterRequest()
: Photon.LoadBalancing.MasterServer.GameServer.GameServerContext
- AttachToContext()
: Photon.LoadBalancing.MasterServer.GameServer.IGameServerPeer
- AuthenticateClient()
: Photon.Common.Authentication.CustomAuthHandler
- AuthenticateRequest()
: Photon.LoadBalancing.Operations.AuthenticateRequest
, Photon.NameServer.Operations.AuthenticateRequest
- AuthenticateResponse()
: Photon.NameServer.Operations.AuthenticateResponse
- AuthenticationToken()
: Photon.Common.Authentication.AuthenticationToken
- AuthOnceRequest()
: Photon.NameServer.Operations.AuthOnceRequest
- AuthQueueState()
: Photon.Common.Authentication.CustomAuthHandler.AuthQueueState
- AverageCounter()
: ExitGames.Diagnostics.Counter.AverageCounter
- AverageCounterReader()
: Photon.Common.LoadBalancer.LoadShedding.AverageCounterReader
- AverageCounterWrapper()
: Photon.SocketServer.Diagnostics.Counters.Wrappers.AverageCounterWrapper