Photon Quantum 2.1.1

Classes | Enumerations
Quantum.Physics3D Namespace Reference

Classes

struct  DistanceJoint3D
 A Joint3D that connects a Physics Body to an anchor and attempts to keep them a certain distance apart. The connected anchor can be a world-space position or another entity with at least a transform component. More...
 
struct  HingeJoint3D
 A Joint3D that attaches a Physics Body to an anchor around which it can rotate. The connected anchor can be a world-space position or another entity with at least a transform component. The rotation can happen freely or, optionally, with limiting angles and/or a motor torque. More...
 
struct  Hit3D
 Information returned from a valid hit of a physics query. More...
 
struct  Joint3D
 Defines a connection between a 3D Physics Body and an anchor, according to velocity and/or position constraints. The connected anchor can be a world-space position or another entity with at least a transform component. More...
 
class  PhysicsEngine3D
 3D Physics API More...
 
struct  SpringJoint3D
 A Joint3D that attaches a Physics Body to an anchor as if connected by a spring, trying to keep them a certain distance apart. The connected anchor can be a world-space position or another entity with at least a transform component. More...
 

Enumerations

enum  JointType3D : ushort
 Defines the type of a 3D Joint3D. More...