Here is a list of all modules:
Math API | Photon.Deterministic.FPMath groups the most important classes for math |
Custom Plugin | Quantum plugin relevant classes required to run a custom Quantum plugin on the Photon-Server |
Frame Classes | The FrameBase class the hub for all of the Quantum game data |
Entity Api | Grouping entity and component creation and handling here |
Entity Culling | Entity culling (for instance, prediction culling) is handled here |
Navigation API | The Quantum.Navigation class encapsulates most of the important navigation API calls like FindPath(), LineOfSight() and Raycast2D. It is ticked each frame by calling the Update() method (NavMeshAgentSystem).
|
2D Physics API | Groups the 2D Physics classes |
2D Joints | Groups the API documentation of classes, structs and their members, related to the usage of 2D Joints |
3D Physics API | Groups the 3D Physics classes |
3D Joints | Groups the API documentation of classes, structs and their members, related to the usage of 3D Joints |