Quantum 3 3.0.5

Quantum.Core.FrameBase Member List

This is the complete list of members for Quantum.Core.FrameBase, including all inherited members.

Add(EntityRef entity, int componentIndex, void *value)Quantum.Core.FrameBaseinline
Add(EntityRef entity, int componentIndex, out void *result)Quantum.Core.FrameBaseinline
Add(EntityRef entity, int componentIndex, void *value, out void *result)Quantum.Core.FrameBaseinline
Add< T >(EntityRef entity)Quantum.Core.FrameBaseinline
Add< T >(EntityRef entity, T value)Quantum.Core.FrameBaseinline
Add< T >(EntityRef entity, out T *result)Quantum.Core.FrameBaseinline
Add< T >(EntityRef entity, T value, out T *result)Quantum.Core.FrameBaseinline
AddAsset(AssetObject asset)Quantum.Core.FrameBaseinline
AddAsset(AssetObject asset, AssetGuid guid)Quantum.Core.FrameBaseinline
AddOrGet(EntityRef entity, int componentIndex, out void *result)Quantum.Core.FrameBaseinline
AddOrGet< T >(EntityRef entity, out T *result)Quantum.Core.FrameBaseinline
ClearAllNavMeshRegions()Quantum.Core.FrameBaseinline
ClearCulledState()Quantum.Core.FrameBaseinline
ComponentCount(int componentIndex, bool includePendingRemoval=false)Quantum.Core.FrameBaseinline
ComponentCount< T >(bool includePendingRemoval=false)Quantum.Core.FrameBaseinline
ContextQuantum.Core.FrameBase
Copy(FrameBase to, FrameBase from)Quantum.Core.FrameBaseinlinestatic
Create(AssetRef< EntityPrototype > prototype)Quantum.Core.FrameBaseinline
Create(EntityPrototype prototype)Quantum.Core.FrameBaseinline
Create(ComponentPrototypeSet[] prototypes, Map parentAsset)Quantum.Core.FrameBaseinline
Create()Quantum.Core.FrameBaseinline
Cull(EntityRef entityRef)Quantum.Core.FrameBaseinline
DeltaTimeQuantum.Core.FrameBase
Destroy(EntityRef entityRef)Quantum.Core.FrameBaseinline
DestroyPending(EntityRef entityRef)Quantum.Core.FrameBaseinline
DisposeAsset(AssetGuid guid)Quantum.Core.FrameBaseinline
DisposeAsset(string path, DatabaseType dbType=DatabaseType.Default)Quantum.Core.FrameBaseinline
DynamicAssetDBQuantum.Core.FrameBase
Exists(EntityRef entityRef)Quantum.Core.FrameBaseinline
Filter< T0 >(ComponentSet without=default, ComponentSet any=default)Quantum.Core.FrameBaseinline
Filter< T0, T1 >(ComponentSet without=default, ComponentSet any=default)Quantum.Core.FrameBaseinline
Filter< T0, T1, T2 >(ComponentSet without=default, ComponentSet any=default)Quantum.Core.FrameBaseinline
Filter< T0, T1, T2, T3 >(ComponentSet without=default, ComponentSet any=default)Quantum.Core.FrameBaseinline
Filter< T0, T1, T2, T3, T4 >(ComponentSet without=default, ComponentSet any=default)Quantum.Core.FrameBaseinline
Filter< T0, T1, T2, T3, T4, T5 >(ComponentSet without=default, ComponentSet any=default)Quantum.Core.FrameBaseinline
Filter< T0, T1, T2, T3, T4, T5, T6 >(ComponentSet without=default, ComponentSet any=default)Quantum.Core.FrameBaseinline
Filter< T0, T1, T2, T3, T4, T5, T6, T7 >(ComponentSet without=default, ComponentSet any=default)Quantum.Core.FrameBaseinline
FindAsset< T >(AssetGuid guid)Quantum.Core.FrameBaseinline
FindAsset< T >(AssetRef assetRef)Quantum.Core.FrameBaseinline
FindAsset< T >(AssetRef assetRef, out T asset)Quantum.Core.FrameBaseinline
FindAsset< T >(AssetRef< T > assetRef)Quantum.Core.FrameBaseinline
FindAsset< T >(string path, DatabaseType dbType=DatabaseType.Default)Quantum.Core.FrameBaseinline
FindPrototype(EntityPrototypeRef prototypeRef)Quantum.Core.FrameBaseinline
FindPrototype(ComponentPrototypeRef prototypeRef)Quantum.Core.FrameBaseinline
FindPrototype< T >(ComponentPrototypeRef prototypeRef)Quantum.Core.FrameBaseinline
FindPrototype< TPrototypeRef, TPrototype >(TPrototypeRef prototypeRef)Quantum.Core.FrameBaseinline
FindPrototype< TPrototypeRef, TPrototype >(TPrototypeRef prototypeRef, out TPrototype prototype)Quantum.Core.FrameBaseinline
Get< T >(EntityRef entityRef)Quantum.Core.FrameBaseinline
