Signal is fired when the agent could not find a path in the agent update after using NavMeshSteeringAgent.SetTarget(Core.FrameBase, FPVector2, NavMesh, bool) More...
Inherits Quantum.ISignal.
Public Member Functions | |
void | OnNavMeshSearchFailed (Frame f, EntityRef entity, ref bool resetAgent) |
Signal is fired when the agent could not find a path in the agent update after using NavMeshSteeringAgent.SetTarget(Core.FrameBase, FPVector2, NavMesh, bool)
Requires enabled Navigation.Config.EnableNavigationCallbacks in SimulationConfig.Navigation.