GetAllEntityRefs(System.Collections.Generic.List< EntityRef > result)Quantum.Core.FrameBaseinline
GetComponentIterator< T >()Quantum.Core.FrameBaseinline
GetComponentSet(EntityRef entityRef)Quantum.Core.FrameBaseinline
GetMemoryStats()Quantum.Core.FrameBaseinline
GetOrAddSingleton< T >(EntityRef optionalAddTarget=default)Quantum.Core.FrameBaseinline
GetSingleton< T >()Quantum.Core.FrameBaseinline
GetSingletonEntityRef(int componentIndex)Quantum.Core.FrameBaseinline
GetSingletonEntityRef< T >()Quantum.Core.FrameBaseinline
Has(EntityRef entityRef, ComponentSet set)Quantum.Core.FrameBaseinline
Has(EntityRef entityRef, int componentIndex)Quantum.Core.FrameBaseinline
Has< T >(EntityRef entityRef)Quantum.Core.FrameBaseinline
HeapQuantum.Core.FrameBase
Initialize(FrameBase f, FrameBase.EntitiesConfig config, int maxComponents=256)Quantum.Core.FrameBaseinlineprotectedstatic
IsCullable(EntityRef entity)Quantum.Core.FrameBaseinline
IsCulled(EntityRef entityRef)Quantum.Core.FrameBaseinline
IsPlayerVerifiedOrLocal(PlayerRef player)Quantum.Core.FrameBase
IsPredictionCulled(EntityRef entityRef)Quantum.Core.FrameBaseinline
LayersQuantum.Core.FrameBase
LoadAsset(AssetGuid guid)Quantum.Core.FrameBaseinline
MapQuantum.Core.FrameBase
NavigationQuantum.Core.FrameBase
NavMeshRegionMaskQuantum.Core.FrameBase
OnFrameSimulateBegin()Quantum.Core.FrameBaseinline
OnFrameSimulateEnd()Quantum.Core.FrameBaseinline
Physics2DQuantum.Core.FrameBase
Physics3DQuantum.Core.FrameBase
PhysicsSceneSettingsQuantum.Core.FrameBase
Print(FrameBase r, FramePrinter printer, bool printComponentsChecksum=false)Quantum.Core.FrameBaseinlinestatic
Remove(EntityRef entityRef, Type componentType)Quantum.Core.FrameBaseinline
Remove(EntityRef entityRef, int componentIndex)Quantum.Core.FrameBaseinline
Remove< T >(EntityRef entityRef)Quantum.Core.FrameBaseinline
RemoveSingleton(Type componentType)Quantum.Core.FrameBaseinline
RemoveSingleton(int componentIndex)Quantum.Core.FrameBaseinline
RemoveSingleton< T >()Quantum.Core.FrameBaseinline
ReplaceAsset(AssetGuid guid, AssetObject asset)Quantum.Core.FrameBaseinline
Serialize(FrameBase r, FrameSerializer serializer)Quantum.Core.FrameBaseinlinestatic
Set(EntityRef entity, int componentIndex, void *value)Quantum.Core.FrameBaseinline
Set(EntityRef entity, AssetRef< EntityPrototype > prototype)Quantum.Core.FrameBaseinline
Set(EntityRef entity, EntityPrototype prototype)Quantum.Core.FrameBaseinline
Set(EntityRef entity, AssetRef< EntityPrototype > prototype, out ComponentSet overwrittenComponents)Quantum.Core.FrameBaseinline
Set(EntityRef entity, EntityPrototype prototype, out ComponentSet overwrittenComponents)Quantum.Core.FrameBaseinline
Set< T >(EntityRef entity, T value)Quantum.Core.FrameBaseinline
SetCullable(EntityRef entityRef, bool cullable)Quantum.Core.FrameBaseinline
SetSingleton(int componentIndex, void *value, EntityRef optionalAddTarget=default)Quantum.Core.FrameBaseinline
SetSingleton< T >(T component, EntityRef optionalAddTarget=default)Quantum.Core.FrameBaseinline
TryFindAsset< T >(AssetGuid guid, out T asset)Quantum.Core.FrameBaseinline
TryFindAsset< T >(AssetRef assetRef, out T asset)Quantum.Core.FrameBaseinline
TryFindAsset< T >(AssetRef< T > assetRef, out T asset)Quantum.Core.FrameBaseinline
TryFindAsset< T >(string path, out T asset, DatabaseType dbType=DatabaseType.Default)Quantum.Core.FrameBaseinline
TryGet< T >(EntityRef entityRef, out T value)Quantum.Core.FrameBaseinline
TryGetComponentSet(EntityRef entityRef, out ComponentSet set)Quantum.Core.FrameBaseinline
TryGetSingleton< T >(out T component)Quantum.Core.FrameBaseinline
TryGetSingletonEntityRef(int componentIndex, out EntityRef entityRef)Quantum.Core.FrameBaseinline
TryGetSingletonEntityRef< T >(out EntityRef entityRef)Quantum.Core.FrameBaseinline
UnsafeQuantum.Core.FrameBase
UpdateRateQuantum.Core.FrameBase